d039bbcc55Misha and Ora Nobles Quarter sandboxing fixEddoursul2021-10-29 11:15:10 +0200
5cbe9f33d0Removed unused meshes\pipesmoking, duplicate of meshes\enderal\smokingEddoursul2021-10-29 05:14:35 +0200
aa602677e6Merged: - KuroPurple's fixes - Moved skeleton 1A58F - Restored Moth in a Jar - Swashbuckler male invisible arms fixEddoursul2021-10-29 04:05:39 +0200
7be05ed5d7Fixed keywords for Ancient Nation clutterEddoursul2021-10-29 02:57:53 +0200
51e9937760KuroPurple's fixes for statics and leveled listsEddoursul2021-10-29 02:55:06 +0200
3fbc1d7f6cAdded Don't Havok Settle to all books; Ark Market markers ownershipEddoursul2021-10-27 03:09:53 +0200
02c2710d5aMerged: - Old Starling Workshop Underwater Fix - Dead miner and adventurer ragdoll fix - Reworked ingredient tracking in The ElixirEddoursul2021-10-26 08:33:46 +0200
1a277cb94aThe Elixir: added a workaround for OnItemRemoved firing twice then item is eatenEddoursul2021-10-26 07:29:56 +0200
906c698b8aRefactored ingredient tracking in The Elixir: removed scripts from ingredients, moved logic to player alias in FS_NQ05, replaced custom globals tracking with ModObjectiveGlobal, automatically toggling objective statusEddoursul2021-10-26 04:19:18 +0200
526342f179Fixed positions and ragdoll data of Dead Adventurer (1723B) and Dead Miner (515DB)Eddoursul2021-10-24 10:56:01 +0200
ab50457049Weather.ReleaseOverride() in OnTriggerLeave may not trigger weather change, added a workaround with SetActive(false)Eddoursul2021-10-24 04:40:47 +0200
b6eb14d429fixed a hole in the Old Starling Workshop underwater in which you could swim through and leave the level bounds.overdev2021-10-24 09:42:02 +0200
b9d53cd53bRelease weather override after The Voice from the Water resolution; fixes possible stuck rainingEddoursul2021-10-22 02:53:26 +0200
350c6460b7More respawning and persistence tweaksEddoursul2021-10-22 02:52:07 +0200
ded8d7d487More respawning and persistence tweaksEddoursul2021-10-21 20:31:02 +0200
e1691cdd57Moved worldspace REFRs to their right cellsEddoursul2021-10-21 18:22:59 +0200
935b163d9bRemoved a lot of unnecessary persistence flagsEddoursul2021-10-21 17:18:08 +0200
31c83dff94Removed a lot of unnecessary persistence flagsEddoursul2021-10-21 07:54:48 +0200
5fa3bb6723some objects still could be looted in FS_NQ03 during the memory. all mosses, fog sponges and glimmer dust can't be looted anymore as intended.overdev2021-10-19 16:46:53 +0200
88a76c0aaeAdded the No Respawn flag to all nine missed veinsEddoursul2021-10-19 02:12:32 +0200
82a4465b7fSet ownership to Golfur's idle markers for proper sandboxingEddoursul2021-10-19 00:25:18 +0200
8db4d89337Merged improved sandboxing in Ark MarketEddoursul2021-10-18 22:39:47 +0200
7b58c7241cImproved sandboxing in Ark Market: fixed Selina's package to not stand in one spot, fixed three idle markers sinked into the ground, fixed swapped Misha's markers in Market and Museum, marked work-related idle markers and workbenches as ignored by sandboxEddoursul2021-10-18 22:33:52 +0200
8af2b08f85Added a check for Dialogue Menu to validation in DisableDialogueQuitting to prevent false positivesEddoursul2021-10-18 13:24:09 +0200
4a7788eec3Significantly reduced repetitive idle chatter of NPCs; may revise these values laterEddoursul2021-10-17 22:43:41 +0200
9b12a1c043Disabled Alethor's donkey due to general instability of NPC following other NPC in background; fixes some random CTDsEddoursul2021-10-17 22:18:20 +0200
6a637ec99eEvery Day Like the Last, Part II scene: fixed forcegreeting with Jespar's generic line, increased travel distance to give a gift so he doesn't bump into player, condition tweaks.Eddoursul2021-10-16 20:01:09 +0200
577730e660Fixed inability to talk to Jespar in Every Day Like the Last, Part II, if player arrives to the roof before himEddoursul2021-10-16 14:22:08 +0200
36f1ebb10bMerge branch 'rhalata_mask_fix' into developmentoverdev2021-10-15 20:31:55 +0200
ad678c441afixed clipping hand in first person view for most of the robes, fixed the mismatched colors from the robes in first and third person + renamed editorIDs of the armor addons and texture sets to the correct coloroverdev2021-10-15 20:21:54 +0200
ac92556d73fixed the clipping of the male rhalata maskoverdev2021-10-15 20:17:28 +0200
af6e4fe481removed invisible polygons from the rhalata face masksoverdev2021-10-15 20:09:02 +0200
93876fdbd3fixed clipping hand in first person view for most of the robesoverdev2021-10-14 21:50:27 +0200
c425109b98fixed the mismatched colors from the robes in first and third person + renamed editorIDs of the armor addons and texture sets to the correct coloroverdev2021-10-14 21:24:46 +0200
1b41d9d317fixed the clipping of the first person monk robesoverdev2021-10-14 21:20:26 +0200
5508c50051Removed support for upgrading from pre-1.6.4 versionsEddoursul2021-10-13 20:14:48 +0200
f9e6a69b1efixed the gaps between hands and arms for a couple of female meshes, added a weight 0 mesh to the bloody version of the Arcanist Robe + adjusted the 1st person mesh to appear bloody toooverdev2021-10-13 18:47:42 +0200
c43266828cRemoved obsolete SetAmountAutosaves() from _00e_playersetupscriptEddoursul2021-10-13 17:40:38 +0200
757e2f7144Removed a few 'deleted' flagged records and ITMsEddoursul2021-10-12 20:37:53 +0200
056666a62aEnglish translation of _00E_TempelLiedtextFill and corrected phrase in _00E_NQ_G_06_ContractEddoursul2021-10-12 19:20:52 +0200
c187a525a2Merged ESPs: - Mud elemental scaling - Bigger stairs and bridge in Yero's cave - Weight 0 Swashbuckler set - Soul trap fix for bound weaponsEddoursul2021-10-12 18:16:52 +0200
76ab94e136[OverDev] Female Heart of the Swashbuckler fixes - reduced the shiny specular effect, 2x larger normal map (1024px->512px), adjusted the color map, the chains were not really visible cause of their darknessEddoursul2021-10-12 17:23:43 +0200
aa0c4088a8[OverDev] Heart of the Swashbuckler fixed weight scalingEddoursul2021-10-12 17:21:20 +0200