13f1357602
Fixed UV map in esr_nl_plank01.nif and esr_nl_plank02.nif - Keranos
2023-10-21 21:59:54 +02:00
e19a3665b8
Fixed holes in barkeeper's legs and misaligned shoes - OverDev
2023-10-21 21:38:19 +02:00
b1e3fc8eb0
Minor tweaks and fixes for several meshes from Enderal/Medievalpack and Enderal/Miscellaneous
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Fixing my own sins from the sprint commits.
2022-09-16 22:00:22 +03:00
001a489332
Fixed meshes for vanilla CrateSmalls
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The usual stuff: fixed whatever normal, texture and geometry bugs I could find.
2022-09-16 20:25:31 +03:00
8259b9e196
"Vagrant Dress" cuirass - fixed the neck hole
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Quick and dirty fix: plugged the neck with a bunch of triangles using the existing vertices
2022-09-12 22:26:49 +03:00
27eb8e7a8e
Reverted dockstepsdown02.nif
2022-09-05 12:41:04 +02:00
0248ee8ef9
Added Eddoursul's Lucky Coin
2022-09-01 18:33:54 +02:00
e4e658f986
minor visual adjustments for the docks assets at the Myrad in the south quarter, floating excess rope, poles stuck into each other etc.
2022-08-13 16:22:38 +02:00
3073987a97
Reverted Lishari's facegen
2022-08-10 10:02:48 +02:00
9441c159dd
Reverted custom facegens
2022-08-09 22:51:17 +02:00
ba6c863255
Head Mesh Fixes 4.0 by dovaya
2022-08-04 01:15:45 +02:00
edb9adf5c6
Meshes\Enderal\Medievalpack - fixed geometry, texturing and normal bugs, somewhat improved vertex coloring
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This covers about 75% of the houses in Foreign, Market and Noble quarters of Ark, and at the Farmers Coast, a major portion of scaffolds and wood planking statics around the world.
Also made the roof tiles of the "Ark" houses somewhat thicker in an attempt to fix the sunlight leaking through them to the stuff right below. TBH, it did not help much, but meh...
Checked all meshes in Meshes\Enderal\Medievalpack folder, skipped the unused ones and rocks.
2022-05-01 14:50:18 +03:00
c79aa5ee36
Meshes\Enderal\Miscellaneous - fixed the big 4-wheel carts (the ones used in-game)
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Fixed triangles with flipped faces or plain holes in the meshes, the almost black cage of the "jail" variant, vertex coloring (less weird black spots on the carts), some shader settings, and of course normals.
2022-03-06 22:06:05 +03:00
cf37d2d221
Meshes\Enderal\Miscellaneous - fixed vertex normals
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This will fix some light/shadow artifacts on these very common statics.
Bonus: fixed a few texture and geometry bugs here and there.
2022-02-28 23:11:11 +03:00
835628a0ba
Fixes for female version of "Endralean Sublime Garb" cloth
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- Fixed the body wrist clipping through the sleeves, especially with higher character weights (almost fixed, clipping at the right wrist with a battleaxe unsheathed still remains, but it's probably not worth expanding the sleeves further more just for battleaxes)
- Hid the neck seam right under the chocker necklace
- Fixed other minor clipping and texture issues + cleanup of the mesh
2022-02-28 21:22:44 +03:00
a8cd40937b
moved the quivers for female characters to the hip in the female skeleton, just like it is for the male version
2022-02-16 20:26:26 +01:00
12f31764f3
Updated female eyes of the possessed from dovaya
2021-12-16 17:53:15 +01:00
819b83cd86
Head mesh fixes by dovaya
2021-12-16 08:55:41 +01:00
801e8c6b9d
Converted fixed drunk idle animations
2021-12-06 21:41:52 +01:00
95b6786090
Added AE assets: startmenu.swf, setting bFreebiesSeen to 1, and logo01ae.nif replacer
2021-11-30 02:29:04 +01:00
53bce216f3
Got numinosphere.nif loaded incorrectly, replaced with an SSE NIF Optimizer converted copy
2021-11-29 02:30:54 +01:00
132e244931
Fixed mutated Father's hitbox
2021-11-24 19:16:32 +01:00
de97ad2196
Burned Flesh root node scale set to 1.0
2021-11-24 12:16:04 +01:00
ea5d615512
Fixed hitbox of the Burned Flesh with a custom skeleton
2021-11-24 03:05:31 +01:00
8ce4571585
Separate Burned Flesh skeleton
2021-11-24 00:34:00 +01:00
317bf7dad0
Flatter pebble meshes (from Shorter Grass by Fhaarkas)
2021-11-22 03:03:40 +01:00
fff0cab139
Removed 3 unused extra files
2021-11-08 19:36:33 +01:00
5cbe9f33d0
Removed unused meshes\pipesmoking, duplicate of meshes\enderal\smoking
2021-10-29 05:14:35 +02:00
bcb3c1113f
Converted root node of 27 TREE models from BSFadeNode to BSLeafAnimNode
2021-10-28 07:06:01 +02:00
4ce9e7cbe1
fixed the missing 1st person armor of Heart of the Swashbuckler (male)
2021-10-27 17:59:32 +02:00
34de1a4468
fixed gaps between hand and sleeve + clipping for the armors 0006C1D9 + 000209A6 (FarmerClothes02)
2021-10-27 16:09:41 +02:00
36f1ebb10b
Merge branch 'rhalata_mask_fix' into development
2021-10-15 20:31:55 +02:00
ac92556d73
fixed the clipping of the male rhalata mask
2021-10-15 20:17:28 +02:00
af6e4fe481
removed invisible polygons from the rhalata face masks
2021-10-15 20:09:02 +02:00
93876fdbd3
fixed clipping hand in first person view for most of the robes
2021-10-14 21:50:27 +02:00
1b41d9d317
fixed the clipping of the first person monk robes
2021-10-14 21:20:26 +02:00
02a5d86940
vanilla files
2021-10-14 21:14:46 +02:00
5e93095718
Removed stray desktop.ini
2021-10-14 01:30:40 +02:00
f9e6a69b1e
fixed the gaps between hands and arms for a couple of female meshes, added a weight 0 mesh to the bloody version of the Arcanist Robe + adjusted the 1st person mesh to appear bloody too
2021-10-13 18:47:42 +02:00
76ab94e136
[OverDev] Female Heart of the Swashbuckler fixes - reduced the shiny specular effect, 2x larger normal map (1024px->512px), adjusted the color map, the chains were not really visible cause of their darkness
2021-10-12 17:23:43 +02:00
aa0c4088a8
[OverDev] Heart of the Swashbuckler fixed weight scaling
2021-10-12 17:21:20 +02:00
79587a4805
[OverDev] Fixed texture placement on the Wandering Mage set
2021-10-12 17:14:27 +02:00
dc37d1108b
[OverDev] Fixed Starling Cuirass, closed the holes at the neck and arms + unified their look, the shoulder plates also don't clip anymore
2021-10-12 17:13:17 +02:00
d11d033f58
[OverDev] Fixed the UV map of the two lower common tables (vanilla Skyrim issue)
2021-10-12 17:12:15 +02:00
72beb93295
OverDev's mud elemental scale/collision fixes
2021-10-12 17:01:34 +02:00
cee86aadc0
Merge branch 'development' into merging + added remaining gavrant's fixes
2021-10-12 04:24:28 +02:00
53e716c00d
seperate meshes for the placable player house workstations that have been centered to the origin in the nif. related to the "Gavrant_playerhousing_seperate_nif4_placebales.esp"
2021-10-07 20:27:51 +02:00
2b1bb48605
Belt-fastened quivers
2021-10-07 01:29:56 +02:00
c05bda4010
Drunk sinking head idle fix
2021-10-07 00:21:06 +02:00
8e8050dd4d
2.0.6-2.0.8
2021-10-06 00:59:59 +02:00