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Scriptname _00E_MAG_EldritchDamageConcME extends activemagiceffect
Import Math
;=====================================================================================
; EVENTS
;=====================================================================================
Event OnEffectStart(Actor akTarget, Actor akCaster)
if akCaster == PlayerREF
; Use flat caster damage without SKSE
float fMagnitude = 20
if SKSE.GetVersion()
fMagnitude = GetMagnitude()
endif
akCaster.DamageActorValue("Health", fMagnitude / EldritchDamageDivider.GetValue())
ParalyzeFxShader.Play(PlayerREF)
Utility.Wait(0.5)
ParalyzeFxShader.Stop(PlayerREF)
EndIf
EndEvent
;=====================================================================================
; PROPERTIES
;=====================================================================================
Actor Property PlayerREF Auto
GlobalVariable Property EldritchDamageDivider Auto
EffectShader Property ParalyzeFxShader Auto