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98f4a89e41
...
67b3dd3b2d
BIN
Dawnguard.esm
BIN
Dawnguard.esm
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@ -645,7 +645,6 @@ FNIS by Fore
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Unfuzer by greentea101
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UIExtensions by expired6978
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Flat Map Markers SSE, Stay At The System Page, Yes Im Sure by Ryan McKenzie
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powerofthree's Tweaks
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CommonLibSSE-NG and general reverse engineering by Ryan McKenzie, powerofthree, Charmed Baryon, Qudix, Maxsu, doodlum, and others
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Better Dialogue Controls by ecirbaf
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Unofficial Enderal Port (fs.dll) by Hishutup
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@ -6,18 +6,6 @@ See https://en.wiki.sureai.net/Enderal:Patch for the list of official patches up
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Beware, spoilers ahead!
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2.1.2 (2024-08-01)
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- Entropic Blood fixes:
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-- Controlled actor no longer remains hostile to player.
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-- INI settings get properly restored after save reload occured during victim selection - fixes floating in the air and increased activation distance.
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-- Fixed the damage bonus never applying to controlled NPCs.
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-- Changed the time slow effect to be two times slower.
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-- Marking NPCs no longer happens solely by pointing, press "Activate" to mark an actor.
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- Added the light attach crash fix by powerofthree.
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- Brought back hightlighting of permanent effects in the hero menu.
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- Fixed apparition talismans not being recognized as equipped after turning back from the werewolf form.
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2.1.1 (2024-04-24)
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- Fixed hidden stashes not showing up.
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- Fixed incorrectly assigned racial bonus during quick start.
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@ -4,4 +4,3 @@ MapMarkerPlacementFixes = true
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AchievementFix = true
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VideoInterruptPatch = true
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ForceBorderless = true
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AttachLightHitEffectCrashFix = true
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@ -1 +1 @@
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version = 2.1.2
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version = 2.1.1
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BIN
Skyrim.esm
BIN
Skyrim.esm
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@ -313,7 +313,6 @@ scripts\defaultsetstageonattacked.pex
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scripts\defaultsetstageondeath.pex
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scripts\dragonactorscript.pex
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scripts\masterambushscript.pex
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scripts\QuickReflexesFix.pex
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scripts\_00e_setupinitquestlist.pex
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scripts\_00e_func_setnpcascompanion.pex
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scripts\_00e_func_safemove.pex
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@ -6,27 +6,30 @@ message("Using toolchain file ${CMAKE_TOOLCHAIN_FILE}.")
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########################################################################################################################
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project(
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EnderalSE
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VERSION 2.1.2
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VERSION 2.1.0
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DESCRIPTION "Enderal SE DLL"
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LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD 23)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_INTERPROCEDURAL_OPTIMIZATION ON)
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include(GNUInstallDirs)
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find_path(SIMPLEINI_INCLUDE_DIRS "ConvertUTF.c")
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configure_file(
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${CMAKE_CURRENT_SOURCE_DIR}/cmake/version.rc.in
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${CMAKE_CURRENT_BINARY_DIR}/version.rc
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@ONLY)
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#include(GNUInstallDirs)
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find_path(SIMPLEINI_INCLUDE_DIRS "ConvertUTF.c")
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set(sources
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src/Main.cpp
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src/EventListener.cpp
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src/Papyrus.cpp
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src/Patches/TweenMenuPatch.cpp
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src/Patches/HeroMenuPatch.cpp
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file(
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GLOB_RECURSE
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sources
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${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp
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${CMAKE_CURRENT_BINARY_DIR}/version.rc
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)
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${CMAKE_CURRENT_BINARY_DIR}/version.rc)
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source_group(
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TREE ${CMAKE_CURRENT_SOURCE_DIR}
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@ -37,35 +40,10 @@ source_group(
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########################################################################################################################
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## Configure target DLL
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########################################################################################################################
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include(FetchContent)
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FetchContent_Declare(
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CommonLibNG
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GIT_REPOSITORY https://github.com/alandtse/CommonLibVR.git
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GIT_TAG 5e5417e3585c9434295e919bdda27737244e9c5a
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)
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set(ENABLE_SKYRIM_SE ON CACHE BOOL " " FORCE)
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set(ENABLE_SKYRIM_AE ON CACHE BOOL " " FORCE)
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set(ENABLE_SKYRIM_VR ON CACHE BOOL " " FORCE)
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set(BUILD_TESTS OFF CACHE BOOL " " FORCE)
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FetchContent_MakeAvailable(CommonLibNG)
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# Use a local copy instead
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#add_subdirectory("d:/Git/CommonLibVR/" ${CMAKE_BINARY_DIR}/_deps/clib-build)
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#find_package(CommonLibSSE CONFIG REQUIRED)
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get_target_property(COMMONLIB_SRC_DIR CommonLibSSE SOURCE_DIR)
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include(${COMMONLIB_SRC_DIR}/cmake/CommonLibSSE.cmake)
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find_package(CommonLibSSE CONFIG REQUIRED)
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add_commonlibsse_plugin(${PROJECT_NAME} SOURCES ${headers} ${sources})
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add_library("${PROJECT_NAME}::${PROJECT_NAME}" ALIAS "${PROJECT_NAME}")
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target_link_libraries(${PROJECT_NAME} PUBLIC CommonLibSSE::CommonLibSSE)
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target_include_directories(${PROJECT_NAME}
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PRIVATE
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@ -79,15 +57,6 @@ target_include_directories(${PROJECT_NAME}
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PUBLIC
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>)
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find_package(spdlog CONFIG REQUIRED)
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target_link_libraries(
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"${PROJECT_NAME}"
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PUBLIC
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spdlog::spdlog
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Version.lib
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)
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target_precompile_headers(${PROJECT_NAME}
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PRIVATE
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src/PCH.h)
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@ -105,4 +74,3 @@ add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_CURRENT_SOURCE_DIR}/../../SKSE/Plugins/")
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add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:${PROJECT_NAME}> "${CMAKE_CURRENT_SOURCE_DIR}/../../SKSE/Plugins/")
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@ -668,8 +668,9 @@ inline void CheckSkyrimCells()
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inline void CheckCCMods()
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{
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std::string filenames[73] = {
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std::string filenames[74] = {
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"ccASVSSE001-ALMSIVI.esm",
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"ccBGSSSE001-Fish.esm",
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"ccBGSSSE002-ExoticArrows.esl",
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"ccBGSSSE003-Zombies.esl",
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"ccBGSSSE004-RuinsEdge.esl",
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@ -744,17 +745,12 @@ inline void CheckCCMods()
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"ccAFDSSE001-DweSanctuary.esm",
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};
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for (short i = 0; i < 73; i++) {
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for (short i = 0; i < 74; i++) {
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if (DataFileExists(filenames[i], 800)) {
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MessageBoxW(NULL, L"Creation Club mods are incompatible with Enderal.", L"Error", MB_OK | MB_ICONERROR);
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exit(EXIT_FAILURE);
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}
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}
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if (DataFileExists("ccBGSSSE001-Fish.esm", 1200000)) {
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MessageBoxW(NULL, L"Fishing CC are incompatible with Enderal without a patch.", L"Error", MB_OK | MB_ICONERROR);
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exit(EXIT_FAILURE);
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}
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}
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inline void CheckUnconvertedMap()
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@ -12,7 +12,6 @@
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#include "Patches/HeroMenuPatch.h"
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#include "Patches/HUDMenuPatch.h"
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#include "Patches/ForceBorderless.h"
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#include "Patches/AttachLightHitEffectCrash.h"
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using namespace SKSE;
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@ -22,8 +21,7 @@ static std::map<std::string, bool> g_settings{
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{ "MapMarkerPlacementFixes", true },
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{ "AchievementFix", true },
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{ "VideoInterruptPatch", true },
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{ "ForceBorderless", true },
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{ "AttachLightHitEffectCrashFix", true }
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{ "ForceBorderless", true }
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};
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namespace {
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@ -64,10 +62,6 @@ namespace {
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if (message->type == MessagingInterface::kPostLoad) {
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if (!REL::Module::IsVR()) {
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if (g_settings.at("AttachLightHitEffectCrashFix")) {
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logger::info("Installing light attach crash fix...");
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AttachLightHitEffectCrash::Install();
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}
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if (g_settings.at("StayAtSystemPage")) {
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if (const auto pluginInfo = GetLoadInterface()->GetPluginInfo("StayAtSystemPage"); pluginInfo) {
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MessageBoxW(NULL, L"Stay At The System Page is already included in Enderal, please, disable it.", L"Enderal SE Error", MB_OK | MB_ICONERROR);
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@ -1,33 +0,0 @@
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namespace SKSE::stl
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{
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namespace detail
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{
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struct asm_patch :
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Xbyak::CodeGenerator
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{
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asm_patch(std::uintptr_t a_dst)
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{
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Xbyak::Label dst;
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mov(rax, a_dst);
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jmp(rax);
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}
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};
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}
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void asm_jump(std::uintptr_t a_from, [[maybe_unused]] std::size_t a_size, std::uintptr_t a_to)
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{
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detail::asm_patch p{ a_to };
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p.ready();
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assert(p.getSize() <= a_size);
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REL::safe_write(
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a_from,
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std::span{ p.getCode<const std::byte*>(), p.getSize() });
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}
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void asm_replace(std::uintptr_t a_from, std::size_t a_size, std::uintptr_t a_to)
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{
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REL::safe_fill(a_from, REL::INT3, a_size);
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asm_jump(a_from, a_size, a_to);
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}
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}
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@ -9,7 +9,6 @@
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#include <spdlog/sinks/basic_file_sink.h>
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#include <spdlog/sinks/msvc_sink.h>
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#include <xbyak/xbyak.h>
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// Compatible declarations with other sample projects.
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#define DLLEXPORT __declspec(dllexport)
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@ -18,14 +17,3 @@ using namespace std::literals;
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using namespace REL::literals;
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namespace logger = SKSE::log;
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namespace SKSE::stl
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{
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void asm_replace(std::uintptr_t a_from, std::size_t a_size, std::uintptr_t a_to);
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template <class T>
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void asm_replace(std::uintptr_t a_from, std::size_t a_size)
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{
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asm_replace(a_from, a_size, reinterpret_cast<std::uintptr_t>(T::func));
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}
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}
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@ -1,54 +0,0 @@
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#pragma once
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// fix BSFadeNode nullptr crash re: AttachLightHitEffectVisitor
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// Copied from powerofthree's Tweaks (MIT)
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namespace AttachLightHitEffectCrash
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{
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struct AttachLightHitEffectVisitor
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{
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static RE::BSContainer::ForEachResult func(RE::AttachLightHitEffectVisitor* a_this, RE::ReferenceEffect* a_hitEffect)
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{
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if (a_hitEffect->GetAttached()) {
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auto root = a_hitEffect->GetAttachRoot();
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if (const auto attachLightObj = root ? root->GetObjectByName(RE::FixedStrings::GetSingleton()->attachLight) : //crash here because no null check
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nullptr) {
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root = attachLightObj;
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}
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if (root && root != a_this->attachRoot) {
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a_this->attachLightNode = root;
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||||
}
|
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if (a_this->attachLightNode) {
|
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return RE::BSContainer::ForEachResult::kStop;
|
||||
}
|
||||
} else {
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a_this->allAttached = false;
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}
|
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return RE::BSContainer::ForEachResult::kContinue;
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||||
}
|
||||
};
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||||
|
||||
void Install()
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||||
{
|
||||
if (!GetLoadInterface()->GetPluginInfo("po3_Tweaks")) {
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// proceed normally
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} else if (std::filesystem::exists("Data/SKSE/Plugins/po3_Tweaks.ini")) {
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CSimpleIniA ini;
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ini.SetMultiKey(false);
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ini.LoadFile("Data/SKSE/Plugins/po3_Tweaks.ini");
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if (!ini.GetBoolValue("Fixes", "Light Attach Crash", false)) {
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logger::info("Detected po3's Tweaks with disabled Light Attach Crash Fix");
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||||
// proceed normally
|
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} else {
|
||||
logger::info("Detected po3's Tweaks with enabled Light Attach Crash Fix");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
REL::Relocation<std::uintptr_t> func{ REL::RelocationID(33610, 34388) };
|
||||
|
||||
std::size_t size = REL::Module::get().version() > REL::Version(1, 5, 97, 0) ? 0xEC : 0x86;
|
||||
SKSE::stl::asm_replace<AttachLightHitEffectVisitor>(func.address(), size);
|
||||
|
||||
logger::info("Initialized Light Attach Crash Fix");
|
||||
}
|
||||
}
|
@ -13,7 +13,7 @@ namespace BinkInterruptPatch
|
||||
return true;
|
||||
}
|
||||
|
||||
if (REX::W32::GetKeyState(VK_SPACE) & 0x8000 || REX::W32::GetKeyState(VK_ESCAPE) & 0x8000 || REX::W32::GetKeyState(VK_LBUTTON) & 0x8000 || REX::W32::GetKeyState(VK_RBUTTON) & 0x8000 || REX::W32::GetKeyState(VK_LMENU) & 0x8000) {
|
||||
if (SKSE::WinAPI::GetKeyState(VK_SPACE) & 0x8000 || SKSE::WinAPI::GetKeyState(VK_ESCAPE) & 0x8000 || SKSE::WinAPI::GetKeyState(VK_LBUTTON) & 0x8000 || SKSE::WinAPI::GetKeyState(VK_RBUTTON) & 0x8000 || SKSE::WinAPI::GetKeyState(VK_LMENU) & 0x8000) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -122,24 +122,24 @@ void HeroMenuPatch::FillMenuValues()
|
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args2[10].SetNumber(Lernpunkte->value);
|
||||
args2[11].SetNumber(Handwerkspunkte->value);
|
||||
args2[12].SetNumber(TalentPoints->value);
|
||||
args2[13].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kIllusion));
|
||||
args2[14].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kDestruction));
|
||||
args2[15].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kAlteration));
|
||||
args2[16].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kOneHanded));
|
||||
args2[17].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kBlock));
|
||||
args2[18].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kArchery));
|
||||
args2[19].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kConjuration));
|
||||
args2[20].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kRestoration));
|
||||
args2[21].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kTwoHanded));
|
||||
args2[22].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kLightArmor));
|
||||
args2[23].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kHeavyArmor));
|
||||
args2[24].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kSneak));
|
||||
args2[25].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kAlchemy));
|
||||
args2[26].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kPickpocket));
|
||||
args2[27].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kLockpicking));
|
||||
args2[28].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kEnchanting));
|
||||
args2[29].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kSmithing));
|
||||
args2[30].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kSpeech));
|
||||
args2[13].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kIllusion));
|
||||
args2[14].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kDestruction));
|
||||
args2[15].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kAlteration));
|
||||
args2[16].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kOneHanded));
|
||||
args2[17].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kBlock));
|
||||
args2[18].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kArchery));
|
||||
args2[19].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kConjuration));
|
||||
args2[20].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kRestoration));
|
||||
args2[21].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kTwoHanded));
|
||||
args2[22].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kLightArmor));
|
||||
args2[23].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kHeavyArmor));
|
||||
args2[24].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kSneak));
|
||||
args2[25].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kAlchemy));
|
||||
args2[26].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kPickpocket));
|
||||
args2[27].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kLockpicking));
|
||||
args2[28].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kEnchanting));
|
||||
args2[29].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kSmithing));
|
||||
args2[30].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kSpeech));
|
||||
|
||||
args2[31].SetNumber(playerExp->value - fEXPNeededForCurrentLevel);
|
||||
args2[32].SetNumber(fEXPNeededForNextLevel - fEXPNeededForCurrentLevel);
|
||||
@ -149,23 +149,23 @@ void HeroMenuPatch::FillMenuValues()
|
||||
args3[0].SetNumber(0);
|
||||
args3[1].SetNumber(0);
|
||||
args3[2].SetNumber(0);
|
||||
args3[3].SetNumber(playerAV->GetActorValue(RE::ActorValue::kIllusion) - playerAV->GetBaseActorValue(RE::ActorValue::kIllusion));
|
||||
args3[4].SetNumber(playerAV->GetActorValue(RE::ActorValue::kDestruction) - playerAV->GetBaseActorValue(RE::ActorValue::kDestruction));
|
||||
args3[5].SetNumber(playerAV->GetActorValue(RE::ActorValue::kAlteration) - playerAV->GetBaseActorValue(RE::ActorValue::kAlteration));
|
||||
args3[6].SetNumber(playerAV->GetActorValue(RE::ActorValue::kOneHanded) - playerAV->GetBaseActorValue(RE::ActorValue::kOneHanded));
|
||||
args3[7].SetNumber(playerAV->GetActorValue(RE::ActorValue::kBlock) - playerAV->GetBaseActorValue(RE::ActorValue::kBlock));
|
||||
args3[8].SetNumber(playerAV->GetActorValue(RE::ActorValue::kArchery) - playerAV->GetBaseActorValue(RE::ActorValue::kArchery));
|
||||
args3[9].SetNumber(playerAV->GetActorValue(RE::ActorValue::kConjuration) - playerAV->GetBaseActorValue(RE::ActorValue::kConjuration));
|
||||
args3[10].SetNumber(playerAV->GetActorValue(RE::ActorValue::kRestoration) - playerAV->GetBaseActorValue(RE::ActorValue::kRestoration));
|
||||
args3[11].SetNumber(playerAV->GetActorValue(RE::ActorValue::kTwoHanded) - playerAV->GetBaseActorValue(RE::ActorValue::kTwoHanded));
|
||||
args3[12].SetNumber(playerAV->GetActorValue(RE::ActorValue::kLightArmor) - playerAV->GetBaseActorValue(RE::ActorValue::kLightArmor));
|
||||
args3[13].SetNumber(playerAV->GetActorValue(RE::ActorValue::kHeavyArmor) - playerAV->GetBaseActorValue(RE::ActorValue::kHeavyArmor));
|
||||
args3[14].SetNumber(playerAV->GetActorValue(RE::ActorValue::kSneak) - playerAV->GetBaseActorValue(RE::ActorValue::kSneak));
|
||||
args3[15].SetNumber(playerAV->GetActorValue(RE::ActorValue::kAlchemy) - playerAV->GetBaseActorValue(RE::ActorValue::kAlchemy));
|
||||
args3[16].SetNumber(playerAV->GetActorValue(RE::ActorValue::kPickpocket) - playerAV->GetBaseActorValue(RE::ActorValue::kPickpocket));
|
||||
args3[17].SetNumber(playerAV->GetActorValue(RE::ActorValue::kLockpicking) - playerAV->GetBaseActorValue(RE::ActorValue::kLockpicking));
|
||||
args3[18].SetNumber(playerAV->GetActorValue(RE::ActorValue::kEnchanting) - playerAV->GetBaseActorValue(RE::ActorValue::kEnchanting));
|
||||
args3[19].SetNumber(playerAV->GetActorValue(RE::ActorValue::kSmithing) - playerAV->GetBaseActorValue(RE::ActorValue::kSmithing));
|
||||
args3[20].SetNumber(playerAV->GetActorValue(RE::ActorValue::kSpeech) - playerAV->GetBaseActorValue(RE::ActorValue::kSpeech));
|
||||
args3[3].SetNumber(playerAV->GetActorValue(RE::ActorValue::kIllusion) - playerAV->GetPermanentActorValue(RE::ActorValue::kIllusion));
|
||||
args3[4].SetNumber(playerAV->GetActorValue(RE::ActorValue::kDestruction) - playerAV->GetPermanentActorValue(RE::ActorValue::kDestruction));
|
||||
args3[5].SetNumber(playerAV->GetActorValue(RE::ActorValue::kAlteration) - playerAV->GetPermanentActorValue(RE::ActorValue::kAlteration));
|
||||
args3[6].SetNumber(playerAV->GetActorValue(RE::ActorValue::kOneHanded) - playerAV->GetPermanentActorValue(RE::ActorValue::kOneHanded));
|
||||
args3[7].SetNumber(playerAV->GetActorValue(RE::ActorValue::kBlock) - playerAV->GetPermanentActorValue(RE::ActorValue::kBlock));
|
||||
args3[8].SetNumber(playerAV->GetActorValue(RE::ActorValue::kArchery) - playerAV->GetPermanentActorValue(RE::ActorValue::kArchery));
|
||||
args3[9].SetNumber(playerAV->GetActorValue(RE::ActorValue::kConjuration) - playerAV->GetPermanentActorValue(RE::ActorValue::kConjuration));
|
||||
args3[10].SetNumber(playerAV->GetActorValue(RE::ActorValue::kRestoration) - playerAV->GetPermanentActorValue(RE::ActorValue::kRestoration));
|
||||
args3[11].SetNumber(playerAV->GetActorValue(RE::ActorValue::kTwoHanded) - playerAV->GetPermanentActorValue(RE::ActorValue::kTwoHanded));
|
||||
args3[12].SetNumber(playerAV->GetActorValue(RE::ActorValue::kLightArmor) - playerAV->GetPermanentActorValue(RE::ActorValue::kLightArmor));
|
||||
args3[13].SetNumber(playerAV->GetActorValue(RE::ActorValue::kHeavyArmor) - playerAV->GetPermanentActorValue(RE::ActorValue::kHeavyArmor));
|
||||
args3[14].SetNumber(playerAV->GetActorValue(RE::ActorValue::kSneak) - playerAV->GetPermanentActorValue(RE::ActorValue::kSneak));
|
||||
args3[15].SetNumber(playerAV->GetActorValue(RE::ActorValue::kAlchemy) - playerAV->GetPermanentActorValue(RE::ActorValue::kAlchemy));
|
||||
args3[16].SetNumber(playerAV->GetActorValue(RE::ActorValue::kPickpocket) - playerAV->GetPermanentActorValue(RE::ActorValue::kPickpocket));
|
||||
args3[17].SetNumber(playerAV->GetActorValue(RE::ActorValue::kLockpicking) - playerAV->GetPermanentActorValue(RE::ActorValue::kLockpicking));
|
||||
args3[18].SetNumber(playerAV->GetActorValue(RE::ActorValue::kEnchanting) - playerAV->GetPermanentActorValue(RE::ActorValue::kEnchanting));
|
||||
args3[19].SetNumber(playerAV->GetActorValue(RE::ActorValue::kSmithing) - playerAV->GetPermanentActorValue(RE::ActorValue::kSmithing));
|
||||
args3[20].SetNumber(playerAV->GetActorValue(RE::ActorValue::kSpeech) - playerAV->GetPermanentActorValue(RE::ActorValue::kSpeech));
|
||||
uiMovie->Invoke("heromenu_mc.SetModifier", nullptr, args3, 21);
|
||||
}
|
||||
|
@ -107,7 +107,7 @@ inline void CheckScriptVersions()
|
||||
|
||||
std::map<std::string, short> scripts;
|
||||
scripts["EnderalFunctions"] = 1;
|
||||
scripts["_00E_PlayerFunctions"] = 2;
|
||||
scripts["_00E_PlayerFunctions"] = 1;
|
||||
scripts["_00E_PlayerSetUpScript"] = 1;
|
||||
scripts["_00E_EngineBugfixAlias"] = 1;
|
||||
scripts["_00E_Phasmalist_NewApparitionAlias"] = 1;
|
||||
@ -177,9 +177,6 @@ inline void CheckScriptVersions()
|
||||
scripts["_00e_nq06_functions"] = 1;
|
||||
scripts["_00e_mq18a_functions"] = 1;
|
||||
scripts["_00e_mq05prologue_functions"] = 1;
|
||||
scripts["_00E_A2_EldritchBloodSC"] = 1;
|
||||
scripts["_00E_A2_EldritchBloodPlayerSC"] = 1;
|
||||
scripts["_00E_A2_EldritchBloodPlayerMarkSC"] = 1;
|
||||
|
||||
for (const auto& entry : scripts) {
|
||||
RE::BSTSmartPointer<ScriptVersionCallback>{
|
||||
|
@ -2,6 +2,19 @@
|
||||
"default-registry": {
|
||||
"kind": "git",
|
||||
"repository": "https://github.com/microsoft/vcpkg.git",
|
||||
"baseline": "cacf5994341f27e9a14a7b8724b0634b138ecb30"
|
||||
}
|
||||
"baseline": "08c4e71048eb54733d9b180a28b9b1d7ce637454"
|
||||
},
|
||||
"registries": [
|
||||
{
|
||||
"kind": "git",
|
||||
"repository": "https://gitlab.com/colorglass/vcpkg-colorglass",
|
||||
"baseline": "6309841a1ce770409708a67a9ba5c26c537d2937",
|
||||
"packages": [
|
||||
"commonlibsse-ng",
|
||||
"gluino",
|
||||
"script-extender-common",
|
||||
"skse"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
|
@ -10,11 +10,8 @@
|
||||
"plugin": {
|
||||
"description": "Enderal SE functions and potion replacer.",
|
||||
"dependencies": [
|
||||
"simpleini",
|
||||
"spdlog",
|
||||
"directxtk",
|
||||
"rapidcsv",
|
||||
"xbyak"
|
||||
"commonlibsse-ng",
|
||||
"simpleini"
|
||||
]
|
||||
}
|
||||
},
|
||||
|
@ -11,7 +11,7 @@ float function _GetVersionFull() global
|
||||
; C - backward-compatible update
|
||||
; D - hotfix
|
||||
; E - build
|
||||
return 2120.0
|
||||
return 2100.0
|
||||
endfunction
|
||||
|
||||
int function GetVersion() global
|
||||
|
@ -1,10 +1,8 @@
|
||||
Scriptname _00E_A2_EldritchBloodPlayerMarkSC extends ReferenceAlias
|
||||
|
||||
|
||||
Import Utility
|
||||
|
||||
int function _GetScriptVersion() Global
|
||||
return 1
|
||||
endFunction
|
||||
|
||||
;=====================================================================================
|
||||
; EVENTS
|
||||
@ -12,75 +10,70 @@ endFunction
|
||||
|
||||
Auto State Marking
|
||||
|
||||
Event OnControlUp(string control, float HoldTime)
|
||||
Event OnCrosshairRefChange(ObjectReference ref)
|
||||
|
||||
Actor rTarget = Game.GetCurrentCrosshairRef() as Actor
|
||||
if lastTarget != None
|
||||
lastTarget.blockActivation(false)
|
||||
EndIf
|
||||
lastTarget = ref
|
||||
ref.blockActivation(true)
|
||||
|
||||
if ! rTarget || rTarget == Game.GetForm(0x14)
|
||||
return
|
||||
endif
|
||||
|
||||
If _00E_A2_EldritchBloodGlobal.GetValueInt() == 1
|
||||
EldritchBloodEffectScript.SelectEnemy(rTarget)
|
||||
If _00E_A2_EldritchBloodGlobal.GetValueInt() == 1
|
||||
If Ref.GetSelfAsActor() && Ref != Game.GetPlayer()
|
||||
EldritchBloodEffectScript.SelectEnemy(Ref as Actor)
|
||||
EndIf
|
||||
Else
|
||||
UnregisterForCrosshairRef()
|
||||
EndIf
|
||||
|
||||
EndEvent
|
||||
EndEvent
|
||||
|
||||
Event OnCrosshairRefChange(ObjectReference ref)
|
||||
Event OnAnimationEvent(ObjectReference akSource, string asEventName)
|
||||
|
||||
if lastTarget != None
|
||||
lastTarget.blockActivation(false)
|
||||
EndIf
|
||||
lastTarget = ref
|
||||
|
||||
if ref
|
||||
ref.blockActivation(true)
|
||||
endif
|
||||
|
||||
EndEvent
|
||||
|
||||
Event OnAnimationEvent(ObjectReference akSource, string asEventName)
|
||||
|
||||
if(akSource == akSelfRef && asEventName == "weaponSwing")
|
||||
if iAttackCounter == 0
|
||||
iAttackCounter = 1
|
||||
Else
|
||||
; Debug.Notification(sMarkingModeInterrupted)
|
||||
_00E_MarkingTalents_sMarkingModeInterrupted.Show()
|
||||
EldritchBloodEffectScript.abort()
|
||||
UnregisterForAnimationEvent(akSelfRef, "weaponSwing")
|
||||
EndIf
|
||||
EndIf
|
||||
|
||||
EndEvent
|
||||
|
||||
Event OnObjectEquipped(Form equippedObject, ObjectReference reference)
|
||||
|
||||
if ! equippedObject as Shout
|
||||
if(akSource == akSelfRef && asEventName == "weaponSwing")
|
||||
if iAttackCounter == 0
|
||||
iAttackCounter = 1
|
||||
Else
|
||||
; Debug.Notification(sMarkingModeInterrupted)
|
||||
_00E_MarkingTalents_sMarkingModeInterrupted.Show()
|
||||
_00E_MarkingTalents_sMarkingModeInterrupted.Show()
|
||||
EldritchBloodEffectScript.abort()
|
||||
UnregisterForAnimationEvent(akSelfRef, "weaponSwing")
|
||||
EndIf
|
||||
EndIf
|
||||
|
||||
EndEvent
|
||||
EndEvent
|
||||
|
||||
Event OnSpellCast(Form akSpell)
|
||||
Event OnObjectEquipped(Form equippedObject, ObjectReference reference)
|
||||
|
||||
if akSpell != _00E_A2_EldritchBloodSP
|
||||
; Debug.Notification(sMarkingModeInterrupted)
|
||||
_00E_MarkingTalents_sMarkingModeInterrupted.Show()
|
||||
EldritchBloodEffectScript.abort()
|
||||
EndIf
|
||||
|
||||
EndEvent
|
||||
|
||||
Event OnPlayerBowShot(Weapon akWeapon, Ammo akAmmo, float afPower, bool abSunGazing)
|
||||
Shout equippedShout = equippedObject as Shout
|
||||
|
||||
if(!equippedShout)
|
||||
; Debug.Notification(sMarkingModeInterrupted)
|
||||
_00E_MarkingTalents_sMarkingModeInterrupted.Show()
|
||||
_00E_MarkingTalents_sMarkingModeInterrupted.Show()
|
||||
EldritchBloodEffectScript.abort()
|
||||
EndIf
|
||||
|
||||
EndEvent
|
||||
EndEvent
|
||||
|
||||
Event OnSpellCast(Form akSpell)
|
||||
|
||||
Shout equippedShout = akSpell as Shout
|
||||
|
||||
if akSpell != _00E_A2_EldritchBloodSP
|
||||
; Debug.Notification(sMarkingModeInterrupted)
|
||||
_00E_MarkingTalents_sMarkingModeInterrupted.Show()
|
||||
EldritchBloodEffectScript.abort()
|
||||
EndIf
|
||||
|
||||
EndEvent
|
||||
|
||||
Event OnPlayerBowShot(Weapon akWeapon, Ammo akAmmo, float afPower, bool abSunGazing)
|
||||
|
||||
; Debug.Notification(sMarkingModeInterrupted)
|
||||
_00E_MarkingTalents_sMarkingModeInterrupted.Show()
|
||||
EldritchBloodEffectScript.abort()
|
||||
|
||||
EndEvent
|
||||
|
||||
EndState
|
||||
|
||||
@ -93,32 +86,27 @@ Function EnterMarkingMode(Float iReach, _00E_A2_EldritchBloodPlayerSC _00E_A2_El
|
||||
|
||||
akSelfRef = Self.GetActorReference()
|
||||
RegisterForAnimationEvent(akSelfRef, "weaponSwing")
|
||||
Game.DisablePlayerControls(false, false, false, false, false, false, false, false)
|
||||
fActivatePickLengthBefore = GetINIFloat("fActivatePickLength:Interface")
|
||||
SetINIFloat("fActivatePickLength:Interface", iReach)
|
||||
EldritchBloodEffectScript = _00E_A2_EldritchBloodMEScript
|
||||
RegisterForCrosshairRef()
|
||||
RegisterForControl("Activate")
|
||||
|
||||
EndFunction
|
||||
|
||||
Function ExitMarkingMode()
|
||||
|
||||
iAttackCounter = 0
|
||||
UnregisterForAllControls()
|
||||
UnregisterForCrosshairRef()
|
||||
UnregisterForAnimationEvent(akSelfRef, "weaponSwing")
|
||||
|
||||
; Restore activation reach
|
||||
if fActivatePickLengthBefore <= 0
|
||||
fActivatePickLengthBefore = 150.0
|
||||
endif
|
||||
SetINIFloat("fActivatePickLength:Interface", fActivatePickLengthBefore)
|
||||
|
||||
if lastTarget != None
|
||||
lastTarget.blockActivation(false)
|
||||
EndIf
|
||||
lastTarget = None
|
||||
|
||||
iAttackCounter = 0
|
||||
UnregisterForAnimationEvent(akSelfRef, "weaponSwing")
|
||||
Game.EnablePlayerControls()
|
||||
UnregisterForCrosshairRef()
|
||||
SetINIFloat("fActivatePickLength:Interface", 150)
|
||||
|
||||
EndFunction
|
||||
|
||||
;=====================================================================================
|
||||
|
@ -3,10 +3,6 @@ Scriptname _00E_A2_EldritchBloodPlayerSC extends activemagiceffect
|
||||
Import _00E_TalentLibrary
|
||||
Import Utility
|
||||
|
||||
int function _GetScriptVersion() Global
|
||||
return 1
|
||||
endFunction
|
||||
|
||||
;=====================================================================================
|
||||
; EVENTS & STATES
|
||||
;=====================================================================================
|
||||
@ -55,79 +51,69 @@ EndFunction
|
||||
|
||||
State MarkTargets
|
||||
|
||||
Event OnBeginState()
|
||||
Event OnBeginState()
|
||||
|
||||
If _00E_SelectionTutorialShown.GetValueInt() == 0 && _00E_DisableSkillTutorials.GetValueInt() == 0
|
||||
_00E_Tutorial_SelectionMode.Show()
|
||||
_00E_SelectionTutorialShown.SetValueInt(1)
|
||||
EndIf
|
||||
If _00E_SelectionTutorialShown.GetValueInt() == 0 && _00E_DisableSkillTutorials.GetValueInt() == 0
|
||||
_00E_Tutorial_SelectionMode.Show()
|
||||
_00E_SelectionTutorialShown.SetValueInt(1)
|
||||
EndIf
|
||||
|
||||
If _00E_A2_EldritchBloodInDepthTutorial.GetValueInt() == 0 && _00E_DisableSkillTutorials.GetValueInt() == 0
|
||||
_00E_A2_Tutorial_EldritchBloodDetailed.Show()
|
||||
_00E_A2_EldritchBloodInDepthTutorial.SetValueInt(1)
|
||||
EndIf
|
||||
If _00E_A2_EldritchBloodInDepthTutorial.GetValueInt() == 0 && _00E_DisableSkillTutorials.GetValueInt() == 0
|
||||
_00E_A2_Tutorial_EldritchBloodDetailed.Show()
|
||||
_00E_A2_EldritchBloodInDepthTutorial.SetValueInt(1)
|
||||
EndIf
|
||||
|
||||
If _00E_DisableSkillTutorials.GetValueInt() == 0
|
||||
_00E_A2_Tutorial_EldritchBlood.ShowAsHelpMessage("EldritchBlood", 8, 8, 1)
|
||||
EndIf
|
||||
If _00E_DisableSkillTutorials.GetValueInt() == 0
|
||||
_00E_A2_Tutorial_EldritchBlood.ShowAsHelpMessage("EldritchBlood", 8, 8, 1)
|
||||
EndIf
|
||||
|
||||
_00E_A2_EldritchBloodGlobal.SetValueInt(1)
|
||||
(PlayerREF as _00E_Game_TalentControlSC).SetTalentRecoveryTime(_00E_A2_EldritchBlood, 0)
|
||||
A2_EldritchBlood_Player.ForceRefTo(PlayerREF)
|
||||
A2_EldritchBlood_PlayerForScript = A2_EldritchBlood_Player as _00E_A2_EldritchBloodPlayerMarkSC
|
||||
PlayerREF.AddSpell(_00E_A2_EldritchBloodAbSelectionSP, False)
|
||||
_00E_A2_EldritchBloodSelectionIntroIMOD.Apply()
|
||||
MarkingLP = _00E_A2_GhostwalkMarkingLPM.Play(playerREF)
|
||||
MAGConjurePortal.Play(PlayerREF)
|
||||
A2_EldritchBlood_PlayerForScript.EnterMarkingMode(1800, Self as _00E_A2_EldritchBloodPlayerSC)
|
||||
Wait(0.5)
|
||||
_00E_A2_EldritchBloodSelectionHoldIMOD.ApplyCrossFade(1.5)
|
||||
_00E_A2_EldritchBloodGlobal.SetValueInt(1)
|
||||
(PlayerREF as _00E_Game_TalentControlSC).SetTalentRecoveryTime(_00E_A2_EldritchBlood, 0)
|
||||
A2_EldritchBlood_Player.ForceRefTo(PlayerREF)
|
||||
A2_EldritchBlood_PlayerForScript = A2_EldritchBlood_Player as _00E_A2_EldritchBloodPlayerMarkSC
|
||||
PlayerREF.AddSpell(_00E_A2_EldritchBloodAbSelectionSP, False)
|
||||
_00E_A2_EldritchBloodSelectionIntroIMOD.Apply()
|
||||
MarkingLP = _00E_A2_GhostwalkMarkingLPM.Play(playerREF)
|
||||
MAGConjurePortal.Play(PlayerREF)
|
||||
A2_EldritchBlood_PlayerForScript.EnterMarkingMode(1800, Self as _00E_A2_EldritchBloodPlayerSC)
|
||||
Wait(0.5)
|
||||
_00E_A2_EldritchBloodSelectionHoldIMOD.ApplyCrossFade(1.5)
|
||||
|
||||
EndEvent
|
||||
EndEvent
|
||||
|
||||
EndState
|
||||
|
||||
State AddEffect
|
||||
|
||||
Event OnBeginState()
|
||||
Event OnBeginState()
|
||||
|
||||
A2_EldritchBlood_Victim.GetActorReference().RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimSP)
|
||||
A2_EldritchBlood_Victim.GetActorReference().RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimSP)
|
||||
A2_EldritchBlood_VictimTarget.GetActorReference().RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP)
|
||||
PlayerREF.RemoveSpell(_00E_A2_EldritchBloodAbSelectionSP)
|
||||
A2_EldritchBlood_PlayerForScript.ExitMarkingMode()
|
||||
_00E_A2_EldritchBloodSelectionHoldIMOD.Remove()
|
||||
Sound.StopInstance(MarkingLP)
|
||||
QSTDA16SoulGemOffM.Play(PlayerREF)
|
||||
A2_EldritchBlood_Player.Clear()
|
||||
A2_EldritchBlood_Rune.GetReference().Delete()
|
||||
A2_EldritchBlood_VictimRune.GetReference().Delete()
|
||||
A2_EldritchBlood_Rune.Clear()
|
||||
A2_EldritchBlood_VictimRune.Clear()
|
||||
|
||||
if A2_EldritchBlood_VictimTarget.GetActorReference()
|
||||
A2_EldritchBlood_VictimTarget.GetActorReference().RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP)
|
||||
endif
|
||||
If MarkingRuneREF
|
||||
MarkingRuneREF.Delete()
|
||||
EndIf
|
||||
|
||||
PlayerREF.RemoveSpell(_00E_A2_EldritchBloodAbSelectionSP)
|
||||
A2_EldritchBlood_PlayerForScript.ExitMarkingMode()
|
||||
_00E_A2_EldritchBloodSelectionHoldIMOD.Remove()
|
||||
QSTDA16SoulGemOffM.Play(PlayerREF)
|
||||
A2_EldritchBlood_Player.Clear()
|
||||
If MarkingVictimRuneREF
|
||||
MarkingVictimRuneREF.Delete()
|
||||
EndIf
|
||||
|
||||
if A2_EldritchBlood_Rune.GetReference()
|
||||
A2_EldritchBlood_Rune.GetReference().Delete()
|
||||
endif
|
||||
|
||||
if A2_EldritchBlood_VictimRune.GetReference()
|
||||
A2_EldritchBlood_VictimRune.GetReference().Delete()
|
||||
endif
|
||||
AddFrenzySpell()
|
||||
|
||||
A2_EldritchBlood_Rune.Clear()
|
||||
A2_EldritchBlood_VictimRune.Clear()
|
||||
_00E_A2_EldritchBloodGlobal.SetValueInt(0)
|
||||
|
||||
If MarkingRuneREF
|
||||
MarkingRuneREF.Delete()
|
||||
EndIf
|
||||
|
||||
If MarkingVictimRuneREF
|
||||
MarkingVictimRuneREF.Delete()
|
||||
EndIf
|
||||
|
||||
AddFrenzySpell()
|
||||
|
||||
_00E_A2_EldritchBloodGlobal.SetValueInt(0)
|
||||
Sound.StopInstance(MarkingLP)
|
||||
|
||||
EndEvent
|
||||
EndEvent
|
||||
|
||||
EndState
|
||||
|
||||
@ -139,54 +125,38 @@ Function AddFrenzySpell()
|
||||
|
||||
float iExpDamage = _00E_A2_EldritchBloodSP.GetNthEffectMagnitude(iIndex - 1)
|
||||
_00E_A2_EldritchBloodEnchantment.SetNthEffectMagnitude(0, iExpDamage)
|
||||
|
||||
if A2_EldritchBlood_VictimTarget.GetActorReference()
|
||||
_00E_A2_EldritchBloodMarkedVictimFXS.Stop(A2_EldritchBlood_VictimTarget.GetActorReference())
|
||||
endif
|
||||
|
||||
_00E_A2_EldritchBloodMarkedVictimFXS.Stop(A2_EldritchBlood_VictimTarget.GetActorReference())
|
||||
float iFrenzyDMGMult = _00E_A2_EldritchBloodSP.GetNthEffectMagnitude(iIndex + 2)
|
||||
Int iFrenzyDuration = _00E_A2_EldritchBloodSP.GetNthEffectDuration(iIndex + 2) as Int
|
||||
|
||||
_00E_A2_EldritchBloodVictimSP.SetNthEffectMagnitude(0, iFrenzyDMGMult)
|
||||
_00E_A2_EldritchBloodVictimSP.SetNthEffectDuration(0, iFrenzyDuration)
|
||||
|
||||
if A2_EldritchBlood_Victim.GetReference()
|
||||
_00E_A2_EldritchBloodVictimSP.Cast(A2_EldritchBlood_Victim.GetReference(), A2_EldritchBlood_Victim.GetReference())
|
||||
endif
|
||||
_00E_A2_EldritchBloodVictimSP.Cast(A2_EldritchBlood_Victim.GetReference(), A2_EldritchBlood_Victim.GetReference())
|
||||
|
||||
If iFrezyAttackTargetMarked
|
||||
A2_EldritchBlood_Victim.GetActorReference().StartCombat(A2_EldritchBlood_VictimTarget.GetActorReference())
|
||||
Else
|
||||
A2_EldritchBlood_Victim.GetActorReference().StartCombat(PlayerREF.GetCombatTarget())
|
||||
EndIf
|
||||
|
||||
EndFunction
|
||||
|
||||
Function NotMarkedClearUp()
|
||||
|
||||
if A2_EldritchBlood_Victim.GetActorReference()
|
||||
A2_EldritchBlood_Victim.GetActorReference().RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimSP)
|
||||
endif
|
||||
|
||||
if A2_EldritchBlood_VictimTarget.GetActorReference()
|
||||
A2_EldritchBlood_VictimTarget.GetActorReference().RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP)
|
||||
_00E_A2_EldritchBloodMarkedVictimFXS.Stop(A2_EldritchBlood_VictimTarget.GetActorReference())
|
||||
endif
|
||||
|
||||
A2_EldritchBlood_Victim.GetActorReference().RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimSP)
|
||||
A2_EldritchBlood_VictimTarget.GetActorReference().RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP)
|
||||
(PlayerREF as _00E_Game_TalentControlSC).SetTalentRecoveryTime(_00E_A2_EldritchBlood, 0)
|
||||
MAGFail.Play(PlayerREF)
|
||||
PlayerREF.RemoveSpell(_00E_A2_EldritchBloodAbSelectionSP)
|
||||
|
||||
if A2_EldritchBlood_PlayerForScript
|
||||
A2_EldritchBlood_PlayerForScript.ExitMarkingMode()
|
||||
endif
|
||||
|
||||
A2_EldritchBlood_PlayerForScript.ExitMarkingMode()
|
||||
_00E_A2_EldritchBloodSelectionHoldIMOD.Remove()
|
||||
Sound.StopInstance(MarkingLP)
|
||||
QSTDA16SoulGemOffM.Play(PlayerREF)
|
||||
A2_EldritchBlood_Player.Clear()
|
||||
|
||||
if A2_EldritchBlood_Rune.GetReference()
|
||||
A2_EldritchBlood_Rune.GetReference().Delete()
|
||||
endif
|
||||
|
||||
if A2_EldritchBlood_VictimRune.GetReference()
|
||||
A2_EldritchBlood_VictimRune.GetReference().Delete()
|
||||
endif
|
||||
|
||||
A2_EldritchBlood_Rune.GetReference().Delete()
|
||||
A2_EldritchBlood_VictimRune.GetReference().Delete()
|
||||
_00E_A2_EldritchBloodMarkedVictimFXS.Stop(A2_EldritchBlood_VictimTarget.GetActorReference())
|
||||
A2_EldritchBlood_Rune.Clear()
|
||||
A2_EldritchBlood_VictimRune.Clear()
|
||||
A2_EldritchBlood_VictimTarget.Clear()
|
||||
@ -200,38 +170,31 @@ Function NotMarkedClearUp()
|
||||
MarkingVictimRuneREF.Delete()
|
||||
EndIf
|
||||
|
||||
if ! PlayerREF.IsDead()
|
||||
Wait(2.0)
|
||||
endif
|
||||
|
||||
Wait(2)
|
||||
_00E_A2_EldritchBloodGlobal.SetValueInt(0)
|
||||
|
||||
if MarkingLP
|
||||
Sound.StopInstance(MarkingLP)
|
||||
endif
|
||||
|
||||
EndFunction
|
||||
|
||||
Function SelectEnemy(Actor iVictim)
|
||||
|
||||
If ! IsTargetValid(iVictim)
|
||||
return
|
||||
EndIf
|
||||
|
||||
If !IsTargetMarked(iVictim)
|
||||
If !iFrenzyTargetMarked
|
||||
MarkFrenzyVictim(iVictim)
|
||||
iFrenzyTargetMarked = True
|
||||
Elseif !iFrezyAttackTargetMarked
|
||||
MarkFrenzyTargetVictim(iVictim)
|
||||
iFrezyAttackTargetMarked = True
|
||||
If IsTargetValid(iVictim)
|
||||
If !IsTargetMarked(iVictim)
|
||||
If !iFrenzyTargetMarked
|
||||
MarkFrenzyVictim(iVictim)
|
||||
iFrenzyTargetMarked = True
|
||||
Elseif !iFrezyAttackTargetMarked
|
||||
MarkFrenzyTargetVictim(iVictim)
|
||||
iFrezyAttackTargetMarked = True
|
||||
Else
|
||||
_00E_Levelsystem_sEnemyAlreadyMarked.Show()
|
||||
MAGFail.Play(PlayerREF)
|
||||
EndIf
|
||||
Else
|
||||
UnmarkEnemy(iVictim)
|
||||
EndIf
|
||||
Else
|
||||
_00E_Levelsystem_sEnemyAlreadyMarked.Show()
|
||||
MAGFail.Play(PlayerREF)
|
||||
Return
|
||||
EndIf
|
||||
Else
|
||||
UnmarkEnemy(iVictim)
|
||||
EndIf
|
||||
|
||||
EndFunction
|
||||
|
||||
@ -261,33 +224,35 @@ EndFunction
|
||||
|
||||
Function UnmarkEnemy(Actor iVictim)
|
||||
|
||||
bool Cleared
|
||||
|
||||
If iVictim.HasSpell(_00E_A2_EldritchBloodAbMarkedVictimSP)
|
||||
A2_EldritchBlood_Rune.Clear()
|
||||
A2_EldritchBlood_Victim.Clear()
|
||||
MarkingRuneREF.Disable()
|
||||
iFrenzyTargetMarked = False
|
||||
_00E_Levelsystem_sEldritchBloodVictimMarkingRemoved.Show()
|
||||
iVictim.RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimSP)
|
||||
_00E_A2_EldritchBloodMarkedFXS.Stop(iVictim)
|
||||
_00E_A2_GhostwalkDeselectM.Play(PlayerREF)
|
||||
MarkingRuneREF.Delete()
|
||||
MarkingRuneREF = None
|
||||
Cleared = True
|
||||
Elseif iVictim.HasSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP)
|
||||
A2_EldritchBlood_VictimRune.Clear()
|
||||
A2_EldritchBlood_VictimTarget.Clear()
|
||||
MarkingVictimRuneREF.Disable()
|
||||
iFrezyAttackTargetMarked = False
|
||||
_00E_Levelsystem_sEldritchBloodAttackVictimMarkingRemoved.Show()
|
||||
iVictim.RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP)
|
||||
_00E_A2_EldritchBloodMarkedVictimFXS.Stop(iVictim)
|
||||
_00E_A2_GhostwalkDeselectM.Play(PlayerREF)
|
||||
MarkingVictimRuneREF.Delete()
|
||||
MarkingVictimRuneREF = None
|
||||
Cleared = True
|
||||
EndIf
|
||||
|
||||
EndFunction
|
||||
|
||||
bool Function IsTargetValid(Actor CheckVictim)
|
||||
|
||||
If CheckVictim.IsInFaction(PlayerAlliesFaction) || CheckVictim.IsCommandedActor() || CheckVictim.IsPlayerTeammate()
|
||||
If CheckVictim.IsInFaction(PlayerAlliesFaction)
|
||||
Return False
|
||||
ElseIf CheckVictim.HasKeyword(MagicNoEldritchBlood)
|
||||
_00E_Levelsystem_sAbilityEnemyLevelTooHigh.Show()
|
||||
@ -307,13 +272,21 @@ bool Function EnemyLevelTooHigh(Actor LevelVictim)
|
||||
|
||||
Float iAllowedDif = _00E_A2_EldritchBloodSP.GetNthEffectMagnitude(6)
|
||||
|
||||
return (LevelVictim.GetLevel() > (PlayerLevel.GetValueInt() + iAllowedDif as Int))
|
||||
If (LevelVictim.GetLevel() > (PlayerLevel.GetValueInt() + iAllowedDif as Int))
|
||||
Return True
|
||||
Else
|
||||
Return False
|
||||
EndIf
|
||||
|
||||
EndFunction
|
||||
|
||||
bool Function IsTargetMarked(Actor iVictim)
|
||||
|
||||
return iVictim.HasSpell(_00E_A2_EldritchBloodAbMarkedVictimSP) || iVictim.HasSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP)
|
||||
If iVictim.HasSpell(_00E_A2_EldritchBloodAbMarkedVictimSP) || iVictim.HasSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP)
|
||||
Return True
|
||||
Else
|
||||
Return False
|
||||
EndIf
|
||||
|
||||
EndFunction
|
||||
|
||||
|
@ -3,10 +3,6 @@ Scriptname _00E_A2_EldritchBloodSC extends activemagiceffect
|
||||
Import _00E_TalentLibrary
|
||||
Import Utility
|
||||
|
||||
int function _GetScriptVersion() Global
|
||||
return 1
|
||||
endFunction
|
||||
|
||||
;=====================================================================================
|
||||
; EVENTS
|
||||
;=====================================================================================
|
||||
@ -24,7 +20,7 @@ EndEvent
|
||||
|
||||
Event OnEffectStart(Actor akTarget, Actor akCaster)
|
||||
|
||||
Actor PlayerRef = Game.GetForm(0x14) as Actor
|
||||
Actor PlayerRef = Game.GetPlayer()
|
||||
TalentLevel = GetPlayerTalentLevel(_00E_Class_LifeAndDeath_P09b_Talent_EldritchBlood, _00E_Class_LifeAndDeath_P09b_Talent_EldritchBlood2, _00E_Class_LifeAndDeath_P09b_Talent_EldritchBlood3)
|
||||
|
||||
Game.ShowFirstPersonGeometry()
|
||||
@ -33,6 +29,10 @@ Event OnEffectStart(Actor akTarget, Actor akCaster)
|
||||
|
||||
_00E_A2_EldritchBloodParticelAttachVFX.Play(Victim)
|
||||
|
||||
If Victim.GetCombatTarget() == PlayerRef
|
||||
Victim.StopCombat()
|
||||
EndIf
|
||||
|
||||
; Strip Victim off all its factions
|
||||
VictimFactions = Victim.GetFactions(-128, 127)
|
||||
VictimFactionRanks = CreateIntArray(VictimFactions.Length)
|
||||
@ -55,25 +55,16 @@ Event OnEffectStart(Actor akTarget, Actor akCaster)
|
||||
Victim.SetActorValue("Confidence", 4)
|
||||
Victim.SetActorValue("Aggression", 2)
|
||||
|
||||
AdjustDamageMult(Victim)
|
||||
|
||||
Victim.StopCombat()
|
||||
|
||||
If A2_EldritchBlood_VictimTarget.GetActorReference()
|
||||
A2_EldritchBlood_Victim.GetActorReference().StartCombat(A2_EldritchBlood_VictimTarget.GetActorReference())
|
||||
ElseIf PlayerREF.GetCombatTarget()
|
||||
A2_EldritchBlood_Victim.GetActorReference().StartCombat(PlayerREF.GetCombatTarget())
|
||||
EndIf
|
||||
Victim.EvaluatePackage()
|
||||
AdjustAndAddFrenzyPerk()
|
||||
|
||||
EndEvent
|
||||
|
||||
|
||||
Event OnEffectFinish(Actor akTarget, Actor akCaster)
|
||||
|
||||
Victim.SetActorValue("attackdamagemult", fInitialAttackDamageMult)
|
||||
Victim.SetActorValue("destructionpowermod", fInitialDestructionPowerMod)
|
||||
|
||||
_00E_A2_EldritchBloodMarkedFXS.Stop(Victim)
|
||||
Victim.RemovePerk(iPerk)
|
||||
A2_EldritchBlood_Victim.Clear()
|
||||
A2_EldritchBlood_VictimTarget.Clear()
|
||||
_00E_A2_EldritchBloodParticelAttachVFX.Stop(Victim)
|
||||
@ -94,7 +85,6 @@ Event OnEffectFinish(Actor akTarget, Actor akCaster)
|
||||
EndWhile
|
||||
|
||||
Victim.EvaluatePackage()
|
||||
|
||||
EndEvent
|
||||
|
||||
Event OnDying(Actor akKiller)
|
||||
@ -108,20 +98,33 @@ EndEvent
|
||||
; FUNCTIONS
|
||||
;=====================================================================================
|
||||
|
||||
Function AdjustDamageMult(Actor Victim)
|
||||
Function AdjustAndAddFrenzyPerk()
|
||||
|
||||
float iDamageMultiplicator = GetMagnitude()
|
||||
float iDamageMultiplicator = _00E_A2_EldritchBloodSP.GetNthEffectMagnitude(TalentLevel + 2)
|
||||
|
||||
fInitialAttackDamageMult = Victim.GetActorValue("attackdamagemult")
|
||||
fInitialDestructionPowerMod = Victim.GetActorValue("destructionpowermod")
|
||||
If TalentLevel == 1
|
||||
iPerk = _00E_A2_EldritchBloodPerk01
|
||||
Elseif TalentLevel == 2
|
||||
iPerk = _00E_A2_EldritchBloodPerk02
|
||||
Elseif TalentLevel == 3
|
||||
iPerk == _00E_A2_EldritchBloodPerk03
|
||||
EndIf
|
||||
|
||||
Victim.SetActorValue("attackdamagemult", fInitialAttackDamageMult * iDamageMultiplicator)
|
||||
Victim.SetActorValue("destructionpowermod", fInitialDestructionPowerMod + (100 * iDamageMultiplicator))
|
||||
iPerk.SetNthEntryValue(1, 1, iDamageMultiplicator)
|
||||
iPerk.SetNthEntryValue(2, 1, iDamageMultiplicator)
|
||||
|
||||
EndFunction
|
||||
|
||||
Function Explode()
|
||||
|
||||
If TalentLevel == 1
|
||||
iPerk = _00E_A2_EldritchBloodPerk01
|
||||
Elseif TalentLevel == 2
|
||||
iPerk = _00E_A2_EldritchBloodPerk02
|
||||
Elseif TalentLevel == 3
|
||||
iPerk == _00E_A2_EldritchBloodPerk03
|
||||
EndIf
|
||||
|
||||
Victim.SetCriticalStage(Victim.CritStage_DisintegrateStart)
|
||||
|
||||
If bSynergySkyfallExplosion
|
||||
@ -171,12 +174,12 @@ Function Explode()
|
||||
|
||||
EndIf
|
||||
|
||||
ObjectReference VictimREF = Victim as ObjectReference
|
||||
(VictimREF as _00E_EPOnDeath).HasBlameSpell = true
|
||||
Victim.SetAlpha(0.0, true)
|
||||
Victim.Kill(Victim)
|
||||
Victim.SetCriticalStage(Victim.CritStage_DisintegrateEnd)
|
||||
EXPMarker.Delete()
|
||||
ObjectReference VictimREF = Victim as ObjectReference
|
||||
(VictimREF as _00E_EPOnDeath).HasBlameSpell = true
|
||||
Victim.SetAlpha(0.0, true)
|
||||
Victim.Kill(Victim)
|
||||
Victim.SetCriticalStage(Victim.CritStage_DisintegrateEnd)
|
||||
EXPMarker.Delete()
|
||||
|
||||
EndFunction
|
||||
|
||||
@ -184,9 +187,6 @@ EndFunction
|
||||
; PROPERTIES
|
||||
;=====================================================================================
|
||||
|
||||
float fInitialAttackDamageMult
|
||||
float fInitialDestructionPowerMod
|
||||
|
||||
Faction[] VictimFactions
|
||||
Int[] VictimFactionRanks
|
||||
FormList Property VoiceFactions Auto
|
||||
|
@ -1,10 +1,5 @@
|
||||
Scriptname _00E_FS_NQ03_CommentSkeletonScr extends ObjectReference
|
||||
|
||||
event OnInit()
|
||||
; Block loot menus
|
||||
BlockActivation()
|
||||
endevent
|
||||
|
||||
Event OnActivate(ObjectReference akActionRef)
|
||||
|
||||
if Done == false
|
||||
|
@ -1,16 +1,8 @@
|
||||
Scriptname _00E_FS_NQR05_FatherDeathSC extends Actor
|
||||
|
||||
Event OnDying(Actor akKiller)
|
||||
BlockActivation()
|
||||
endEvent
|
||||
|
||||
Event OnDeath(Actor akKiller)
|
||||
BlockActivation()
|
||||
endEvent
|
||||
|
||||
Event OnActivate(ObjectReference akActionRef)
|
||||
|
||||
if (akActionRef == Game.GetForm(0x14)) && IsDead()
|
||||
if akActionRef == Game.GetPlayer() && Self.IsDead()
|
||||
|
||||
_00E_MAGEldritchFireSSVar01M.Play(Game.GetPlayer())
|
||||
_00E_FS_NQR05_FatherActivationBlock.Show()
|
||||
|
@ -1,14 +1,5 @@
|
||||
Scriptname _00E_NQ_G_06_ChestActivationEvent extends ObjectReference
|
||||
|
||||
event OnInit()
|
||||
; Block loot menus
|
||||
BlockActivation()
|
||||
endevent
|
||||
|
||||
Event OnLoad()
|
||||
BlockActivation()
|
||||
endEvent
|
||||
|
||||
Event OnActivate(ObjectReference akActionRef)
|
||||
|
||||
if akActionRef == PlayerREF && !bDone && _00E_NQ_G_SidedMael.GetValue() == 1
|
||||
|
@ -6,7 +6,7 @@ Float fDefaultHeadTrackTimerOldValue = 0.0
|
||||
Float fStayHeadTrackTimerOldValue = 0.0
|
||||
|
||||
int function _GetScriptVersion() Global
|
||||
return 2
|
||||
return 1
|
||||
endFunction
|
||||
|
||||
Event OnInit()
|
||||
@ -21,14 +21,6 @@ Event OnPlayerLoadGame()
|
||||
if ControlRepository == None
|
||||
ControlRepository = Game.GetForm(0x493C2) as _00E_EnderalControls
|
||||
endif
|
||||
|
||||
; Restore INI values changed by Entropic Blood
|
||||
if Utility.GetINIFloat("fInAirFallingCharGravityMult:Havok") < 1.0
|
||||
Utility.SetINIFloat("fInAirFallingCharGravityMult:Havok", 1.35)
|
||||
endif
|
||||
if Utility.GetINIFloat("fActivatePickLength:Interface") >= 1799.0
|
||||
Utility.SetINIFloat("fActivatePickLength:Interface", 150.0)
|
||||
endif
|
||||
EndEvent
|
||||
|
||||
_00E_SkillControl function GetSkillControl() Global
|
||||
|
@ -1,13 +1,5 @@
|
||||
Scriptname _00E_SetStageOnOpen extends ObjectReference
|
||||
|
||||
Event OnInit()
|
||||
BlockActivation()
|
||||
EndEvent
|
||||
|
||||
Event OnLoad()
|
||||
BlockActivation()
|
||||
EndEvent
|
||||
|
||||
Event OnActivate(ObjectReference akActionRef)
|
||||
|
||||
If (akActionRef == Game.GetPlayer()) && (doOnce == 0)
|
||||
|
@ -12,8 +12,6 @@ EndEvent
|
||||
Event OnEffectFinish(Actor akTarget, Actor akCaster)
|
||||
|
||||
_00E_PlayerFunctions.GetVisionControl().UpdateSpeed(akTarget)
|
||||
|
||||
; Also restored on game load in _00E_PlayerFunctions
|
||||
Utility.SetINIFloat("fInAirFallingCharGravityMult:Havok", 1.35)
|
||||
|
||||
EndEvent
|
||||
|
@ -216,25 +216,24 @@ EndFunction
|
||||
|
||||
Function equipeItems()
|
||||
Actor PlayerRef = Game.GetPlayer()
|
||||
bool bSKSE = SKSE.GetVersion() as bool
|
||||
|
||||
if whatKindRight == 2
|
||||
PlayerRef.EquipSpell(EquippedItemRight as Spell, 1)
|
||||
elseif EquippedItemRight && PlayerRef.GetItemCount(EquippedItemRight) > 0
|
||||
if bSKSE
|
||||
if SKSE.GetVersion()
|
||||
PlayerRef.EquipItemEx(EquippedItemRight, 1)
|
||||
else
|
||||
PlayerRef.EquipItem(EquippedItemRight, false, true)
|
||||
PlayerRef.equipitem(EquippedItemRight, false, true)
|
||||
endif
|
||||
endif
|
||||
|
||||
if whatKindLeft == 2
|
||||
PlayerRef.EquipSpell(EquippedItemLeft as Spell, 0)
|
||||
elseif EquippedItemLeft && PlayerRef.GetItemCount(EquippedItemLeft) > 0
|
||||
if bSKSE
|
||||
if SKSE.GetVersion()
|
||||
PlayerRef.EquipItemEx(EquippedItemLeft, 2)
|
||||
else
|
||||
PlayerRef.EquipItem(EquippedItemLeft, false, true)
|
||||
PlayerRef.equipitem(EquippedItemLeft, false, true)
|
||||
endif
|
||||
endif
|
||||
|
||||
@ -242,15 +241,10 @@ Function equipeItems()
|
||||
while index > 0
|
||||
index -= 1
|
||||
If wornArmor[index] && PlayerRef.GetItemCount(wornArmor[index]) > 0
|
||||
if bSKSE
|
||||
; EquipItemEx triggers OnEquipped properly
|
||||
PlayerRef.EquipItemEx(wornArmor[index], 0, false, false)
|
||||
else
|
||||
;removing and readding items fixes the issue that set bonuses wouldn't apply properly after re-transforming
|
||||
PlayerRef.RemoveItem(wornArmor[index], 1, true, _00E_TransformStorageREF)
|
||||
_00E_TransformStorageREF.RemoveItem(wornArmor[index], 1, true, PlayerRef)
|
||||
PlayerRef.EquipItem(wornArmor[index], false, true)
|
||||
endif
|
||||
;removing and readding items fixes the issue that set bonuses wouldn't apply properly after re-transforming
|
||||
PlayerRef.RemoveItem(wornArmor[index], 1, true, _00E_TransformStorageREF)
|
||||
_00E_TransformStorageREF.RemoveItem(wornArmor[index], 1, true, PlayerRef)
|
||||
PlayerRef.EquipItem(wornArmor[index],false,true)
|
||||
EndIf
|
||||
Endwhile
|
||||
endFunction
|
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Reference in New Issue
Block a user