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Scriptname _00E_PlayerHousing_CellNameSC extends ReferenceAlias
{controls the names of the player houses, and the name of the rhalata temple}
;=====================================================================================
; EVENTS
;=====================================================================================
Event OnPlayerLoadGame()
; Not calling TextInputEnabled() in case renames were made with keyboard earlier
if ! SKSE.GetVersion()
return
endif
If sHouseNobleQuarterName != ""
CapitalCityPlayerHouseUpper.SetName(sHouseNobleQuarterName)
Else
if CapitalCityPlayerHouseUpper.GetActorOwner() == (GetReference() as Actor).GetActorBase()
CapitalCityPlayerHouseUpper.SetName(_00E_sPlayerHouseNobleQuarterName.GetName())
EndIf
EndIf
If sHouseMarketQuarterName != ""
CapitalCityPlayerhouse.SetName(sHouseMarketQuarterName)
Else
If CapitalCityPlayerhouse.GetActorOwner() == (GetReference() as Actor).GetActorBase()
CapitalCityPlayerhouse.SetName(_00E_sPlayerHouseMarketQuarterName.GetName())
EndIf
EndIf
If FS_NQR03.GetCurrentStageID() >= 35
FS_NQR03_RhalataTemple.SetName(_00E_sRhalataTempleName.GetName())
EndIf
EndEvent
;=====================================================================================
; PROPERTIES
;=====================================================================================
string Property sHouseMarketQuarterName Auto
string Property sHouseNobleQuarterName Auto
Message Property _00E_sPlayerHouseMarketQuarterName Auto
Message Property _00E_sPlayerHouseNobleQuarterName Auto
Message Property _00E_sRhalataTempleName Auto
Cell Property CapitalCityPlayerHouseUpper Auto
Cell Property CapitalCityPlayerhouse Auto
Cell Property FS_NQR03_RhalataTemple Auto
Quest Property FS_NQR03 Auto