Commit Graph

56 Commits

Author SHA1 Message Date
c14522c46a Fixed texture for oldcitydwellingstairs.nif - Keranos 2023-10-21 22:04:30 +02:00
13f1357602 Fixed UV map in esr_nl_plank01.nif and esr_nl_plank02.nif - Keranos 2023-10-21 21:59:54 +02:00
e19a3665b8 Fixed holes in barkeeper's legs and misaligned shoes - OverDev 2023-10-21 21:38:19 +02:00
b1e3fc8eb0 Minor tweaks and fixes for several meshes from Enderal/Medievalpack and Enderal/Miscellaneous
Fixing my own sins from the sprint commits.
2022-09-16 22:00:22 +03:00
001a489332 Fixed meshes for vanilla CrateSmalls
The usual stuff: fixed whatever normal, texture and geometry bugs I could find.
2022-09-16 20:25:31 +03:00
8259b9e196 "Vagrant Dress" cuirass - fixed the neck hole
Quick and dirty fix: plugged the neck with a bunch of triangles using the existing vertices
2022-09-12 22:26:49 +03:00
27eb8e7a8e Reverted dockstepsdown02.nif 2022-09-05 12:41:04 +02:00
0248ee8ef9 Added Eddoursul's Lucky Coin 2022-09-01 18:33:54 +02:00
e4e658f986 minor visual adjustments for the docks assets at the Myrad in the south quarter, floating excess rope, poles stuck into each other etc. 2022-08-13 16:22:38 +02:00
3073987a97 Reverted Lishari's facegen 2022-08-10 10:02:48 +02:00
9441c159dd Reverted custom facegens 2022-08-09 22:51:17 +02:00
ba6c863255 Head Mesh Fixes 4.0 by dovaya 2022-08-04 01:15:45 +02:00
edb9adf5c6 Meshes\Enderal\Medievalpack - fixed geometry, texturing and normal bugs, somewhat improved vertex coloring
This covers about 75% of the houses in Foreign, Market and Noble quarters of Ark, and at the Farmers Coast, a major portion of scaffolds and wood planking statics around the world.
Also made the roof tiles of the "Ark" houses somewhat thicker in an attempt to fix the sunlight leaking through them to the stuff right below. TBH, it did not help much, but meh...
Checked all meshes in Meshes\Enderal\Medievalpack folder, skipped the unused ones and rocks.
2022-05-01 14:50:18 +03:00
c79aa5ee36 Meshes\Enderal\Miscellaneous - fixed the big 4-wheel carts (the ones used in-game)
Fixed triangles with flipped faces or plain holes in the meshes, the almost black cage of the "jail" variant, vertex coloring (less weird black spots on the carts), some shader settings, and of course normals.
2022-03-06 22:06:05 +03:00
cf37d2d221 Meshes\Enderal\Miscellaneous - fixed vertex normals
This will fix some light/shadow artifacts on these very common statics.
Bonus: fixed a few texture and geometry bugs here and there.
2022-02-28 23:11:11 +03:00
835628a0ba Fixes for female version of "Endralean Sublime Garb" cloth
- Fixed the body wrist clipping through the sleeves, especially with higher character weights (almost fixed, clipping at the right wrist with a battleaxe unsheathed still remains, but it's probably not worth expanding the sleeves further more just for battleaxes)
- Hid the neck seam right under the chocker necklace
- Fixed other minor clipping and texture issues + cleanup of the mesh
2022-02-28 21:22:44 +03:00
a8cd40937b moved the quivers for female characters to the hip in the female skeleton, just like it is for the male version 2022-02-16 20:26:26 +01:00
12f31764f3 Updated female eyes of the possessed from dovaya 2021-12-16 17:53:15 +01:00
819b83cd86 Head mesh fixes by dovaya 2021-12-16 08:55:41 +01:00
801e8c6b9d Converted fixed drunk idle animations 2021-12-06 21:41:52 +01:00
95b6786090 Added AE assets: startmenu.swf, setting bFreebiesSeen to 1, and logo01ae.nif replacer 2021-11-30 02:29:04 +01:00
53bce216f3 Got numinosphere.nif loaded incorrectly, replaced with an SSE NIF Optimizer converted copy 2021-11-29 02:30:54 +01:00
132e244931 Fixed mutated Father's hitbox 2021-11-24 19:16:32 +01:00
de97ad2196 Burned Flesh root node scale set to 1.0 2021-11-24 12:16:04 +01:00
ea5d615512 Fixed hitbox of the Burned Flesh with a custom skeleton 2021-11-24 03:05:31 +01:00
8ce4571585 Separate Burned Flesh skeleton 2021-11-24 00:34:00 +01:00
317bf7dad0 Flatter pebble meshes (from Shorter Grass by Fhaarkas) 2021-11-22 03:03:40 +01:00
fff0cab139 Removed 3 unused extra files 2021-11-08 19:36:33 +01:00
5cbe9f33d0 Removed unused meshes\pipesmoking, duplicate of meshes\enderal\smoking 2021-10-29 05:14:35 +02:00
bcb3c1113f Converted root node of 27 TREE models from BSFadeNode to BSLeafAnimNode 2021-10-28 07:06:01 +02:00
4ce9e7cbe1 fixed the missing 1st person armor of Heart of the Swashbuckler (male) 2021-10-27 17:59:32 +02:00
34de1a4468 fixed gaps between hand and sleeve + clipping for the armors 0006C1D9 + 000209A6 (FarmerClothes02) 2021-10-27 16:09:41 +02:00
36f1ebb10b Merge branch 'rhalata_mask_fix' into development 2021-10-15 20:31:55 +02:00
ac92556d73 fixed the clipping of the male rhalata mask 2021-10-15 20:17:28 +02:00
af6e4fe481 removed invisible polygons from the rhalata face masks 2021-10-15 20:09:02 +02:00
93876fdbd3 fixed clipping hand in first person view for most of the robes 2021-10-14 21:50:27 +02:00
1b41d9d317 fixed the clipping of the first person monk robes 2021-10-14 21:20:26 +02:00
02a5d86940 vanilla files 2021-10-14 21:14:46 +02:00
5e93095718 Removed stray desktop.ini 2021-10-14 01:30:40 +02:00
f9e6a69b1e fixed the gaps between hands and arms for a couple of female meshes, added a weight 0 mesh to the bloody version of the Arcanist Robe + adjusted the 1st person mesh to appear bloody too 2021-10-13 18:47:42 +02:00
76ab94e136 [OverDev] Female Heart of the Swashbuckler fixes - reduced the shiny specular effect, 2x larger normal map (1024px->512px), adjusted the color map, the chains were not really visible cause of their darkness 2021-10-12 17:23:43 +02:00
aa0c4088a8 [OverDev] Heart of the Swashbuckler fixed weight scaling 2021-10-12 17:21:20 +02:00
79587a4805 [OverDev] Fixed texture placement on the Wandering Mage set 2021-10-12 17:14:27 +02:00
dc37d1108b [OverDev] Fixed Starling Cuirass, closed the holes at the neck and arms + unified their look, the shoulder plates also don't clip anymore 2021-10-12 17:13:17 +02:00
d11d033f58 [OverDev] Fixed the UV map of the two lower common tables (vanilla Skyrim issue) 2021-10-12 17:12:15 +02:00
72beb93295 OverDev's mud elemental scale/collision fixes 2021-10-12 17:01:34 +02:00
cee86aadc0 Merge branch 'development' into merging + added remaining gavrant's fixes 2021-10-12 04:24:28 +02:00
53e716c00d seperate meshes for the placable player house workstations that have been centered to the origin in the nif. related to the "Gavrant_playerhousing_seperate_nif4_placebales.esp" 2021-10-07 20:27:51 +02:00
2b1bb48605 Belt-fastened quivers 2021-10-07 01:29:56 +02:00
c05bda4010 Drunk sinking head idle fix 2021-10-07 00:21:06 +02:00