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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 52
Scriptname QF__00E_MQ00_00003158 Extends Quest Hidden
;BEGIN ALIAS PROPERTY Sebald
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Sebald Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY PlayerStartMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_PlayerStartMarker Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY VeiledWomanFXBox
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_VeiledWomanFXBox Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Sirius
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Sirius Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Rocio
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Rocio Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SiriusLookMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SiriusLookMarker Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Rope
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Rope Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Riq
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Riq Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Player
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Player Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY VeiledWoman
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_VeiledWoman Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY FreightRoomDoor
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_FreightRoomDoor Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Sailor
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Sailor Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY RocioLookMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_RocioLookMarker Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_26
Function Fragment_26()
;BEGIN CODE
;Utility.Wait(4)
;Debug.SendAnimationEvent(Alias_Sirius.GetActorReference(), "IdleFurnitureExitSlow")
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_17
Function Fragment_17()
;BEGIN AUTOCAST TYPE _00e_mqp02_functions
Quest __temp = self as Quest
_00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.LevitateAndCrashPlayer()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_44
Function Fragment_44()
;BEGIN AUTOCAST TYPE _00e_mqp02_functions
Quest __temp = self as Quest
_00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.WakeUp()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_25
Function Fragment_25()
;BEGIN AUTOCAST TYPE _00e_mqp02_functions
Quest __temp = self as Quest
_00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.RocioKillSirius()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_13
Function Fragment_13()
;BEGIN AUTOCAST TYPE _00e_mqp02_functions
Quest __temp = self as Quest
_00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions
;END AUTOCAST
;BEGIN CODE
;kmyQuest.StartCombatTutorial()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_8
Function Fragment_8()
;BEGIN AUTOCAST TYPE _00e_mqp02_functions
Quest __temp = self as Quest
_00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSc03()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN AUTOCAST TYPE _00e_mqp02_functions
Quest __temp = self as Quest
_00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC2()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN AUTOCAST TYPE _00e_mqp02_functions
Quest __temp = self as Quest
_00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartCharacterGeneration()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_7
Function Fragment_7()
;BEGIN AUTOCAST TYPE _00e_mqp02_functions
Quest __temp = self as Quest
_00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.ShowLanternMessage()
Alias_Sirius.GetActorReference().EvaluatePackage()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_37
Function Fragment_37()
;BEGIN CODE
Alias_Sirius.GetActorReference().SetLookAt(Alias_VeiledWoman.GetActorReference())
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_14
Function Fragment_14()
;BEGIN AUTOCAST TYPE _00e_mqp02_functions
Quest __temp = self as Quest
_00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(5)
kmyQuest.StartSC04()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_47
Function Fragment_47()
;BEGIN CODE
Alias_Sirius.GetActorReference().EvaluatePackage()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_49
Function Fragment_49()
;BEGIN AUTOCAST TYPE _00e_mqp02_functions
Quest __temp = self as Quest
_00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.RemoveChargenMusic()
Alias_Sirius.GetActorReference().EvaluatePackage()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_35
Function Fragment_35()
;BEGIN AUTOCAST TYPE _00e_mqp02_functions
Quest __temp = self as Quest
_00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.RocioKillPlayer()
;Game.SetHudCartMode(true)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_20
Function Fragment_20()
;BEGIN AUTOCAST TYPE _00e_mqp02_functions
Quest __temp = self as Quest
_00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC05()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_46
Function Fragment_46()
;BEGIN AUTOCAST TYPE _00e_mqp02_functions
Quest __temp = self as Quest
_00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.MovePlayer()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment