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119 Commits (182eaa3b4ff7fc551c0ee1065ed62cc37c497f07)

Author SHA1 Message Date
Eddoursul 9cf587a5df Set stage 40 in The Elixir before removing ingredients to avoid triggering inventory events 2 years ago
Eddoursul 1a277cb94a The Elixir: added a workaround for OnItemRemoved firing twice then item is eaten 3 years ago
Eddoursul 906c698b8a Refactored ingredient tracking in The Elixir: removed scripts from ingredients, moved logic to player alias in FS_NQ05, replaced custom globals tracking with ModObjectiveGlobal, automatically toggling objective status 3 years ago
Eddoursul ab50457049 Weather.ReleaseOverride() in OnTriggerLeave may not trigger weather change, added a workaround with SetActive(false) 3 years ago
Eddoursul b9d53cd53b Release weather override after The Voice from the Water resolution; fixes possible stuck raining 3 years ago
Eddoursul 8af2b08f85 Added a check for Dialogue Menu to validation in DisableDialogueQuitting to prevent false positives 3 years ago
Eddoursul 2832b5dc55 Fixed possible music disappearing after The Voice from the Water 3 years ago
Eddoursul 5508c50051 Removed support for upgrading from pre-1.6.4 versions 3 years ago
Eddoursul c43266828c Removed obsolete SetAmountAutosaves() from _00e_playersetupscript 3 years ago
Eddoursul a5504bfaa6 Delocalized, resaved, localized, decompressed FS.esm 3 years ago
Eddoursul bd6ebd82b7 Merge branch 'development' into merging + added remaining gavrant's fixes 3 years ago
Eddoursul 666944ad97 Delocalized, resaved, localized, decompressed FS.esm 3 years ago
Eddoursul cee86aadc0 Merge branch 'development' into merging + added remaining gavrant's fixes 3 years ago
overdev 3981475455 merged Eddoursul and Gavrants changes of the questsystem script, DisableDialogueQutting() now checks if the correct dialoguemenu file is used, new functions SetActorScale() and AdjustTimePeriodByEngineTimeError() by gavrant, moved the playerhousing scripts in the correct source folder 3 years ago
overdev 40085470bd merged Eddoursul and Gavrants changes of the questsystem script, DisableDialogueQutting() now checks if the correct dialoguemenu file is used, new functions SetActorScale() and AdjustTimePeriodByEngineTimeError() by gavrant, moved the playerhousing scripts in the correct source folder 3 years ago
Eddoursul 9d44313842 SkyUI font size update 3 years ago
Eddoursul 9bbc692a57 Large font in SkyUI by default (better fits Enderal font) 3 years ago
Eddoursul 4cf80d1b7a Added SkyUI script sources 3 years ago
Eddoursul 2fb9452045 Fixed incorrectly loading ground textures in front of the Abandoned Temple 3 years ago
Eddoursul 7a01ad17d8 Detect and warn about incompatible dialoguemenu.swf 3 years ago
Eddoursul 70773082e7 Added TESV_Papyrus_Flags.flg 3 years ago
Eddoursul 1270bd6082 Moved fs.dll source code to \source 3 years ago
Eddoursul e917b0dadb Moved scripts sources to \source\scripts 3 years ago