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scriptName defaultSetStageOnDeathRefAlias extends referenceAlias
{Set stage on specificed quest when this actor dies. Pre-Requistite stage optional}
quest property myQST auto
{quest to set stage upon}
int property preReqStage = -1 auto
{(Optional)Stage that must be set for this script to run. Default: NONE}
int property StageToSet auto
{Set this stage when the actor dies}
auto STATE waiting
EVENT onDeath(actor killer)
;USKP 2.0.5 - Added check to make sure quest is running if preReq is not -1. Best we can do here to reduce errors without breaking full functionality.
if( preReqStage == -1 || ( (myQST.IsStageDone(preReqStage) == True) && myQST.IsRunning() ) )
myQST.SetCurrentStageID(stageToSet)
gotoState("inactive")
elseif preReqStage != -1 && myQST.IsStageDone(preReqStage) == FALSE
; debug.trace(self + " was killed before stage " + preReqStage + " of " + myQST + " was set")
else
; debug.trace(self + " got defaultSetSTageonDeath script into a bad state!")
endif
endEVENT
endSTATE
STATE inactive
endSTATE