Merged game update quest

This commit is contained in:
Eddoursul 2023-10-27 18:58:43 +02:00
parent 08ece8c74b
commit b3bc5a68b7
6 changed files with 0 additions and 18 deletions

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@ -139738,9 +139738,6 @@
<property name="KillMove" type="1" status="1"> <property name="KillMove" type="1" status="1">
<object formID="00100f19" alias="65535" unused="0x0000" /> <object formID="00100f19" alias="65535" unused="0x0000" />
</property> </property>
<property name="Levelsystem" type="1" status="1">
<object formID="00010aa2" alias="65535" unused="0x0000" />
</property>
<property name="MQ05PrologueFunctions" type="1" status="1"> <property name="MQ05PrologueFunctions" type="1" status="1">
<object formID="00033a5b" alias="65535" unused="0x0000" /> <object formID="00033a5b" alias="65535" unused="0x0000" />
</property> </property>

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@ -1,8 +1,6 @@
Scriptname _00E_PlayerSetUpScript extends ObjectReference Scriptname _00E_PlayerSetUpScript extends ObjectReference
{Initializes all the necessary Quests, maintains the player, contains various OnPlayerLoadGame() failsafes. This script is important for proper updating, do not overwrite it.} {Initializes all the necessary Quests, maintains the player, contains various OnPlayerLoadGame() failsafes. This script is important for proper updating, do not overwrite it.}
Float Property CURRENT_PATCH_VERSION = 2.13 AutoReadOnly
int function _GetScriptVersion() Global int function _GetScriptVersion() Global
return 1 return 1
endFunction endFunction
@ -26,10 +24,6 @@ Event OnInit()
_00E_Func_CheckSKSE.Run() _00E_Func_CheckSKSE.Run()
_00E_Func_CheckEnderalDLL.Run() _00E_Func_CheckEnderalDLL.Run()
If fPatchVersion == 0.00
fPatchVersion = CURRENT_PATCH_VERSION
EndIf
GoToState("RealPlayer") GoToState("RealPlayer")
PlayerREF.SetActorValue("speedMult", 95) PlayerREF.SetActorValue("speedMult", 95)
@ -147,11 +141,6 @@ endfunction
Function Maintenance() Function Maintenance()
if fPatchVersion < CURRENT_PATCH_VERSION
;
fPatchVersion = CURRENT_PATCH_VERSION
endif
; changes to the actor value healrate will not persist in consecutive saves ; changes to the actor value healrate will not persist in consecutive saves
; every time a save gets loaded the healrate needs to be set to 0, otherwise it will go back again to default at 0.7 ; every time a save gets loaded the healrate needs to be set to 0, otherwise it will go back again to default at 0.7
; this is called before active magic effects of potions or spells are applied to the player which could also alter the value ; this is called before active magic effects of potions or spells are applied to the player which could also alter the value
@ -184,8 +173,6 @@ EndFunction
; PROPERTIES ; PROPERTIES
;===================================================================================== ;=====================================================================================
float fPatchVersion
_00E_MQ05Prologue_Functions Property MQ05PrologueFunctions Auto _00E_MQ05Prologue_Functions Property MQ05PrologueFunctions Auto
Actor Property PlayerREF Auto Actor Property PlayerREF Auto
@ -196,5 +183,3 @@ GlobalVariable Property KillMove Auto
Perk Property _00E_Class_Keeper_P05_C_Conditioning Auto Perk Property _00E_Class_Keeper_P05_C_Conditioning Auto
Perk Property _00E_Class_Vagrant_P05_B_Lightweight Auto Perk Property _00E_Class_Vagrant_P05_B_Lightweight Auto
_00E_QuestFunctions Property Levelsystem Auto