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Scriptname fxDustDropRandomSCRIPT extends ObjectReference
{Randomly fires the dust drop fx}
import debug ; import debug.psc for acces to trace()
import game ; game.psc for access to getPlayer()
import utility ; utility.psc for access to wait()
import sound ; sound.psc for access to play()
;===============================================
sound property mySFX auto ; specify SFX to play
Explosion property FallingDustExplosion01 auto
int chooser ; random FX choice integer
float rndWaitTimer ; we'll randomize how long we wait between FX
bool on
;===============================================
;This script has been rewritten for the USKP
event OnCellAttach()
UnregisterForUpdate()
on = true
rndWaitTimer = RandomFloat(10.0, 30.0)
RegisterForSingleUpdate(rndWaitTimer)
endEvent
Event OnUpdate()
if( !Is3DLoaded() )
on = False
EndIf
if (on == true)
chooser = RandomInt(1,3)
if chooser == 1
self.PlayAnimation("PlayAnim01")
mySFX.play(self)
wait(0.5)
placeAtMe(FallingDustExplosion01)
wait(3)
self.PlayAnimation("PlayAnim02")
elseif chooser == 2
self.PlayAnimation("PlayAnim02")
mySFX.play(self)
elseif chooser == 3
self.PlayAnimation("PlayAnim03")
mySFX.play(self)
endif
rndWaitTimer = RandomFloat(10.0, 30.0)
RegisterForSingleUpdate(rndWaitTimer)
endif
endEvent
event OnCellDetach()
on = false
endEvent