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Scriptname _00E_MQ17_Temple_BlockDoorSC extends ObjectReference
Event OnLoad()
if MQ17.GetCurrentStageID() >= 70
Self.BlockActivation(True)
EndIf
EndEvent
Event OnActivate(ObjectReference akActionRef)
if akActionRef == Game.GetPlayer() && MQ17.GetCurrentStageID() > 5
_00E_BlockedMessage.Show()
EndIf
EndEvent
Quest Property MQ17 Auto
Message Property _00E_BlockedMessage Auto