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Scriptname FXShadowmereEmergeScript extends ObjectReference
{Shadowmere: rise from your grave!}
Import Weather
Import Utility
Actor property myShadowmereRef auto
{shadowmere ref to fade in}
Weather property WeatherForm auto
{Creepy weather to play during the sequence}
ObjectReference Property ShadowmerePoolMistWhite Auto
{Whit mist usually around the pool}
ObjectReference Property ShadowmerePoolMistBlack Auto
{black mist around the pool durig the fade in sequence}
ObjectReference Property ShadowmereLightRef Auto
{Bright blue light turned on during the sequence}
Armor Property HorseSaddleShadowmere Auto
int cleanupTime
Event OnLoad() ;Once the FXShadowmereEmerge activator is emnabled this load block should run and set the stage for shadomeres arrival
;Set scary weather on
WeatherForm.SetActive(true)
;Turn on blue light ref
ShadowmereLightRef.enable()
;Hide white mist and show black mist around pool during sequence
ShadowmerePoolMistBlack.enable()
ShadowmerePoolMistWhite.disable()
EndEvent
Event OnActivate(ObjectReference akActionRef); When the player is in the sweet spot trigger the fade it sequence by activating FXShadowmereEmer
;Enable shadowmere but make him invisible by running his skinGone animation
myShadowmereRef.enable()
while (myShadowmereRef.Is3DLoaded()) == false
wait(0.05)
endWhile
myShadowmereRef.unequipItem(HorseSaddleShadowmere)
myShadowmereRef.PlaySubGraphAnimation( "SkinGone" )
;Play the bubble and smoke fx on the pool
PlayAnimation("PlayAnim01")
wait(3.0)
;fade in shadowfax
myShadowmereRef.moveTo(self)
myShadowmereRef.PlaySubGraphAnimation( "SkinFadeIn" )
wait(5.0)
myShadowmereRef.equipItem(HorseSaddleShadowmere)
wait(10.0)
;Turn off creepy weather
ReleaseOverride()
cleanupTime = 1
endEvent
Event OnUnLoad()
;If cleanup time run the following
if cleanupTime == 1
;Switch back to regular mist
ShadowmerePoolMistBlack.disable(true)
ShadowmerePoolMistWhite.enable(true)
;disable the light when the player in not around since it will pop
ShadowmereLightRef.disable(true)
;disable myself since i am a bunch of invisible art.
self.disable()
self.delete()
endIf
endEvent