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scriptname defaultAOEpushOnActivateDoOnce extends objectReference
explosion property fakeForceBallNudge auto
{select the appropriate strength explosion for your reference}
bool property enablePush auto
{check only if you want to do the nudge when activated}
EVENT onLoad()
if enablePush == TRUE
blockActivation()
endif
endEVENT
auto STATE active
EVENT onActivate(objectREference actronaut)
if enablePush == TRUE
setOpen()
placeatme(fakeForceBallNudge)
blockActivation(FALSE)
endif
gotoState("inactive")
endEVENT
endSTATE
STATE inactive
endSTATE