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scriptname defaultSetStageOnOpenSCRIPT extends objectReference
{ this is a generic script for one-shot quest stage updates
put on a door, sets stage when door is opened by player}
import game
import debug
quest property myQuest auto
{ quest to call SetStage on}
int property stage auto
{ stage to set}
int property prereqStageOPT = -1 auto
{ OPTIONAL: stage that must be set for this trigger to fire }
auto STATE waitingForPlayer
EVENT onActivate(objectReference triggerRef)
if triggerRef == getPlayer() as actor
if (self.GetOpenState() == 1 || self.GetOpenState() == 2) ; Open or opening
if prereqStageOPT == -1 || MyQuest.IsStageDone(prereqStageOPT) == 1
myQuest.SetCurrentStageID(stage)
gotoState("hasBeenTriggered")
endIf
endif
endif
endEVENT
endSTATE
STATE hasBeenTriggered
; this is an empty state.
endSTATE