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Scriptname defaultAliasChangeOutfit extends ReferenceAlias
{changes an actor's outfit on a ChangeLocation event}
Location Property ChangeOutfitLocation Auto
{change outfit when actor enters or exits this location (depending on bChangeOnExit flag)}
int Property prereqStageOPT Auto
{optional prerequisite stage}
Outfit Property NewOutfit Auto
{outfit to change into}
bool Property bChangeOnExit = true Auto
{if true, change outfit when actor EXITS the ChangeOutfitLocation; otherwise, change outfit when he ENTERS the ChangeOutfitLocation
defaults to TRUE}
auto STATE waiting
Event OnLocationChange(Location akOldLoc, Location akNewLoc)
if (bChangeOnExit && akOldLoc == ChangeOutfitLocation) || (!bChangeOnExit && akNewLoc == ChangeOutfitLocation)
if prereqStageOPT == 0 || GetOwningQuest().IsStageDone(prereqStageOPT)
gotoState("done")
GetActorReference().SetOutfit(NewOutfit)
endif
endif
endEvent
endState
STATE done
; do nothing
endState