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Scriptname BoundBowEffectScript extends ActiveMagicEffect
; Modder's Note - this feature was removed for functionality reasons. However; I'm leaving the script in for anybody who may want to play with bound arrows. -JB
Ammo Property boundArrow Auto
MagicEffect Property BoundBowFFSelf Auto
EVENT OnEffectStart(Actor Target, Actor Caster)
; debug.trace("Bound Bow - Effect Starting - add and equip bound arrows")
caster.additem(boundArrow,100,TRUE)
caster.equipItem(boundArrow, TRUE, TRUE)
endEVENT
EVENT onLoad()
; debug.trace("Bound Bow caught Cell Attach")
if !(getCasterActor().hasMagicEffect(BoundBowFFSelf))
; debug.trace("Bound Bow - Cell Attached, script active, but effect not found on "+getCasterActor())
dispel()
endif
endEVENT
EVENT OnEffectFinish(Actor Target, Actor Caster)
; debug.trace("Bound Bow - Effect Finishing, remove any bound arrows")
caster.removeitem(boundArrow,caster.getItemCount(boundArrow),TRUE)
endEVENT