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18 Commits

Author SHA1 Message Date
98f4a89e41 Improved QuickLoot compatibility 2024-08-02 02:25:53 +02:00
c3e88fa508 Skip the light attach crash fix when po3's Tweaks are loaded 2024-08-01 15:08:41 +02:00
3e7d025eb7 Updated scriptarchiveorder.txt 2024-08-01 14:36:03 +02:00
7e8d47f48c Copied new Entropic Blood instructions into all localizations 2024-08-01 14:29:32 +02:00
95218f185f Updated changelog 2024-08-01 13:41:51 +02:00
b81e14aed9 Use EquipItemEx to re-equip items after turning back from the werewolf form 2024-08-01 13:06:48 +02:00
1081d60eec Updated Enderal version, added changelog 2024-08-01 03:04:58 +02:00
d05df1c25c Revert "Use GetPermanentActorValue() to show effects in the hero menu"
This reverts commit ccd3c0c262.
2024-08-01 02:34:13 +02:00
87ca1ee284 Fixed damage bonus never applied with Entropic Blood 2024-08-01 01:19:11 +02:00
a2cbdf65ee Incremented _00E_PlayerFunctions version, added versioning to the Entropic Blood scripts 2024-07-31 15:45:56 +02:00
54aa09c3c2 Entropic Blood: selection of a victim happens by pressing "Activate" instead of just pointing 2024-07-31 15:15:17 +02:00
fb076c753c Restore fActivatePickLength as well if save is reloaded during victim selection with Entropic Blood 2024-07-31 15:14:03 +02:00
b67e285b42 Made slow time effect during victim selection with Entropic Blood 2 times slower 2024-07-30 21:32:41 +02:00
6f96053d76 Entropic Blood fixes:
- Controlled actor no longer remains hostile to player.
- Fixed floating in the air after save reload or player's death, occurred during victim selection or ghostwalking.
- Unmarking attacking actor unmarks its target as well.
2024-07-30 17:35:20 +02:00
343039ddd8 Added light attach crash fix by powerofthree 2024-07-29 15:27:01 +02:00
fe6bfad3e9 Check Fishing CC by size to allow a patch 2024-07-27 17:12:23 +02:00
747140eabc Switched CommonlibSSE-NG to alandtse's fork 2024-07-27 16:30:58 +02:00
7675374689 Restored records needed for compatibility with Compass Navigation Overhaul 2024-06-18 18:11:08 +02:00
50 changed files with 524 additions and 290 deletions

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@ -645,6 +645,7 @@ FNIS by Fore
Unfuzer by greentea101
UIExtensions by expired6978
Flat Map Markers SSE, Stay At The System Page, Yes Im Sure by Ryan McKenzie
powerofthree's Tweaks
CommonLibSSE-NG and general reverse engineering by Ryan McKenzie, powerofthree, Charmed Baryon, Qudix, Maxsu, doodlum, and others
Better Dialogue Controls by ecirbaf
Unofficial Enderal Port (fs.dll) by Hishutup

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@ -6,6 +6,18 @@ See https://en.wiki.sureai.net/Enderal:Patch for the list of official patches up
Beware, spoilers ahead!
2.1.2 (2024-08-01)
- Entropic Blood fixes:
-- Controlled actor no longer remains hostile to player.
-- INI settings get properly restored after save reload occured during victim selection - fixes floating in the air and increased activation distance.
-- Fixed the damage bonus never applying to controlled NPCs.
-- Changed the time slow effect to be two times slower.
-- Marking NPCs no longer happens solely by pointing, press "Activate" to mark an actor.
- Added the light attach crash fix by powerofthree.
- Brought back hightlighting of permanent effects in the hero menu.
- Fixed apparition talismans not being recognized as equipped after turning back from the werewolf form.
2.1.1 (2024-04-24)
- Fixed hidden stashes not showing up.
- Fixed incorrectly assigned racial bonus during quick start.

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@ -4,3 +4,4 @@ MapMarkerPlacementFixes = true
AchievementFix = true
VideoInterruptPatch = true
ForceBorderless = true
AttachLightHitEffectCrashFix = true

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@ -1 +1 @@
version = 2.1.1
version = 2.1.2

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@ -313,6 +313,7 @@ scripts\defaultsetstageonattacked.pex
scripts\defaultsetstageondeath.pex
scripts\dragonactorscript.pex
scripts\masterambushscript.pex
scripts\QuickReflexesFix.pex
scripts\_00e_setupinitquestlist.pex
scripts\_00e_func_setnpcascompanion.pex
scripts\_00e_func_safemove.pex

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@ -6,30 +6,27 @@ message("Using toolchain file ${CMAKE_TOOLCHAIN_FILE}.")
########################################################################################################################
project(
EnderalSE
VERSION 2.1.0
VERSION 2.1.2
DESCRIPTION "Enderal SE DLL"
LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION ON)
include(GNUInstallDirs)
find_path(SIMPLEINI_INCLUDE_DIRS "ConvertUTF.c")
configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/cmake/version.rc.in
${CMAKE_CURRENT_BINARY_DIR}/version.rc
@ONLY)
#include(GNUInstallDirs)
find_path(SIMPLEINI_INCLUDE_DIRS "ConvertUTF.c")
set(sources
src/Main.cpp
src/EventListener.cpp
src/Papyrus.cpp
src/Patches/TweenMenuPatch.cpp
src/Patches/HeroMenuPatch.cpp
${CMAKE_CURRENT_BINARY_DIR}/version.rc)
file(
GLOB_RECURSE
sources
${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp
${CMAKE_CURRENT_BINARY_DIR}/version.rc
)
source_group(
TREE ${CMAKE_CURRENT_SOURCE_DIR}
@ -40,10 +37,35 @@ source_group(
########################################################################################################################
## Configure target DLL
########################################################################################################################
find_package(CommonLibSSE CONFIG REQUIRED)
include(FetchContent)
FetchContent_Declare(
CommonLibNG
GIT_REPOSITORY https://github.com/alandtse/CommonLibVR.git
GIT_TAG 5e5417e3585c9434295e919bdda27737244e9c5a
)
set(ENABLE_SKYRIM_SE ON CACHE BOOL " " FORCE)
set(ENABLE_SKYRIM_AE ON CACHE BOOL " " FORCE)
set(ENABLE_SKYRIM_VR ON CACHE BOOL " " FORCE)
set(BUILD_TESTS OFF CACHE BOOL " " FORCE)
FetchContent_MakeAvailable(CommonLibNG)
# Use a local copy instead
#add_subdirectory("d:/Git/CommonLibVR/" ${CMAKE_BINARY_DIR}/_deps/clib-build)
#find_package(CommonLibSSE CONFIG REQUIRED)
get_target_property(COMMONLIB_SRC_DIR CommonLibSSE SOURCE_DIR)
include(${COMMONLIB_SRC_DIR}/cmake/CommonLibSSE.cmake)
add_commonlibsse_plugin(${PROJECT_NAME} SOURCES ${headers} ${sources})
add_library("${PROJECT_NAME}::${PROJECT_NAME}" ALIAS "${PROJECT_NAME}")
target_link_libraries(${PROJECT_NAME} PUBLIC CommonLibSSE::CommonLibSSE)
target_include_directories(${PROJECT_NAME}
PRIVATE
@ -57,6 +79,15 @@ target_include_directories(${PROJECT_NAME}
PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>)
find_package(spdlog CONFIG REQUIRED)
target_link_libraries(
"${PROJECT_NAME}"
PUBLIC
spdlog::spdlog
Version.lib
)
target_precompile_headers(${PROJECT_NAME}
PRIVATE
src/PCH.h)
@ -74,3 +105,4 @@ add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_CURRENT_SOURCE_DIR}/../../SKSE/Plugins/")
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:${PROJECT_NAME}> "${CMAKE_CURRENT_SOURCE_DIR}/../../SKSE/Plugins/")

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@ -668,9 +668,8 @@ inline void CheckSkyrimCells()
inline void CheckCCMods()
{
std::string filenames[74] = {
std::string filenames[73] = {
"ccASVSSE001-ALMSIVI.esm",
"ccBGSSSE001-Fish.esm",
"ccBGSSSE002-ExoticArrows.esl",
"ccBGSSSE003-Zombies.esl",
"ccBGSSSE004-RuinsEdge.esl",
@ -745,12 +744,17 @@ inline void CheckCCMods()
"ccAFDSSE001-DweSanctuary.esm",
};
for (short i = 0; i < 74; i++) {
for (short i = 0; i < 73; i++) {
if (DataFileExists(filenames[i], 800)) {
MessageBoxW(NULL, L"Creation Club mods are incompatible with Enderal.", L"Error", MB_OK | MB_ICONERROR);
exit(EXIT_FAILURE);
}
}
if (DataFileExists("ccBGSSSE001-Fish.esm", 1200000)) {
MessageBoxW(NULL, L"Fishing CC are incompatible with Enderal without a patch.", L"Error", MB_OK | MB_ICONERROR);
exit(EXIT_FAILURE);
}
}
inline void CheckUnconvertedMap()

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@ -12,6 +12,7 @@
#include "Patches/HeroMenuPatch.h"
#include "Patches/HUDMenuPatch.h"
#include "Patches/ForceBorderless.h"
#include "Patches/AttachLightHitEffectCrash.h"
using namespace SKSE;
@ -21,7 +22,8 @@ static std::map<std::string, bool> g_settings{
{ "MapMarkerPlacementFixes", true },
{ "AchievementFix", true },
{ "VideoInterruptPatch", true },
{ "ForceBorderless", true }
{ "ForceBorderless", true },
{ "AttachLightHitEffectCrashFix", true }
};
namespace {
@ -62,6 +64,10 @@ namespace {
if (message->type == MessagingInterface::kPostLoad) {
if (!REL::Module::IsVR()) {
if (g_settings.at("AttachLightHitEffectCrashFix")) {
logger::info("Installing light attach crash fix...");
AttachLightHitEffectCrash::Install();
}
if (g_settings.at("StayAtSystemPage")) {
if (const auto pluginInfo = GetLoadInterface()->GetPluginInfo("StayAtSystemPage"); pluginInfo) {
MessageBoxW(NULL, L"Stay At The System Page is already included in Enderal, please, disable it.", L"Enderal SE Error", MB_OK | MB_ICONERROR);

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@ -0,0 +1,33 @@
namespace SKSE::stl
{
namespace detail
{
struct asm_patch :
Xbyak::CodeGenerator
{
asm_patch(std::uintptr_t a_dst)
{
Xbyak::Label dst;
mov(rax, a_dst);
jmp(rax);
}
};
}
void asm_jump(std::uintptr_t a_from, [[maybe_unused]] std::size_t a_size, std::uintptr_t a_to)
{
detail::asm_patch p{ a_to };
p.ready();
assert(p.getSize() <= a_size);
REL::safe_write(
a_from,
std::span{ p.getCode<const std::byte*>(), p.getSize() });
}
void asm_replace(std::uintptr_t a_from, std::size_t a_size, std::uintptr_t a_to)
{
REL::safe_fill(a_from, REL::INT3, a_size);
asm_jump(a_from, a_size, a_to);
}
}

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@ -9,6 +9,7 @@
#include <spdlog/sinks/basic_file_sink.h>
#include <spdlog/sinks/msvc_sink.h>
#include <xbyak/xbyak.h>
// Compatible declarations with other sample projects.
#define DLLEXPORT __declspec(dllexport)
@ -17,3 +18,14 @@ using namespace std::literals;
using namespace REL::literals;
namespace logger = SKSE::log;
namespace SKSE::stl
{
void asm_replace(std::uintptr_t a_from, std::size_t a_size, std::uintptr_t a_to);
template <class T>
void asm_replace(std::uintptr_t a_from, std::size_t a_size)
{
asm_replace(a_from, a_size, reinterpret_cast<std::uintptr_t>(T::func));
}
}

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@ -0,0 +1,54 @@
#pragma once
// fix BSFadeNode nullptr crash re: AttachLightHitEffectVisitor
// Copied from powerofthree's Tweaks (MIT)
namespace AttachLightHitEffectCrash
{
struct AttachLightHitEffectVisitor
{
static RE::BSContainer::ForEachResult func(RE::AttachLightHitEffectVisitor* a_this, RE::ReferenceEffect* a_hitEffect)
{
if (a_hitEffect->GetAttached()) {
auto root = a_hitEffect->GetAttachRoot();
if (const auto attachLightObj = root ? root->GetObjectByName(RE::FixedStrings::GetSingleton()->attachLight) : //crash here because no null check
nullptr) {
root = attachLightObj;
}
if (root && root != a_this->attachRoot) {
a_this->attachLightNode = root;
}
if (a_this->attachLightNode) {
return RE::BSContainer::ForEachResult::kStop;
}
} else {
a_this->allAttached = false;
}
return RE::BSContainer::ForEachResult::kContinue;
}
};
void Install()
{
if (!GetLoadInterface()->GetPluginInfo("po3_Tweaks")) {
// proceed normally
} else if (std::filesystem::exists("Data/SKSE/Plugins/po3_Tweaks.ini")) {
CSimpleIniA ini;
ini.SetMultiKey(false);
ini.LoadFile("Data/SKSE/Plugins/po3_Tweaks.ini");
if (!ini.GetBoolValue("Fixes", "Light Attach Crash", false)) {
logger::info("Detected po3's Tweaks with disabled Light Attach Crash Fix");
// proceed normally
} else {
logger::info("Detected po3's Tweaks with enabled Light Attach Crash Fix");
return;
}
}
REL::Relocation<std::uintptr_t> func{ REL::RelocationID(33610, 34388) };
std::size_t size = REL::Module::get().version() > REL::Version(1, 5, 97, 0) ? 0xEC : 0x86;
SKSE::stl::asm_replace<AttachLightHitEffectVisitor>(func.address(), size);
logger::info("Initialized Light Attach Crash Fix");
}
}

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@ -13,7 +13,7 @@ namespace BinkInterruptPatch
return true;
}
if (SKSE::WinAPI::GetKeyState(VK_SPACE) & 0x8000 || SKSE::WinAPI::GetKeyState(VK_ESCAPE) & 0x8000 || SKSE::WinAPI::GetKeyState(VK_LBUTTON) & 0x8000 || SKSE::WinAPI::GetKeyState(VK_RBUTTON) & 0x8000 || SKSE::WinAPI::GetKeyState(VK_LMENU) & 0x8000) {
if (REX::W32::GetKeyState(VK_SPACE) & 0x8000 || REX::W32::GetKeyState(VK_ESCAPE) & 0x8000 || REX::W32::GetKeyState(VK_LBUTTON) & 0x8000 || REX::W32::GetKeyState(VK_RBUTTON) & 0x8000 || REX::W32::GetKeyState(VK_LMENU) & 0x8000) {
return false;
}

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@ -122,24 +122,24 @@ void HeroMenuPatch::FillMenuValues()
args2[10].SetNumber(Lernpunkte->value);
args2[11].SetNumber(Handwerkspunkte->value);
args2[12].SetNumber(TalentPoints->value);
args2[13].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kIllusion));
args2[14].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kDestruction));
args2[15].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kAlteration));
args2[16].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kOneHanded));
args2[17].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kBlock));
args2[18].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kArchery));
args2[19].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kConjuration));
args2[20].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kRestoration));
args2[21].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kTwoHanded));
args2[22].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kLightArmor));
args2[23].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kHeavyArmor));
args2[24].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kSneak));
args2[25].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kAlchemy));
args2[26].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kPickpocket));
args2[27].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kLockpicking));
args2[28].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kEnchanting));
args2[29].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kSmithing));
args2[30].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kSpeech));
args2[13].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kIllusion));
args2[14].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kDestruction));
args2[15].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kAlteration));
args2[16].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kOneHanded));
args2[17].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kBlock));
args2[18].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kArchery));
args2[19].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kConjuration));
args2[20].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kRestoration));
args2[21].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kTwoHanded));
args2[22].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kLightArmor));
args2[23].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kHeavyArmor));
args2[24].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kSneak));
args2[25].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kAlchemy));
args2[26].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kPickpocket));
args2[27].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kLockpicking));
args2[28].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kEnchanting));
args2[29].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kSmithing));
args2[30].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kSpeech));
args2[31].SetNumber(playerExp->value - fEXPNeededForCurrentLevel);
args2[32].SetNumber(fEXPNeededForNextLevel - fEXPNeededForCurrentLevel);
@ -149,23 +149,23 @@ void HeroMenuPatch::FillMenuValues()
args3[0].SetNumber(0);
args3[1].SetNumber(0);
args3[2].SetNumber(0);
args3[3].SetNumber(playerAV->GetActorValue(RE::ActorValue::kIllusion) - playerAV->GetPermanentActorValue(RE::ActorValue::kIllusion));
args3[4].SetNumber(playerAV->GetActorValue(RE::ActorValue::kDestruction) - playerAV->GetPermanentActorValue(RE::ActorValue::kDestruction));
args3[5].SetNumber(playerAV->GetActorValue(RE::ActorValue::kAlteration) - playerAV->GetPermanentActorValue(RE::ActorValue::kAlteration));
args3[6].SetNumber(playerAV->GetActorValue(RE::ActorValue::kOneHanded) - playerAV->GetPermanentActorValue(RE::ActorValue::kOneHanded));
args3[7].SetNumber(playerAV->GetActorValue(RE::ActorValue::kBlock) - playerAV->GetPermanentActorValue(RE::ActorValue::kBlock));
args3[8].SetNumber(playerAV->GetActorValue(RE::ActorValue::kArchery) - playerAV->GetPermanentActorValue(RE::ActorValue::kArchery));
args3[9].SetNumber(playerAV->GetActorValue(RE::ActorValue::kConjuration) - playerAV->GetPermanentActorValue(RE::ActorValue::kConjuration));
args3[10].SetNumber(playerAV->GetActorValue(RE::ActorValue::kRestoration) - playerAV->GetPermanentActorValue(RE::ActorValue::kRestoration));
args3[11].SetNumber(playerAV->GetActorValue(RE::ActorValue::kTwoHanded) - playerAV->GetPermanentActorValue(RE::ActorValue::kTwoHanded));
args3[12].SetNumber(playerAV->GetActorValue(RE::ActorValue::kLightArmor) - playerAV->GetPermanentActorValue(RE::ActorValue::kLightArmor));
args3[13].SetNumber(playerAV->GetActorValue(RE::ActorValue::kHeavyArmor) - playerAV->GetPermanentActorValue(RE::ActorValue::kHeavyArmor));
args3[14].SetNumber(playerAV->GetActorValue(RE::ActorValue::kSneak) - playerAV->GetPermanentActorValue(RE::ActorValue::kSneak));
args3[15].SetNumber(playerAV->GetActorValue(RE::ActorValue::kAlchemy) - playerAV->GetPermanentActorValue(RE::ActorValue::kAlchemy));
args3[16].SetNumber(playerAV->GetActorValue(RE::ActorValue::kPickpocket) - playerAV->GetPermanentActorValue(RE::ActorValue::kPickpocket));
args3[17].SetNumber(playerAV->GetActorValue(RE::ActorValue::kLockpicking) - playerAV->GetPermanentActorValue(RE::ActorValue::kLockpicking));
args3[18].SetNumber(playerAV->GetActorValue(RE::ActorValue::kEnchanting) - playerAV->GetPermanentActorValue(RE::ActorValue::kEnchanting));
args3[19].SetNumber(playerAV->GetActorValue(RE::ActorValue::kSmithing) - playerAV->GetPermanentActorValue(RE::ActorValue::kSmithing));
args3[20].SetNumber(playerAV->GetActorValue(RE::ActorValue::kSpeech) - playerAV->GetPermanentActorValue(RE::ActorValue::kSpeech));
args3[3].SetNumber(playerAV->GetActorValue(RE::ActorValue::kIllusion) - playerAV->GetBaseActorValue(RE::ActorValue::kIllusion));
args3[4].SetNumber(playerAV->GetActorValue(RE::ActorValue::kDestruction) - playerAV->GetBaseActorValue(RE::ActorValue::kDestruction));
args3[5].SetNumber(playerAV->GetActorValue(RE::ActorValue::kAlteration) - playerAV->GetBaseActorValue(RE::ActorValue::kAlteration));
args3[6].SetNumber(playerAV->GetActorValue(RE::ActorValue::kOneHanded) - playerAV->GetBaseActorValue(RE::ActorValue::kOneHanded));
args3[7].SetNumber(playerAV->GetActorValue(RE::ActorValue::kBlock) - playerAV->GetBaseActorValue(RE::ActorValue::kBlock));
args3[8].SetNumber(playerAV->GetActorValue(RE::ActorValue::kArchery) - playerAV->GetBaseActorValue(RE::ActorValue::kArchery));
args3[9].SetNumber(playerAV->GetActorValue(RE::ActorValue::kConjuration) - playerAV->GetBaseActorValue(RE::ActorValue::kConjuration));
args3[10].SetNumber(playerAV->GetActorValue(RE::ActorValue::kRestoration) - playerAV->GetBaseActorValue(RE::ActorValue::kRestoration));
args3[11].SetNumber(playerAV->GetActorValue(RE::ActorValue::kTwoHanded) - playerAV->GetBaseActorValue(RE::ActorValue::kTwoHanded));
args3[12].SetNumber(playerAV->GetActorValue(RE::ActorValue::kLightArmor) - playerAV->GetBaseActorValue(RE::ActorValue::kLightArmor));
args3[13].SetNumber(playerAV->GetActorValue(RE::ActorValue::kHeavyArmor) - playerAV->GetBaseActorValue(RE::ActorValue::kHeavyArmor));
args3[14].SetNumber(playerAV->GetActorValue(RE::ActorValue::kSneak) - playerAV->GetBaseActorValue(RE::ActorValue::kSneak));
args3[15].SetNumber(playerAV->GetActorValue(RE::ActorValue::kAlchemy) - playerAV->GetBaseActorValue(RE::ActorValue::kAlchemy));
args3[16].SetNumber(playerAV->GetActorValue(RE::ActorValue::kPickpocket) - playerAV->GetBaseActorValue(RE::ActorValue::kPickpocket));
args3[17].SetNumber(playerAV->GetActorValue(RE::ActorValue::kLockpicking) - playerAV->GetBaseActorValue(RE::ActorValue::kLockpicking));
args3[18].SetNumber(playerAV->GetActorValue(RE::ActorValue::kEnchanting) - playerAV->GetBaseActorValue(RE::ActorValue::kEnchanting));
args3[19].SetNumber(playerAV->GetActorValue(RE::ActorValue::kSmithing) - playerAV->GetBaseActorValue(RE::ActorValue::kSmithing));
args3[20].SetNumber(playerAV->GetActorValue(RE::ActorValue::kSpeech) - playerAV->GetBaseActorValue(RE::ActorValue::kSpeech));
uiMovie->Invoke("heromenu_mc.SetModifier", nullptr, args3, 21);
}

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@ -107,7 +107,7 @@ inline void CheckScriptVersions()
std::map<std::string, short> scripts;
scripts["EnderalFunctions"] = 1;
scripts["_00E_PlayerFunctions"] = 1;
scripts["_00E_PlayerFunctions"] = 2;
scripts["_00E_PlayerSetUpScript"] = 1;
scripts["_00E_EngineBugfixAlias"] = 1;
scripts["_00E_Phasmalist_NewApparitionAlias"] = 1;
@ -177,6 +177,9 @@ inline void CheckScriptVersions()
scripts["_00e_nq06_functions"] = 1;
scripts["_00e_mq18a_functions"] = 1;
scripts["_00e_mq05prologue_functions"] = 1;
scripts["_00E_A2_EldritchBloodSC"] = 1;
scripts["_00E_A2_EldritchBloodPlayerSC"] = 1;
scripts["_00E_A2_EldritchBloodPlayerMarkSC"] = 1;
for (const auto& entry : scripts) {
RE::BSTSmartPointer<ScriptVersionCallback>{

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@ -2,19 +2,6 @@
"default-registry": {
"kind": "git",
"repository": "https://github.com/microsoft/vcpkg.git",
"baseline": "08c4e71048eb54733d9b180a28b9b1d7ce637454"
},
"registries": [
{
"kind": "git",
"repository": "https://gitlab.com/colorglass/vcpkg-colorglass",
"baseline": "6309841a1ce770409708a67a9ba5c26c537d2937",
"packages": [
"commonlibsse-ng",
"gluino",
"script-extender-common",
"skse"
]
}
]
"baseline": "cacf5994341f27e9a14a7b8724b0634b138ecb30"
}
}

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@ -10,8 +10,11 @@
"plugin": {
"description": "Enderal SE functions and potion replacer.",
"dependencies": [
"commonlibsse-ng",
"simpleini"
"simpleini",
"spdlog",
"directxtk",
"rapidcsv",
"xbyak"
]
}
},

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@ -11,7 +11,7 @@ float function _GetVersionFull() global
; C - backward-compatible update
; D - hotfix
; E - build
return 2100.0
return 2120.0
endfunction
int function GetVersion() global

View File

@ -1,8 +1,10 @@
Scriptname _00E_A2_EldritchBloodPlayerMarkSC extends ReferenceAlias
Import Utility
int function _GetScriptVersion() Global
return 1
endFunction
;=====================================================================================
; EVENTS
@ -10,70 +12,75 @@ Import Utility
Auto State Marking
Event OnCrosshairRefChange(ObjectReference ref)
if lastTarget != None
lastTarget.blockActivation(false)
EndIf
lastTarget = ref
ref.blockActivation(true)
If _00E_A2_EldritchBloodGlobal.GetValueInt() == 1
If Ref.GetSelfAsActor() && Ref != Game.GetPlayer()
EldritchBloodEffectScript.SelectEnemy(Ref as Actor)
Event OnControlUp(string control, float HoldTime)
Actor rTarget = Game.GetCurrentCrosshairRef() as Actor
if ! rTarget || rTarget == Game.GetForm(0x14)
return
endif
If _00E_A2_EldritchBloodGlobal.GetValueInt() == 1
EldritchBloodEffectScript.SelectEnemy(rTarget)
EndIf
Else
UnregisterForCrosshairRef()
EndIf
EndEvent
EndEvent
Event OnAnimationEvent(ObjectReference akSource, string asEventName)
Event OnCrosshairRefChange(ObjectReference ref)
if(akSource == akSelfRef && asEventName == "weaponSwing")
if iAttackCounter == 0
iAttackCounter = 1
Else
if lastTarget != None
lastTarget.blockActivation(false)
EndIf
lastTarget = ref
if ref
ref.blockActivation(true)
endif
EndEvent
Event OnAnimationEvent(ObjectReference akSource, string asEventName)
if(akSource == akSelfRef && asEventName == "weaponSwing")
if iAttackCounter == 0
iAttackCounter = 1
Else
; Debug.Notification(sMarkingModeInterrupted)
_00E_MarkingTalents_sMarkingModeInterrupted.Show()
EldritchBloodEffectScript.abort()
UnregisterForAnimationEvent(akSelfRef, "weaponSwing")
EndIf
EndIf
EndEvent
Event OnObjectEquipped(Form equippedObject, ObjectReference reference)
if ! equippedObject as Shout
; Debug.Notification(sMarkingModeInterrupted)
_00E_MarkingTalents_sMarkingModeInterrupted.Show()
_00E_MarkingTalents_sMarkingModeInterrupted.Show()
EldritchBloodEffectScript.abort()
UnregisterForAnimationEvent(akSelfRef, "weaponSwing")
EndIf
EndIf
EndEvent
EndEvent
Event OnSpellCast(Form akSpell)
if akSpell != _00E_A2_EldritchBloodSP
; Debug.Notification(sMarkingModeInterrupted)
_00E_MarkingTalents_sMarkingModeInterrupted.Show()
EldritchBloodEffectScript.abort()
EndIf
EndEvent
Event OnPlayerBowShot(Weapon akWeapon, Ammo akAmmo, float afPower, bool abSunGazing)
Event OnObjectEquipped(Form equippedObject, ObjectReference reference)
Shout equippedShout = equippedObject as Shout
if(!equippedShout)
; Debug.Notification(sMarkingModeInterrupted)
_00E_MarkingTalents_sMarkingModeInterrupted.Show()
_00E_MarkingTalents_sMarkingModeInterrupted.Show()
EldritchBloodEffectScript.abort()
EndIf
EndEvent
Event OnSpellCast(Form akSpell)
Shout equippedShout = akSpell as Shout
if akSpell != _00E_A2_EldritchBloodSP
; Debug.Notification(sMarkingModeInterrupted)
_00E_MarkingTalents_sMarkingModeInterrupted.Show()
EldritchBloodEffectScript.abort()
EndIf
EndEvent
Event OnPlayerBowShot(Weapon akWeapon, Ammo akAmmo, float afPower, bool abSunGazing)
; Debug.Notification(sMarkingModeInterrupted)
_00E_MarkingTalents_sMarkingModeInterrupted.Show()
EldritchBloodEffectScript.abort()
EndEvent
EndEvent
EndState
@ -86,27 +93,32 @@ Function EnterMarkingMode(Float iReach, _00E_A2_EldritchBloodPlayerSC _00E_A2_El
akSelfRef = Self.GetActorReference()
RegisterForAnimationEvent(akSelfRef, "weaponSwing")
Game.DisablePlayerControls(false, false, false, false, false, false, false, false)
fActivatePickLengthBefore = GetINIFloat("fActivatePickLength:Interface")
SetINIFloat("fActivatePickLength:Interface", iReach)
EldritchBloodEffectScript = _00E_A2_EldritchBloodMEScript
RegisterForCrosshairRef()
RegisterForControl("Activate")
EndFunction
Function ExitMarkingMode()
iAttackCounter = 0
UnregisterForAllControls()
UnregisterForCrosshairRef()
UnregisterForAnimationEvent(akSelfRef, "weaponSwing")
; Restore activation reach
if fActivatePickLengthBefore <= 0
fActivatePickLengthBefore = 150.0
endif
SetINIFloat("fActivatePickLength:Interface", fActivatePickLengthBefore)
if lastTarget != None
lastTarget.blockActivation(false)
EndIf
lastTarget = None
iAttackCounter = 0
UnregisterForAnimationEvent(akSelfRef, "weaponSwing")
Game.EnablePlayerControls()
UnregisterForCrosshairRef()
SetINIFloat("fActivatePickLength:Interface", 150)
EndFunction
;=====================================================================================

View File

@ -3,6 +3,10 @@ Scriptname _00E_A2_EldritchBloodPlayerSC extends activemagiceffect
Import _00E_TalentLibrary
Import Utility
int function _GetScriptVersion() Global
return 1
endFunction
;=====================================================================================
; EVENTS & STATES
;=====================================================================================
@ -51,69 +55,79 @@ EndFunction
State MarkTargets
Event OnBeginState()
Event OnBeginState()
If _00E_SelectionTutorialShown.GetValueInt() == 0 && _00E_DisableSkillTutorials.GetValueInt() == 0
_00E_Tutorial_SelectionMode.Show()
_00E_SelectionTutorialShown.SetValueInt(1)
EndIf
If _00E_A2_EldritchBloodInDepthTutorial.GetValueInt() == 0 && _00E_DisableSkillTutorials.GetValueInt() == 0
_00E_A2_Tutorial_EldritchBloodDetailed.Show()
_00E_A2_EldritchBloodInDepthTutorial.SetValueInt(1)
EndIf
If _00E_DisableSkillTutorials.GetValueInt() == 0
_00E_A2_Tutorial_EldritchBlood.ShowAsHelpMessage("EldritchBlood", 8, 8, 1)
EndIf
_00E_A2_EldritchBloodGlobal.SetValueInt(1)
(PlayerREF as _00E_Game_TalentControlSC).SetTalentRecoveryTime(_00E_A2_EldritchBlood, 0)
A2_EldritchBlood_Player.ForceRefTo(PlayerREF)
A2_EldritchBlood_PlayerForScript = A2_EldritchBlood_Player as _00E_A2_EldritchBloodPlayerMarkSC
PlayerREF.AddSpell(_00E_A2_EldritchBloodAbSelectionSP, False)
_00E_A2_EldritchBloodSelectionIntroIMOD.Apply()
MarkingLP = _00E_A2_GhostwalkMarkingLPM.Play(playerREF)
MAGConjurePortal.Play(PlayerREF)
A2_EldritchBlood_PlayerForScript.EnterMarkingMode(1800, Self as _00E_A2_EldritchBloodPlayerSC)
Wait(0.5)
_00E_A2_EldritchBloodSelectionHoldIMOD.ApplyCrossFade(1.5)
If _00E_SelectionTutorialShown.GetValueInt() == 0 && _00E_DisableSkillTutorials.GetValueInt() == 0
_00E_Tutorial_SelectionMode.Show()
_00E_SelectionTutorialShown.SetValueInt(1)
EndIf
If _00E_A2_EldritchBloodInDepthTutorial.GetValueInt() == 0 && _00E_DisableSkillTutorials.GetValueInt() == 0
_00E_A2_Tutorial_EldritchBloodDetailed.Show()
_00E_A2_EldritchBloodInDepthTutorial.SetValueInt(1)
EndIf
If _00E_DisableSkillTutorials.GetValueInt() == 0
_00E_A2_Tutorial_EldritchBlood.ShowAsHelpMessage("EldritchBlood", 8, 8, 1)
EndIf
_00E_A2_EldritchBloodGlobal.SetValueInt(1)
(PlayerREF as _00E_Game_TalentControlSC).SetTalentRecoveryTime(_00E_A2_EldritchBlood, 0)
A2_EldritchBlood_Player.ForceRefTo(PlayerREF)
A2_EldritchBlood_PlayerForScript = A2_EldritchBlood_Player as _00E_A2_EldritchBloodPlayerMarkSC
PlayerREF.AddSpell(_00E_A2_EldritchBloodAbSelectionSP, False)
_00E_A2_EldritchBloodSelectionIntroIMOD.Apply()
MarkingLP = _00E_A2_GhostwalkMarkingLPM.Play(playerREF)
MAGConjurePortal.Play(PlayerREF)
A2_EldritchBlood_PlayerForScript.EnterMarkingMode(1800, Self as _00E_A2_EldritchBloodPlayerSC)
Wait(0.5)
_00E_A2_EldritchBloodSelectionHoldIMOD.ApplyCrossFade(1.5)
EndEvent
EndEvent
EndState
State AddEffect
Event OnBeginState()
Event OnBeginState()
A2_EldritchBlood_Victim.GetActorReference().RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimSP)
A2_EldritchBlood_VictimTarget.GetActorReference().RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP)
PlayerREF.RemoveSpell(_00E_A2_EldritchBloodAbSelectionSP)
A2_EldritchBlood_PlayerForScript.ExitMarkingMode()
_00E_A2_EldritchBloodSelectionHoldIMOD.Remove()
Sound.StopInstance(MarkingLP)
QSTDA16SoulGemOffM.Play(PlayerREF)
A2_EldritchBlood_Player.Clear()
A2_EldritchBlood_Rune.GetReference().Delete()
A2_EldritchBlood_VictimRune.GetReference().Delete()
A2_EldritchBlood_Rune.Clear()
A2_EldritchBlood_VictimRune.Clear()
If MarkingRuneREF
MarkingRuneREF.Delete()
EndIf
If MarkingVictimRuneREF
MarkingVictimRuneREF.Delete()
EndIf
AddFrenzySpell()
_00E_A2_EldritchBloodGlobal.SetValueInt(0)
EndEvent
A2_EldritchBlood_Victim.GetActorReference().RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimSP)
if A2_EldritchBlood_VictimTarget.GetActorReference()
A2_EldritchBlood_VictimTarget.GetActorReference().RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP)
endif
PlayerREF.RemoveSpell(_00E_A2_EldritchBloodAbSelectionSP)
A2_EldritchBlood_PlayerForScript.ExitMarkingMode()
_00E_A2_EldritchBloodSelectionHoldIMOD.Remove()
QSTDA16SoulGemOffM.Play(PlayerREF)
A2_EldritchBlood_Player.Clear()
if A2_EldritchBlood_Rune.GetReference()
A2_EldritchBlood_Rune.GetReference().Delete()
endif
if A2_EldritchBlood_VictimRune.GetReference()
A2_EldritchBlood_VictimRune.GetReference().Delete()
endif
A2_EldritchBlood_Rune.Clear()
A2_EldritchBlood_VictimRune.Clear()
If MarkingRuneREF
MarkingRuneREF.Delete()
EndIf
If MarkingVictimRuneREF
MarkingVictimRuneREF.Delete()
EndIf
AddFrenzySpell()
_00E_A2_EldritchBloodGlobal.SetValueInt(0)
Sound.StopInstance(MarkingLP)
EndEvent
EndState
@ -125,38 +139,54 @@ Function AddFrenzySpell()
float iExpDamage = _00E_A2_EldritchBloodSP.GetNthEffectMagnitude(iIndex - 1)
_00E_A2_EldritchBloodEnchantment.SetNthEffectMagnitude(0, iExpDamage)
_00E_A2_EldritchBloodMarkedVictimFXS.Stop(A2_EldritchBlood_VictimTarget.GetActorReference())
if A2_EldritchBlood_VictimTarget.GetActorReference()
_00E_A2_EldritchBloodMarkedVictimFXS.Stop(A2_EldritchBlood_VictimTarget.GetActorReference())
endif
float iFrenzyDMGMult = _00E_A2_EldritchBloodSP.GetNthEffectMagnitude(iIndex + 2)
Int iFrenzyDuration = _00E_A2_EldritchBloodSP.GetNthEffectDuration(iIndex + 2) as Int
_00E_A2_EldritchBloodVictimSP.SetNthEffectMagnitude(0, iFrenzyDMGMult)
_00E_A2_EldritchBloodVictimSP.SetNthEffectDuration(0, iFrenzyDuration)
_00E_A2_EldritchBloodVictimSP.Cast(A2_EldritchBlood_Victim.GetReference(), A2_EldritchBlood_Victim.GetReference())
If iFrezyAttackTargetMarked
A2_EldritchBlood_Victim.GetActorReference().StartCombat(A2_EldritchBlood_VictimTarget.GetActorReference())
Else
A2_EldritchBlood_Victim.GetActorReference().StartCombat(PlayerREF.GetCombatTarget())
EndIf
if A2_EldritchBlood_Victim.GetReference()
_00E_A2_EldritchBloodVictimSP.Cast(A2_EldritchBlood_Victim.GetReference(), A2_EldritchBlood_Victim.GetReference())
endif
EndFunction
Function NotMarkedClearUp()
A2_EldritchBlood_Victim.GetActorReference().RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimSP)
A2_EldritchBlood_VictimTarget.GetActorReference().RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP)
if A2_EldritchBlood_Victim.GetActorReference()
A2_EldritchBlood_Victim.GetActorReference().RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimSP)
endif
if A2_EldritchBlood_VictimTarget.GetActorReference()
A2_EldritchBlood_VictimTarget.GetActorReference().RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP)
_00E_A2_EldritchBloodMarkedVictimFXS.Stop(A2_EldritchBlood_VictimTarget.GetActorReference())
endif
(PlayerREF as _00E_Game_TalentControlSC).SetTalentRecoveryTime(_00E_A2_EldritchBlood, 0)
MAGFail.Play(PlayerREF)
PlayerREF.RemoveSpell(_00E_A2_EldritchBloodAbSelectionSP)
A2_EldritchBlood_PlayerForScript.ExitMarkingMode()
if A2_EldritchBlood_PlayerForScript
A2_EldritchBlood_PlayerForScript.ExitMarkingMode()
endif
_00E_A2_EldritchBloodSelectionHoldIMOD.Remove()
Sound.StopInstance(MarkingLP)
QSTDA16SoulGemOffM.Play(PlayerREF)
A2_EldritchBlood_Player.Clear()
A2_EldritchBlood_Rune.GetReference().Delete()
A2_EldritchBlood_VictimRune.GetReference().Delete()
_00E_A2_EldritchBloodMarkedVictimFXS.Stop(A2_EldritchBlood_VictimTarget.GetActorReference())
if A2_EldritchBlood_Rune.GetReference()
A2_EldritchBlood_Rune.GetReference().Delete()
endif
if A2_EldritchBlood_VictimRune.GetReference()
A2_EldritchBlood_VictimRune.GetReference().Delete()
endif
A2_EldritchBlood_Rune.Clear()
A2_EldritchBlood_VictimRune.Clear()
A2_EldritchBlood_VictimTarget.Clear()
@ -170,31 +200,38 @@ Function NotMarkedClearUp()
MarkingVictimRuneREF.Delete()
EndIf
Wait(2)
if ! PlayerREF.IsDead()
Wait(2.0)
endif
_00E_A2_EldritchBloodGlobal.SetValueInt(0)
if MarkingLP
Sound.StopInstance(MarkingLP)
endif
EndFunction
Function SelectEnemy(Actor iVictim)
If IsTargetValid(iVictim)
If !IsTargetMarked(iVictim)
If !iFrenzyTargetMarked
MarkFrenzyVictim(iVictim)
iFrenzyTargetMarked = True
Elseif !iFrezyAttackTargetMarked
MarkFrenzyTargetVictim(iVictim)
iFrezyAttackTargetMarked = True
Else
_00E_Levelsystem_sEnemyAlreadyMarked.Show()
MAGFail.Play(PlayerREF)
EndIf
Else
UnmarkEnemy(iVictim)
EndIf
If ! IsTargetValid(iVictim)
return
EndIf
If !IsTargetMarked(iVictim)
If !iFrenzyTargetMarked
MarkFrenzyVictim(iVictim)
iFrenzyTargetMarked = True
Elseif !iFrezyAttackTargetMarked
MarkFrenzyTargetVictim(iVictim)
iFrezyAttackTargetMarked = True
Else
Return
_00E_Levelsystem_sEnemyAlreadyMarked.Show()
MAGFail.Play(PlayerREF)
EndIf
Else
UnmarkEnemy(iVictim)
EndIf
EndFunction
@ -224,35 +261,33 @@ EndFunction
Function UnmarkEnemy(Actor iVictim)
bool Cleared
If iVictim.HasSpell(_00E_A2_EldritchBloodAbMarkedVictimSP)
A2_EldritchBlood_Rune.Clear()
A2_EldritchBlood_Victim.Clear()
MarkingRuneREF.Disable()
iFrenzyTargetMarked = False
_00E_Levelsystem_sEldritchBloodVictimMarkingRemoved.Show()
iVictim.RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimSP)
_00E_A2_EldritchBloodMarkedFXS.Stop(iVictim)
_00E_A2_GhostwalkDeselectM.Play(PlayerREF)
Cleared = True
MarkingRuneREF.Delete()
MarkingRuneREF = None
Elseif iVictim.HasSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP)
A2_EldritchBlood_VictimRune.Clear()
A2_EldritchBlood_VictimTarget.Clear()
MarkingVictimRuneREF.Disable()
iFrezyAttackTargetMarked = False
_00E_Levelsystem_sEldritchBloodAttackVictimMarkingRemoved.Show()
iVictim.RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP)
_00E_A2_EldritchBloodMarkedVictimFXS.Stop(iVictim)
_00E_A2_GhostwalkDeselectM.Play(PlayerREF)
Cleared = True
MarkingVictimRuneREF.Delete()
MarkingVictimRuneREF = None
EndIf
EndFunction
bool Function IsTargetValid(Actor CheckVictim)
If CheckVictim.IsInFaction(PlayerAlliesFaction)
If CheckVictim.IsInFaction(PlayerAlliesFaction) || CheckVictim.IsCommandedActor() || CheckVictim.IsPlayerTeammate()
Return False
ElseIf CheckVictim.HasKeyword(MagicNoEldritchBlood)
_00E_Levelsystem_sAbilityEnemyLevelTooHigh.Show()
@ -272,21 +307,13 @@ bool Function EnemyLevelTooHigh(Actor LevelVictim)
Float iAllowedDif = _00E_A2_EldritchBloodSP.GetNthEffectMagnitude(6)
If (LevelVictim.GetLevel() > (PlayerLevel.GetValueInt() + iAllowedDif as Int))
Return True
Else
Return False
EndIf
return (LevelVictim.GetLevel() > (PlayerLevel.GetValueInt() + iAllowedDif as Int))
EndFunction
bool Function IsTargetMarked(Actor iVictim)
If iVictim.HasSpell(_00E_A2_EldritchBloodAbMarkedVictimSP) || iVictim.HasSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP)
Return True
Else
Return False
EndIf
return iVictim.HasSpell(_00E_A2_EldritchBloodAbMarkedVictimSP) || iVictim.HasSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP)
EndFunction

View File

@ -3,6 +3,10 @@ Scriptname _00E_A2_EldritchBloodSC extends activemagiceffect
Import _00E_TalentLibrary
Import Utility
int function _GetScriptVersion() Global
return 1
endFunction
;=====================================================================================
; EVENTS
;=====================================================================================
@ -20,7 +24,7 @@ EndEvent
Event OnEffectStart(Actor akTarget, Actor akCaster)
Actor PlayerRef = Game.GetPlayer()
Actor PlayerRef = Game.GetForm(0x14) as Actor
TalentLevel = GetPlayerTalentLevel(_00E_Class_LifeAndDeath_P09b_Talent_EldritchBlood, _00E_Class_LifeAndDeath_P09b_Talent_EldritchBlood2, _00E_Class_LifeAndDeath_P09b_Talent_EldritchBlood3)
Game.ShowFirstPersonGeometry()
@ -29,10 +33,6 @@ Event OnEffectStart(Actor akTarget, Actor akCaster)
_00E_A2_EldritchBloodParticelAttachVFX.Play(Victim)
If Victim.GetCombatTarget() == PlayerRef
Victim.StopCombat()
EndIf
; Strip Victim off all its factions
VictimFactions = Victim.GetFactions(-128, 127)
VictimFactionRanks = CreateIntArray(VictimFactions.Length)
@ -55,16 +55,25 @@ Event OnEffectStart(Actor akTarget, Actor akCaster)
Victim.SetActorValue("Confidence", 4)
Victim.SetActorValue("Aggression", 2)
Victim.EvaluatePackage()
AdjustAndAddFrenzyPerk()
AdjustDamageMult(Victim)
Victim.StopCombat()
If A2_EldritchBlood_VictimTarget.GetActorReference()
A2_EldritchBlood_Victim.GetActorReference().StartCombat(A2_EldritchBlood_VictimTarget.GetActorReference())
ElseIf PlayerREF.GetCombatTarget()
A2_EldritchBlood_Victim.GetActorReference().StartCombat(PlayerREF.GetCombatTarget())
EndIf
EndEvent
Event OnEffectFinish(Actor akTarget, Actor akCaster)
Victim.SetActorValue("attackdamagemult", fInitialAttackDamageMult)
Victim.SetActorValue("destructionpowermod", fInitialDestructionPowerMod)
_00E_A2_EldritchBloodMarkedFXS.Stop(Victim)
Victim.RemovePerk(iPerk)
A2_EldritchBlood_Victim.Clear()
A2_EldritchBlood_VictimTarget.Clear()
_00E_A2_EldritchBloodParticelAttachVFX.Stop(Victim)
@ -85,6 +94,7 @@ Event OnEffectFinish(Actor akTarget, Actor akCaster)
EndWhile
Victim.EvaluatePackage()
EndEvent
Event OnDying(Actor akKiller)
@ -98,33 +108,20 @@ EndEvent
; FUNCTIONS
;=====================================================================================
Function AdjustAndAddFrenzyPerk()
Function AdjustDamageMult(Actor Victim)
float iDamageMultiplicator = _00E_A2_EldritchBloodSP.GetNthEffectMagnitude(TalentLevel + 2)
float iDamageMultiplicator = GetMagnitude()
If TalentLevel == 1
iPerk = _00E_A2_EldritchBloodPerk01
Elseif TalentLevel == 2
iPerk = _00E_A2_EldritchBloodPerk02
Elseif TalentLevel == 3
iPerk == _00E_A2_EldritchBloodPerk03
EndIf
iPerk.SetNthEntryValue(1, 1, iDamageMultiplicator)
iPerk.SetNthEntryValue(2, 1, iDamageMultiplicator)
fInitialAttackDamageMult = Victim.GetActorValue("attackdamagemult")
fInitialDestructionPowerMod = Victim.GetActorValue("destructionpowermod")
Victim.SetActorValue("attackdamagemult", fInitialAttackDamageMult * iDamageMultiplicator)
Victim.SetActorValue("destructionpowermod", fInitialDestructionPowerMod + (100 * iDamageMultiplicator))
EndFunction
Function Explode()
If TalentLevel == 1
iPerk = _00E_A2_EldritchBloodPerk01
Elseif TalentLevel == 2
iPerk = _00E_A2_EldritchBloodPerk02
Elseif TalentLevel == 3
iPerk == _00E_A2_EldritchBloodPerk03
EndIf
Victim.SetCriticalStage(Victim.CritStage_DisintegrateStart)
If bSynergySkyfallExplosion
@ -172,14 +169,14 @@ Function Explode()
_00E_A2_ShatterSoulExpIMOD.Apply()
Victim.AttachAshPile(_00E_EldritchPile)
EndIf
ObjectReference VictimREF = Victim as ObjectReference
(VictimREF as _00E_EPOnDeath).HasBlameSpell = true
Victim.SetAlpha(0.0, true)
Victim.Kill(Victim)
Victim.SetCriticalStage(Victim.CritStage_DisintegrateEnd)
EXPMarker.Delete()
EndIf
ObjectReference VictimREF = Victim as ObjectReference
(VictimREF as _00E_EPOnDeath).HasBlameSpell = true
Victim.SetAlpha(0.0, true)
Victim.Kill(Victim)
Victim.SetCriticalStage(Victim.CritStage_DisintegrateEnd)
EXPMarker.Delete()
EndFunction
@ -187,6 +184,9 @@ EndFunction
; PROPERTIES
;=====================================================================================
float fInitialAttackDamageMult
float fInitialDestructionPowerMod
Faction[] VictimFactions
Int[] VictimFactionRanks
FormList Property VoiceFactions Auto

View File

@ -1,5 +1,10 @@
Scriptname _00E_FS_NQ03_CommentSkeletonScr extends ObjectReference
event OnInit()
; Block loot menus
BlockActivation()
endevent
Event OnActivate(ObjectReference akActionRef)
if Done == false

View File

@ -1,8 +1,16 @@
Scriptname _00E_FS_NQR05_FatherDeathSC extends Actor
Event OnDying(Actor akKiller)
BlockActivation()
endEvent
Event OnDeath(Actor akKiller)
BlockActivation()
endEvent
Event OnActivate(ObjectReference akActionRef)
if akActionRef == Game.GetPlayer() && Self.IsDead()
if (akActionRef == Game.GetForm(0x14)) && IsDead()
_00E_MAGEldritchFireSSVar01M.Play(Game.GetPlayer())
_00E_FS_NQR05_FatherActivationBlock.Show()
@ -13,4 +21,4 @@ EndEvent
Message Property _00E_FS_NQR05_FatherActivationBlock Auto
Sound Property _00E_MAGEldritchFireSSVar01M Auto
Sound Property _00E_MAGEldritchFireSSVar01M Auto

View File

@ -1,5 +1,14 @@
Scriptname _00E_NQ_G_06_ChestActivationEvent extends ObjectReference
event OnInit()
; Block loot menus
BlockActivation()
endevent
Event OnLoad()
BlockActivation()
endEvent
Event OnActivate(ObjectReference akActionRef)
if akActionRef == PlayerREF && !bDone && _00E_NQ_G_SidedMael.GetValue() == 1

View File

@ -6,7 +6,7 @@ Float fDefaultHeadTrackTimerOldValue = 0.0
Float fStayHeadTrackTimerOldValue = 0.0
int function _GetScriptVersion() Global
return 1
return 2
endFunction
Event OnInit()
@ -21,6 +21,14 @@ Event OnPlayerLoadGame()
if ControlRepository == None
ControlRepository = Game.GetForm(0x493C2) as _00E_EnderalControls
endif
; Restore INI values changed by Entropic Blood
if Utility.GetINIFloat("fInAirFallingCharGravityMult:Havok") < 1.0
Utility.SetINIFloat("fInAirFallingCharGravityMult:Havok", 1.35)
endif
if Utility.GetINIFloat("fActivatePickLength:Interface") >= 1799.0
Utility.SetINIFloat("fActivatePickLength:Interface", 150.0)
endif
EndEvent
_00E_SkillControl function GetSkillControl() Global

View File

@ -1,5 +1,13 @@
Scriptname _00E_SetStageOnOpen extends ObjectReference
Event OnInit()
BlockActivation()
EndEvent
Event OnLoad()
BlockActivation()
EndEvent
Event OnActivate(ObjectReference akActionRef)
If (akActionRef == Game.GetPlayer()) && (doOnce == 0)

View File

@ -12,6 +12,8 @@ EndEvent
Event OnEffectFinish(Actor akTarget, Actor akCaster)
_00E_PlayerFunctions.GetVisionControl().UpdateSpeed(akTarget)
; Also restored on game load in _00E_PlayerFunctions
Utility.SetINIFloat("fInAirFallingCharGravityMult:Havok", 1.35)
EndEvent

View File

@ -216,24 +216,25 @@ EndFunction
Function equipeItems()
Actor PlayerRef = Game.GetPlayer()
bool bSKSE = SKSE.GetVersion() as bool
if whatKindRight == 2
PlayerRef.EquipSpell(EquippedItemRight as Spell, 1)
elseif EquippedItemRight && PlayerRef.GetItemCount(EquippedItemRight) > 0
if SKSE.GetVersion()
if bSKSE
PlayerRef.EquipItemEx(EquippedItemRight, 1)
else
PlayerRef.equipitem(EquippedItemRight, false, true)
PlayerRef.EquipItem(EquippedItemRight, false, true)
endif
endif
if whatKindLeft == 2
PlayerRef.EquipSpell(EquippedItemLeft as Spell, 0)
elseif EquippedItemLeft && PlayerRef.GetItemCount(EquippedItemLeft) > 0
if SKSE.GetVersion()
if bSKSE
PlayerRef.EquipItemEx(EquippedItemLeft, 2)
else
PlayerRef.equipitem(EquippedItemLeft, false, true)
PlayerRef.EquipItem(EquippedItemLeft, false, true)
endif
endif
@ -241,10 +242,15 @@ Function equipeItems()
while index > 0
index -= 1
If wornArmor[index] && PlayerRef.GetItemCount(wornArmor[index]) > 0
;removing and readding items fixes the issue that set bonuses wouldn't apply properly after re-transforming
PlayerRef.RemoveItem(wornArmor[index], 1, true, _00E_TransformStorageREF)
_00E_TransformStorageREF.RemoveItem(wornArmor[index], 1, true, PlayerRef)
PlayerRef.EquipItem(wornArmor[index],false,true)
if bSKSE
; EquipItemEx triggers OnEquipped properly
PlayerRef.EquipItemEx(wornArmor[index], 0, false, false)
else
;removing and readding items fixes the issue that set bonuses wouldn't apply properly after re-transforming
PlayerRef.RemoveItem(wornArmor[index], 1, true, _00E_TransformStorageREF)
_00E_TransformStorageREF.RemoveItem(wornArmor[index], 1, true, PlayerRef)
PlayerRef.EquipItem(wornArmor[index], false, true)
endif
EndIf
Endwhile
endFunction
endFunction

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