Commit Graph

  • 97062f5e7f Fixed two skeleton ragdolls in Whisperwood Eddoursul 2021-11-17 17:11:42 +0100
  • 689fcaea8f Merged: - Non-respawning ore - Fixed Varnhar's sleeping package - Lowered Calia'a idle marker in Curarium - Repositioned NQ16Brief Eddoursul 2021-11-16 18:40:11 +0100
  • b3160d9ef1 Non-respawning ore (previous attempt to find them all was botched) Eddoursul 2021-11-16 18:19:44 +0100
  • adc191c5d5 Fixed Varnhvar's sleeping package pointing to an already occupied bed Eddoursul 2021-11-16 14:52:09 +0100
  • 16082976bd Fixed 100% health bar being visible on game load (hudmenu.swf) Eddoursul 2021-11-16 12:53:08 +0100
  • 53d62cff95 Lowered CQC01_CaliaLeanMarker in Curarium for proper Calia'a leaning Eddoursul 2021-11-16 12:16:11 +0100
  • 4f085a8394 AE-compatible hudmenu.swf with fixed health bar visibility Eddoursul 2021-11-15 21:08:39 +0100
  • 854b035c6d Fixed position of NQ16Brief Eddoursul 2021-11-14 19:13:40 +0100
  • 9cf587a5df Set stage 40 in The Elixir before removing ingredients to avoid triggering inventory events Eddoursul 2021-11-08 20:37:48 +0100
  • 9504301274 Merged Misha and Ora sandboxing fix Eddoursul 2021-11-08 19:37:02 +0100
  • fff0cab139 Removed 3 unused extra files Eddoursul 2021-11-08 19:36:33 +0100
  • d039bbcc55 Misha and Ora Nobles Quarter sandboxing fix Eddoursul 2021-10-29 11:15:10 +0200
  • 5cbe9f33d0 Removed unused meshes\pipesmoking, duplicate of meshes\enderal\smoking Eddoursul 2021-10-29 05:14:35 +0200
  • aa602677e6 Merged: - KuroPurple's fixes - Moved skeleton 1A58F - Restored Moth in a Jar - Swashbuckler male invisible arms fix Eddoursul 2021-10-29 04:05:39 +0200
  • 7be05ed5d7 Fixed keywords for Ancient Nation clutter Eddoursul 2021-10-29 02:57:53 +0200
  • 51e9937760 KuroPurple's fixes for statics and leveled lists Eddoursul 2021-10-29 02:55:06 +0200
  • 759a82bb8f KuroPurple's fixed food effects Eddoursul 2021-10-29 02:54:24 +0200
  • 2b9651ee31 KuroPurple's keyword fixes: book recipes, ingredients, misc items Eddoursul 2021-10-29 02:53:51 +0200
  • c6b8a8992a Repositioned dead skeleton 1A58F, stalking player due to being placed underground Eddoursul 2021-10-28 07:22:42 +0200
  • bcb3c1113f Converted root node of 27 TREE models from BSFadeNode to BSLeafAnimNode Eddoursul 2021-10-28 07:06:01 +0200
  • 4e906b98d6 Replaced duplicate Duneville Butterfly in a Jar with unused Moth in a Jar Eddoursul 2021-10-27 17:01:33 +0200
  • 74e584452a Merge remote-tracking branch 'origin/development' into development overdev 2021-10-27 19:34:26 +0200
  • 4ce9e7cbe1 fixed the missing 1st person armor of Heart of the Swashbuckler (male) overdev 2021-10-27 17:59:32 +0200
  • 34de1a4468 fixed gaps between hand and sleeve + clipping for the armors 0006C1D9 + 000209A6 (FarmerClothes02) overdev 2021-10-27 16:09:41 +0200
  • f913f47c80 Merged essential Starling Bird Eddoursul 2021-10-27 15:11:15 +0200
  • f219942775 Made Starling Bird essential Eddoursul 2021-10-27 15:09:54 +0200
  • 8f4378af67 Merged: - Jespar going to The Dancing Nimad - Protected Strietzl Eddoursul 2021-10-27 14:07:56 +0200
  • 045fda308c Made Strietzl protected, he sometimes could be found dead in Riverville Eddoursul 2021-10-27 14:04:54 +0200
  • ba2ab8896b Fixed Jespar going to tavern after meeting Constantine (_00E_MC_JesparDefaultSitInTavern) Eddoursul 2021-10-27 13:56:02 +0200
  • 52cd7dc1a6 Brought back persistence flags suggested by CK, and fixed some other warnings Eddoursul 2021-10-27 12:40:13 +0200
  • f7b1552735 Merged Ark Market markers ownership Eddoursul 2021-10-27 06:59:25 +0200
  • 3fbc1d7f6c Added Don't Havok Settle to all books; Ark Market markers ownership Eddoursul 2021-10-27 03:09:53 +0200
  • 02c2710d5a Merged: - Old Starling Workshop Underwater Fix - Dead miner and adventurer ragdoll fix - Reworked ingredient tracking in The Elixir Eddoursul 2021-10-26 08:33:46 +0200
  • 1a277cb94a The Elixir: added a workaround for OnItemRemoved firing twice then item is eaten Eddoursul 2021-10-26 07:29:56 +0200
  • 906c698b8a Refactored ingredient tracking in The Elixir: removed scripts from ingredients, moved logic to player alias in FS_NQ05, replaced custom globals tracking with ModObjectiveGlobal, automatically toggling objective status Eddoursul 2021-10-26 04:19:18 +0200
  • 526342f179 Fixed positions and ragdoll data of Dead Adventurer (1723B) and Dead Miner (515DB) Eddoursul 2021-10-24 10:56:01 +0200
  • ab50457049 Weather.ReleaseOverride() in OnTriggerLeave may not trigger weather change, added a workaround with SetActive(false) Eddoursul 2021-10-24 04:40:47 +0200
  • 7e83d2687e Added changelog Eddoursul 2021-10-24 02:26:53 +0200
  • 38c8533997 Updated credits.txt Eddoursul 2021-10-22 21:58:01 +0200
  • b6eb14d429 fixed a hole in the Old Starling Workshop underwater in which you could swim through and leave the level bounds. overdev 2021-10-24 09:42:02 +0200
  • b9d53cd53b Release weather override after The Voice from the Water resolution; fixes possible stuck raining Eddoursul 2021-10-22 02:53:26 +0200
  • 350c6460b7 More respawning and persistence tweaks Eddoursul 2021-10-22 02:52:07 +0200
  • ded8d7d487 More respawning and persistence tweaks Eddoursul 2021-10-21 20:31:02 +0200
  • e1691cdd57 Moved worldspace REFRs to their right cells Eddoursul 2021-10-21 18:22:59 +0200
  • 935b163d9b Removed a lot of unnecessary persistence flags Eddoursul 2021-10-21 17:18:08 +0200
  • 31c83dff94 Removed a lot of unnecessary persistence flags Eddoursul 2021-10-21 07:54:48 +0200
  • bc32e5170a Merged: - Non-respawning ore veins. - Non-lootable items in FSNQ03. Eddoursul 2021-10-21 05:11:09 +0200
  • f5d53a747a Merged respawning changes Eddoursul 2021-10-21 04:55:52 +0200
  • 81683b4c9b More respawning tweaks Eddoursul 2021-10-21 04:54:39 +0200
  • 869d231ffa Disabled respawning of thousands of high value items and items in uninhabited locations Eddoursul 2021-10-21 02:22:45 +0200
  • caa72542d0 Enabled respawning for low value items in inhabited locations Eddoursul 2021-10-21 02:17:43 +0200
  • f0acb73e4a Automatically flagged respawning items; to be merged selectively Eddoursul 2021-10-19 23:02:10 +0200
  • d5c8451304 Added Find respawning items.pas Eddoursul 2021-10-19 23:01:16 +0200
  • 5fa3bb6723 some objects still could be looted in FS_NQ03 during the memory. all mosses, fog sponges and glimmer dust can't be looted anymore as intended. overdev 2021-10-19 16:46:53 +0200
  • 88a76c0aae Added the No Respawn flag to all nine missed veins Eddoursul 2021-10-19 02:12:32 +0200
  • 95e41e2800 Merged Golfur's idle markers Eddoursul 2021-10-19 00:29:00 +0200
  • 82a4465b7f Set ownership to Golfur's idle markers for proper sandboxing Eddoursul 2021-10-19 00:25:18 +0200
  • 8db4d89337 Merged improved sandboxing in Ark Market Eddoursul 2021-10-18 22:39:47 +0200
  • 7b58c7241c Improved sandboxing in Ark Market: fixed Selina's package to not stand in one spot, fixed three idle markers sinked into the ground, fixed swapped Misha's markers in Market and Museum, marked work-related idle markers and workbenches as ignored by sandbox Eddoursul 2021-10-18 22:33:52 +0200
  • 8af2b08f85 Added a check for Dialogue Menu to validation in DisableDialogueQuitting to prevent false positives Eddoursul 2021-10-18 13:24:09 +0200
  • d3a31a4d94 Merged: - Alethor's donkey disabled (CTD fix) - Reduced idle chatter Eddoursul 2021-10-17 23:08:41 +0200
  • 4a7788eec3 Significantly reduced repetitive idle chatter of NPCs; may revise these values later Eddoursul 2021-10-17 22:43:41 +0200
  • 9b12a1c043 Disabled Alethor's donkey due to general instability of NPC following other NPC in background; fixes some random CTDs Eddoursul 2021-10-17 22:18:20 +0200
  • 88731aedf4 Merged CQJ02 scene tweaks Eddoursul 2021-10-16 20:07:32 +0200
  • 6a637ec99e Every Day Like the Last, Part II scene: fixed forcegreeting with Jespar's generic line, increased travel distance to give a gift so he doesn't bump into player, condition tweaks. Eddoursul 2021-10-16 20:01:09 +0200
  • f581c7860b Merged: - CQJ02 Jespar non-talking fix - Female 1st person fixed mismatching robe colors Eddoursul 2021-10-16 15:55:14 +0200
  • 577730e660 Fixed inability to talk to Jespar in Every Day Like the Last, Part II, if player arrives to the roof before him Eddoursul 2021-10-16 14:22:08 +0200
  • 36f1ebb10b Merge branch 'rhalata_mask_fix' into development overdev 2021-10-15 20:31:55 +0200
  • ad678c441a fixed clipping hand in first person view for most of the robes, fixed the mismatched colors from the robes in first and third person + renamed editorIDs of the armor addons and texture sets to the correct color overdev 2021-10-15 20:21:54 +0200
  • ac92556d73 fixed the clipping of the male rhalata mask overdev 2021-10-15 20:17:28 +0200
  • af6e4fe481 removed invisible polygons from the rhalata face masks overdev 2021-10-15 20:09:02 +0200
  • fdeffed380 Merged the Tiwon fix Eddoursul 2021-10-15 12:15:01 +0200
  • 7fa775ab63 Found Tiwon dead in Ark before finishing his quest - made him protected to prevent it Eddoursul 2021-10-15 12:12:59 +0200
  • a01a0a46f7 Reordered credits.txt Eddoursul 2021-10-15 09:06:25 +0200
  • 93876fdbd3 fixed clipping hand in first person view for most of the robes overdev 2021-10-14 21:50:27 +0200
  • c425109b98 fixed the mismatched colors from the robes in first and third person + renamed editorIDs of the armor addons and texture sets to the correct color overdev 2021-10-14 21:24:46 +0200
  • 1b41d9d317 fixed the clipping of the first person monk robes overdev 2021-10-14 21:20:26 +0200
  • 02a5d86940 vanilla files overdev 2021-10-14 21:14:46 +0200
  • d0094c9845 Merged NQ15 silence fix Eddoursul 2021-10-14 10:12:13 +0200
  • 2832b5dc55 Fixed possible music disappearing after The Voice from the Water Eddoursul 2021-10-14 10:03:09 +0200
  • 497bf9859e Merged repositioned destruction book Eddoursul 2021-10-14 03:28:42 +0200
  • 17fce43208 Repositioned destruction book in MQ01Start again, added Don't Havok Settle Eddoursul 2021-10-14 03:24:55 +0200
  • fe1bd30be7 Merged the boots fix Eddoursul 2021-10-14 02:11:54 +0200
  • f1002b43fa Heavy Leather Boots are still flying away, added Don't Havok Settle Eddoursul 2021-10-14 02:10:05 +0200
  • f3b614161c Renamed misleading option Save on Pause to Autosave Interval - what it actually does Eddoursul 2021-10-14 01:32:11 +0200
  • 38e7fce6ca Removed fAutosaveEveryXMins from INI; can't be set from a mod Eddoursul 2021-10-14 01:31:16 +0200
  • 5e93095718 Removed stray desktop.ini Eddoursul 2021-10-14 01:30:40 +0200
  • f82256fd3a Merged: - Music intro fix - Arcanist Robe arms fix Eddoursul 2021-10-14 00:23:06 +0200
  • aa63d3d5c5 Updated FS.esm XML Eddoursul 2021-10-14 00:07:43 +0200
  • 46d4a48b6c Fixed intro music leaking between game loads Eddoursul 2021-10-13 23:18:13 +0200
  • 17a99ec936 Re-added SkyUI .pex files (required for editing Enderal scripts) Eddoursul 2021-10-13 21:56:04 +0200
  • 5508c50051 Removed support for upgrading from pre-1.6.4 versions Eddoursul 2021-10-13 20:14:48 +0200
  • f9e6a69b1e fixed the gaps between hands and arms for a couple of female meshes, added a weight 0 mesh to the bloody version of the Arcanist Robe + adjusted the 1st person mesh to appear bloody too overdev 2021-10-13 18:47:42 +0200
  • c43266828c Removed obsolete SetAmountAutosaves() from _00e_playersetupscript Eddoursul 2021-10-13 17:40:38 +0200
  • 8c58a2c0c0 Rebuilt English strings Eddoursul 2021-10-12 21:08:16 +0200
  • 757e2f7144 Removed a few 'deleted' flagged records and ITMs Eddoursul 2021-10-12 20:37:53 +0200
  • 056666a62a English translation of _00E_TempelLiedtextFill and corrected phrase in _00E_NQ_G_06_Contract Eddoursul 2021-10-12 19:20:52 +0200
  • c187a525a2 Merged ESPs: - Mud elemental scaling - Bigger stairs and bridge in Yero's cave - Weight 0 Swashbuckler set - Soul trap fix for bound weapons Eddoursul 2021-10-12 18:16:52 +0200
  • 76ab94e136 [OverDev] Female Heart of the Swashbuckler fixes - reduced the shiny specular effect, 2x larger normal map (1024px->512px), adjusted the color map, the chains were not really visible cause of their darkness Eddoursul 2021-10-12 17:23:43 +0200
  • aa0c4088a8 [OverDev] Heart of the Swashbuckler fixed weight scaling Eddoursul 2021-10-12 17:21:20 +0200