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10 changed files with 26 additions and 55 deletions

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@ -139738,9 +139738,6 @@
<property name="KillMove" type="1" status="1">
<object formID="00100f19" alias="65535" unused="0x0000" />
</property>
<property name="Levelsystem" type="1" status="1">
<object formID="00010aa2" alias="65535" unused="0x0000" />
</property>
<property name="MQ05PrologueFunctions" type="1" status="1">
<object formID="00033a5b" alias="65535" unused="0x0000" />
</property>

BIN
SKSE/Plugins/EnderalSE.dll (Stored with Git LFS)

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@ -10,27 +10,6 @@ inline bool DataFileExists(std::string filename, int maxSize = 1000000)
return std::filesystem::exists(path) && std::filesystem::file_size(path) > maxSize;
}
inline void CheckBlacklist()
{
const auto dataHandler = RE::TESDataHandler::GetSingleton();
if (!dataHandler) {
return;
}
std::string filenames[1] = {
"Enderal_FS_More_Affinities.esp",
};
for (short i = 0; i < 1; i++) {
if (dataHandler->LookupLoadedModByName(filenames[i])) {
aModNames.insert(filenames[i]);
RE::DebugMessageBox(std::format("{} is incompatible with Enderal SE.\nCheck console for the list of flagged mods.", filenames[i]).c_str());
RE::ConsoleLog::GetSingleton()->Print(std::format("{} is incompatible", filenames[i]).c_str());
}
}
}
inline void NotifyInvalidForm(const RE::TESForm* form)
{
if (!form) {

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@ -54,7 +54,6 @@ inline void CheckIncompatibleMods()
RE::ConsoleLog::GetSingleton()->Print("Loaded SureAI's Enderal: Forgotten Stories | Special Edition v2.0.x by Eddoursul and contributors");
}
CheckBlacklist();
CheckWorldspaces();
CheckUnconvertedMap();
CheckSkyrimCells();
@ -67,8 +66,6 @@ inline void CheckIncompatibleMods()
inline bool PapyrusGlobalFunctionExists(const char* scriptName, const char* funcName)
{
logger::info("Real - GetGlobalFunctionNames of {}", scriptName);
std::vector<std::string> functionNames;
RE::BSTSmartPointer<RE::BSScript::ObjectTypeInfo> typeInfoPtr;
RE::BSScript::Internal::VirtualMachine::GetSingleton()->GetScriptObjectType(RE::BSFixedString(scriptName), typeInfoPtr);
auto functionCount = typeInfoPtr->GetNumGlobalFuncs();

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@ -0,0 +1,24 @@
Scriptname EnderalUpgradeAlias extends ReferenceAlias Hidden
{This script handles game version upgrades, DO NOT MODIFY.}
Float Property CURRENT_PATCH_VERSION = 2.1 AutoReadOnly
float fPatchVersion
Event OnInit()
; MQP01
if (Game.GetForm(0x46F1A) as Quest).GetStageDone(10)
Debug.MessageBox("A savegame was loaded which was made before the release of Enderal SE 2.1. In this save, several new features won't be available and there is a chance that you'll encounter grave bugs. Please, start a new game.")
;Game.QuitToMainMenu()
endif
EndEvent
Event OnPlayerLoadGame()
if fPatchVersion < CURRENT_PATCH_VERSION
;
fPatchVersion = CURRENT_PATCH_VERSION
endif
EndEvent

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@ -1,8 +1,6 @@
Scriptname _00E_PlayerSetUpScript extends ObjectReference
{Initializes all the necessary Quests, maintains the player, contains various OnPlayerLoadGame() failsafes. This script is important for proper updating, do not overwrite it.}
Float Property CURRENT_PATCH_VERSION = 2.13 AutoReadOnly
int function _GetScriptVersion() Global
return 1
endFunction
@ -26,10 +24,6 @@ Event OnInit()
_00E_Func_CheckSKSE.Run()
_00E_Func_CheckEnderalDLL.Run()
If fPatchVersion == 0.00
fPatchVersion = CURRENT_PATCH_VERSION
EndIf
GoToState("RealPlayer")
PlayerREF.SetActorValue("speedMult", 95)
@ -45,11 +39,6 @@ Event OnInit()
kQuest.Start()
endwhile
If Game.GetModByName("Enderal_FS_More_Affinities.esp") != 255
Game.QuitToMainMenu()
Debug.MessageBox("Enderal_FS_More_Affinities.esp is outdated and does not work with Enderal SE. Please, uninstall or update the mod.")
EndIf
EndEvent
Event OnPlayerLoadGame()
@ -151,18 +140,7 @@ function CheckForgottenStories()
endfunction
Function Maintenance()
if fPatchVersion <= 2.13
Debug.MessageBox("A savegame was loaded which was made before the release of Enderal SE. In this save, several new features won't be available and there is a chance that you'll encounter grave bugs. Please, start a new game.")
;Game.QuitToMainMenu()
;return
endif
if fPatchVersion < CURRENT_PATCH_VERSION
;
fPatchVersion = CURRENT_PATCH_VERSION
endif
; changes to the actor value healrate will not persist in consecutive saves
; every time a save gets loaded the healrate needs to be set to 0, otherwise it will go back again to default at 0.7
; this is called before active magic effects of potions or spells are applied to the player which could also alter the value
@ -195,8 +173,6 @@ EndFunction
; PROPERTIES
;=====================================================================================
float fPatchVersion
_00E_MQ05Prologue_Functions Property MQ05PrologueFunctions Auto
Actor Property PlayerREF Auto
@ -207,5 +183,3 @@ GlobalVariable Property KillMove Auto
Perk Property _00E_Class_Keeper_P05_C_Conditioning Auto
Perk Property _00E_Class_Vagrant_P05_B_Lightweight Auto
_00E_QuestFunctions Property Levelsystem Auto