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Scriptname _00E_NQ_G_06_ChestActivationEvent extends ObjectReference
Event OnActivate(ObjectReference akActionRef)
if akActionRef == PlayerREF && !bDone && _00E_NQ_G_SidedMael.GetValue() == 1
bDone = true
NQ_G_06.SpawnKileans()
EndIf
EndEvent
bool bDone
Actor Property PlayerREF Auto
_00E_NQ_G_06_Functions Property NQ_G_06 Auto
GlobalVariable Property _00E_NQ_G_SidedMael Auto