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Scriptname FxDraugrMagicScript extends ActiveMagicEffect
{Add magic draugr fx}
import utility
import form
;===============================================
ObjectReference selfRef
ActorBase myActorBase
int draugrSex
VisualEffect Property DraugrMaleEyeGlowFX Auto
VisualEffect Property DraugrFemaleEyeGlowFX Auto
VisualEffect Property FXMagicDraugrDarkeningEffect Auto
; VisualEffect Property FXDraugrMagicSwordStreakEffect Auto
; VisualEffect Property FXDraugrMagicAxeStreakEffect Auto
; VisualEffect Property FXDraugrMagicBowStreakEffect Auto
weapon property Sword1H auto
weapon property Axe2H auto
weapon property Bow auto
EVENT OnEffectStart(Actor Target, Actor Caster)
selfRef = caster
;Added by USKP to prevent this effect from appearing on the player.
If selfRef == Game.GetPlayer()
Dispel()
return
EndIf
myActorBase = caster.GetLeveledActorBase()
;add darkened area fx to all magic draugr
FXMagicDraugrDarkeningEffect.Play(selfRef, -1)
;If sex is male (only one currently working) play glow eye art
if myActorBase.GetSex() == 0
;Play glow art
DraugrMaleEyeGlowFX.Play(selfRef, -1)
endif
;if sex is female (currently not returned) play debug text to say this is now working
if myActorBase.GetSex() == 1
DraugrFemaleEyeGlowFX.Play(selfRef, -1)
endif
; apply appropriate streak FX if I have a weapon
; if selfRef.getItemCount(Sword1H) >= 1
; caster.equipItem(Sword1H, TRUE, TRUE)
;FXDraugrMagicSwordStreakEffect.Play(selfRef, -1)
; elseif selfRef.getItemCount(Axe2H) >= 1
; caster.equipItem(Axe2H, TRUE, TRUE)
;FXDraugrMagicAxeStreakEffect.Play(selfRef, -1)
; elseif selfRef.getItemCount(Bow) >= 1
; caster.equipItem(Bow, TRUE, TRUE)
; FXDraugrMagicBowStreakEffect.Play(selfRef, -1)
; endif
ENDEVENT
Event OnEffectFinish(Actor akTarget, Actor akCaster)
FXMagicDraugrDarkeningEffect.Stop(selfRef)
if myActorBase.GetSex() == 0
;Play glow art
DraugrMaleEyeGlowFX.Stop(selfRef)
endif
if myActorBase.GetSex() == 1
DraugrFemaleEyeGlowFX.Stop(selfRef)
endif
; if selfRef.getItemCount(Sword1H) >= 1
; caster.equipItem(Sword1H, TRUE, TRUE)
; FXDraugrMagicSwordStreakEffect.Stop(selfRef)
; elseif selfRef.getItemCount(Axe2H) >= 1
; caster.equipItem(Axe2H, TRUE, TRUE)
; FXDraugrMagicAxeStreakEffect.Stop(selfRef)
; elseif selfRef.getItemCount(Bow) >= 1
; caster.equipItem(Bow, TRUE, TRUE)
; FXDraugrMagicBowStreakEffect.Stop(selfRef)
; endif
endEvent
EVENT onDying(actor myKiller)
;DraugrMaleEyeGlowFX.Stop(selfRef)
;DraugrFemaleEyeGlowFX.Stop(selfRef)
FXMagicDraugrDarkeningEffect.Stop(selfRef)
; FXDraugrMagicSwordStreakEffect.Stop(selfRef)
ENDEVENT