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Scriptname _00E_NQ17Functions extends Quest
;=====================================================================================
; FUNCTIONS
;=====================================================================================
function SetUpHouse()
NQ17Door.lock(0)
NQ17Door.Activate(None)
EndFunction
function UnlockDoor()
NQ17DoorInterior.lock(0)
EndFunction
Function UnlockDoorFailsave()
; Failsave to ensure that Andrasta's ForceGreet in phase 2 of
; scene NQ17_SC1 is not prevented by pathfinding failure.
if AndrastaRef.GetDistance(NQ17_SC1_AndrastaAppearMarker) > 120
AndrastaRef.MoveTo(NQ17_SC1_AndrastaAppearMarker)
endif
EndFunction
function SetUpAndrastaScene()
NQ17_RysRef.Enable()
NQ17_RysRef.SetGhost(True)
NQ17_RysRef.BlockActivation(True)
AndrastaRef.EnableNoWait()
NQ17_SC1.ForceStart()
endfunction
function GivePainting()
MovableCont.RemoveAllItems(Game.GetPlayer(), 0, 1)
PaintingRef.Disable()
EndFunction
Function StartSC1()
NQ17_SC2.ForceStart()
EndFunction
Function StartSC2()
EnablePainting()
NQ17_SC2.ForceStart()
EndFunction
Function StartSC3()
NQ17_SC3.ForceStart()
EndFunction
Function ForceCombat()
NQ17_RysRef.Enable()
NQ17_RysRef.SetGhost(1)
Game.RequestAutoSave()
_00E_AndrastaTapfenblutes.SetEssential(0)
AndrastaRef.SetGhost(0)
AndrastaRef.StartCombat(PlayerREF)
AndrastaRef.SetActorValue("Aggression", 3)
NQ17_DefiedAndrasta.SetValueInt(1)
EndFunction
Function GiveLetter()
PlayerREF.AddItem(Game.GetFormFromFile(0x0101CAC3, "Enderal - Forgotten Stories.esm") as Potion, 1)
PlayerREF.AddItem(JewelryNecklaceGoldDiamond, 1)
PlayerREF.AddItem(_00E_NQ17_CoinBag)
EndFunction
Function RemoveLetter()
PlayerREF.RemoveItem(_00E_NQ17_CoinBag)
EndFunction
Function StartSC04()
AndrastaRef.PlaceAtMe(_00E_NPCOorbayaUnleashHeavenExplosion02)
AndrastaRef.PlaceAtMe(_00E_NPCOorbayaTeleportExplosionRed)
_00E_MQ16_EchoScreamsM.Play(PlayerREF)
NQ17_SC04_SecretDoorREF.SetOpen(True)
Game.ShakeCamera(afStrength = 0.3)
Ryz.ForceRefTo(NQ17_RysRef)
NQ17_SC4.ForceStart()
EndFunction
Function EnableRys()
NQ17_RysRef.GetActorBase().SetEssential(1)
IllusionDarkMassiveImod.Apply()
NQ17_SC02_RysPainting.PlaceAtMe(_00E_NPCOorbayaTeleportExplosionRed)
NQ17_MagicLightREF.Disable()
MAGIllusionCharm.Play(NQ17_SC02_RysPainting)
NQ17_SC04_AnomalyRys.EvaluatePackage()
EndFunction
Function ReviveRys()
NQ17_RysRef.PlaceAtMe(_00E_NPCOorbayaTeleportExplosionRed)
MAGIllusionCharm.Play(NQ17_RysRef)
_00E_HighOnesMaterializeFXS.Play(NQ17_RysRef)
NQ17_SC04_AnomalyRys.Disable()
IllusionDarkMassiveImod.Apply()
NQ17_RysRef.SetGhost(False)
NQ17_RysRef.BlockActivation(False)
NQ17_FreedRyz.SetValueInt(1)
EndFunction
Function EnableRyz()
NQ17Ryz.EnableNoWait()
EndFunction
Function GiveRewardAndrastaDead()
If NQ17_ToldTruthToErika.GetValueInt() == 0
PlayerREF.AddItem(Gold001, 200)
EndIf
_00E_EPHandler.GiveEP(2500)
EndFunction
Function EnablePainting()
PlayerREF.RemoveItem(PaintingItem.GetReference(), 1)
If PlayerREF.GetItemCount(_00E_NQ17Bildnis) >= 1
PlayerREF.RemoveItem(_00E_NQ17Bildnis, 1)
EndIf
If NQ17_SC02_RysPainting == NONE
NQ17_SC02_RysPainting = Game.GetForm(0x00036753) as ObjectReference
EndIf
If NQ17_MagicLightREF == NONE
NQ17_MagicLightREF = Game.GetForm(0x000036754) as ObjectReference
EndIf
NQ17_SC02_RysPainting.Enable()
NQ17_MagicLightREF.Enable()
MAGConjureFire.Play(NQ17_SC02_RysPainting)
EndFunction
Function AndrastaMagicIdle()
AndrastaRef.PlayIdle(IdleMagic_01)
EndFunction
Function DisableLight()
NQ17_MagicLightREF.Disable()
EndFunction
Function DissolveRysPainting()
_00E_MQ07b_DissolvePlatformFXS.Play(NQ17_SC02_RysPainting)
OBJEyeofMagnusVanishM.Play(NQ17_SC02_RysPainting)
EndFunction
Function AndrastaStopIdle()
Debug.SendAnimationEvent(AndrastaRef, "IdleForceDefaultState")
EndFunction
Function RysResetShader()
_00E_HighOnesMaterializeFXS.Stop(NQ17_RysRef)
EndFunction
;=====================================================================================
; PROPERTIES
;=====================================================================================
MiscObject Property _00E_NQ17_CoinBag Auto
MiscObject Property _00E_NQ17Bildnis Auto
MiscObject Property Gold001 Auto
Explosion Property _00E_NPCOorbayaTeleportExplosionRed Auto
Explosion Property _00E_NPCOorbayaUnleashHeavenExplosion02 Auto
EffectShader Property _00E_MQ07b_DissolvePlatformFXS Auto
EffectShader Property _00E_HighOnesMaterializeFXS Auto
ReferenceAlias Property Ryz Auto
ReferenceAlias Property PaintingItem Auto
ImageSpaceModifier Property IllusionDarkMassiveImod Auto
GlobalVariable Property NQ17_DefiedAndrasta Auto
GlobalVariable Property NQ17_FreedRyz Auto
GlobalVariable Property NQ17_ToldTruthToErika Auto
Actor Property PlayerREF Auto
Actor Property NQ17Ryz Auto
Actor Property NQ17_SC04_AnomalyRys Auto
Actor Property AndrastaRef Auto
Actor Property NQ17_RysRef Auto
Armor Property JewelryNecklaceGoldDiamond Auto
Scene Property NQ17_SC1 Auto
Scene Property NQ17_SC2 Auto
Scene Property NQ17_SC3 Auto
Scene Property NQ17_SC4 Auto
Sound Property MAGConjureFire Auto
Sound Property OBJEyeofMagnusVanishM Auto
Sound Property _00E_MQ16_EchoScreamsM Auto
Sound Property MAGIllusionCharm Auto
Idle Property IdleMagic_01 auto
ObjectReference Property NQ17Door Auto
ObjectReference Property MovableCont Auto
ObjectReference Property PaintingRef Auto
ObjectReference Property NQ17DoorInterior Auto
ObjectReference Property NQ17_SC02_RysPainting Auto
ObjectReference Property NQ17_MagicLightREF Auto
ObjectReference Property NQ17_SC04_SecretDoorREF Auto
ObjectReference Property NQ17_SC1_AndrastaAppearMarker Auto
ActorBase Property _00E_AndrastaTapfenblutes Auto