Eddoursul
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9cf587a5df
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Set stage 40 in The Elixir before removing ingredients to avoid triggering inventory events
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3 years ago |
Eddoursul
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1a277cb94a
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The Elixir: added a workaround for OnItemRemoved firing twice then item is eaten
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3 years ago |
Eddoursul
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906c698b8a
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Refactored ingredient tracking in The Elixir: removed scripts from ingredients, moved logic to player alias in FS_NQ05, replaced custom globals tracking with ModObjectiveGlobal, automatically toggling objective status
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3 years ago |
Eddoursul
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ab50457049
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Weather.ReleaseOverride() in OnTriggerLeave may not trigger weather change, added a workaround with SetActive(false)
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3 years ago |
Eddoursul
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b9d53cd53b
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Release weather override after The Voice from the Water resolution; fixes possible stuck raining
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3 years ago |
Eddoursul
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8af2b08f85
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Added a check for Dialogue Menu to validation in DisableDialogueQuitting to prevent false positives
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3 years ago |
Eddoursul
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2832b5dc55
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Fixed possible music disappearing after The Voice from the Water
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3 years ago |
Eddoursul
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5508c50051
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Removed support for upgrading from pre-1.6.4 versions
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3 years ago |
Eddoursul
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c43266828c
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Removed obsolete SetAmountAutosaves() from _00e_playersetupscript
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3 years ago |
Eddoursul
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a5504bfaa6
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Delocalized, resaved, localized, decompressed FS.esm
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3 years ago |
Eddoursul
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bd6ebd82b7
|
Merge branch 'development' into merging + added remaining gavrant's fixes
# Conflicts:
# scripts/_00e_questfunctions.pex
# source/scripts/_00e_questfunctions.psc
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3 years ago |
Eddoursul
|
666944ad97
|
Delocalized, resaved, localized, decompressed FS.esm
|
3 years ago |
Eddoursul
|
cee86aadc0
|
Merge branch 'development' into merging + added remaining gavrant's fixes
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3 years ago |
overdev
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3981475455
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merged Eddoursul and Gavrants changes of the questsystem script, DisableDialogueQutting() now checks if the correct dialoguemenu file is used, new functions SetActorScale() and AdjustTimePeriodByEngineTimeError() by gavrant, moved the playerhousing scripts in the correct source folder
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3 years ago |
overdev
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40085470bd
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merged Eddoursul and Gavrants changes of the questsystem script, DisableDialogueQutting() now checks if the correct dialoguemenu file is used, new functions SetActorScale() and AdjustTimePeriodByEngineTimeError() by gavrant, moved the playerhousing scripts in the correct source folder
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3 years ago |
Eddoursul
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9d44313842
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SkyUI font size update
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3 years ago |
Eddoursul
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9bbc692a57
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Large font in SkyUI by default (better fits Enderal font)
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3 years ago |
Eddoursul
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4cf80d1b7a
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Added SkyUI script sources
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3 years ago |
Eddoursul
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2fb9452045
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Fixed incorrectly loading ground textures in front of the Abandoned Temple
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3 years ago |
Eddoursul
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7a01ad17d8
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Detect and warn about incompatible dialoguemenu.swf
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3 years ago |
Eddoursul
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70773082e7
|
Added TESV_Papyrus_Flags.flg
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3 years ago |
Eddoursul
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1270bd6082
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Moved fs.dll source code to \source
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3 years ago |
Eddoursul
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e917b0dadb
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Moved scripts sources to \source\scripts
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3 years ago |