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ScriptName defaultSealedDoor extends ObjectReference
{Script for 'sealing' a door with a visual effect until the seal is removed by script.}
EffectShader property DoorVFX Auto
Event OnLoad()
Self.BlockActivation(True)
; Debug.Trace("Sealed!")
Utility.Wait(0.5)
DoorVFX.Play(Self)
EndEvent
Function RemoveSeal()
Self.BlockActivation(False)
DoorVFX.Stop(Self)
EndFunction