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  1. 2
      README.md
  2. BIN
      Report a bug in Enderal SE.url
  3. BIN
      Skyrim.esm
  4. BIN
      _build/build.cmd
  5. BIN
      interface/translations/skyui_se_polish.txt
  6. BIN
      scripts/_00e_game_failsaveactorsc.pex
  7. BIN
      scripts/_00e_showtutorialmessage.pex
  8. 1
      scripts/scriptarchiveorder.txt
  9. 17
      source/scripts/_00e_game_failsaveactorsc.psc
  10. 4
      source/scripts/_00e_showtutorialmessage.psc

@ -1,7 +1,7 @@
# Enderal SE
## Requirements
- Skyrim Special Edition 1.6.353 or 1.5.97
- Skyrim Special Edition 1.5.97 or 1.6.640-1.6.679
- [SKSE64](https://skse.silverlock.org/)
- [SkyUI SE](https://www.nexusmods.com/skyrimspecialedition/mods/12604) (optional)

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Report a bug in Enderal SE.url (Stored with Git LFS)

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_build/build.cmd (Stored with Git LFS)

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@ -4554,7 +4554,6 @@ scripts\_00e_genericdialogue_functions.pex
scripts\_00e_game_synchanimationsc.pex
scripts\_00e_game_skillmenusc.pex
scripts\_00e_game_movenpctoeditorsc.pex
scripts\_00e_game_failsaveactorsc.pex
scripts\_00e_game_calculateclasssc.pex
scripts\_00e_gambling_chairsc.pex
scripts\_00e_gaboff_grammophonesc.pex

@ -1,17 +0,0 @@
Scriptname _00E_Game_FailsaveActorSC extends ObjectReference
{This is merely an actor who calls several bugfix-required scripts OnInit
}
Event OnInit()
MQ02.PuzzleLeverFailsave()
; Message.ResetHelpMessage("Jump")
; _00E_AltSherath_Thoughts.ShowAsHelpMessage("Jump", 5, 1, 1)
; _00E_Game_EmptyHelpMessage.ShowAsHelpMessage(1, 1, 1, 1)
EndEvent
_00E_MQ02_Functions Property MQ02 Auto
Message Property _00E_Game_EmptyHelpMessage Auto
Message Property _00E_AltSherath_Thoughts Auto

@ -1,6 +1,5 @@
Scriptname _00E_ShowTutorialMessage extends ObjectReference
Event OnTriggerEnter(ObjectReference akActionRef)
If akActionRef != PlayerREF
@ -35,7 +34,7 @@ Bool Property __Config_DisableWhenDone = True Auto
bool Done
int Property Duration = 5 Auto ;How long should the message be displayed
int Property IntervalTime = 1 Auto ;How much time should elapse between showings of the message
int Property IntervalTime = 30 Auto ;How much time should elapse between showings of the message
int Property HowManyTimesDisplayed = 1 Auto ;How often should the message be displayed in total
Message Property TutorialMessage Auto
@ -45,4 +44,3 @@ Actor Property PlayerREF Auto
GlobalVariable Property _00E_DisableTutorials Auto
String Property InputEventName Auto ; If available, specify and input event, such as "Jump" or "Attack". The message will disappear after sucessful execution of this event.

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