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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 9
Scriptname QF_CQJ05_00137085 Extends Quest Hidden
;BEGIN ALIAS PROPERTY Player
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Player Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Jespar
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Jespar Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN AUTOCAST TYPE _00E_CQJ05_Functions
Quest __temp = self as Quest
_00E_CQJ05_Functions kmyQuest = __temp as _00E_CQJ05_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.Reequip()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_8
Function Fragment_8()
;BEGIN CODE
_00E_PlayerFunctions.GetSympathyControl().ShowFailedMessage()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN AUTOCAST TYPE _00E_CQJ05_Functions
Quest __temp = self as Quest
_00E_CQJ05_Functions kmyQuest = __temp as _00E_CQJ05_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.CompleteAndGiveEP()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
SetObjectiveDisplayed(5)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN AUTOCAST TYPE _00E_CQJ05_Functions
Quest __temp = self as Quest
_00E_CQJ05_Functions kmyQuest = __temp as _00E_CQJ05_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.PlayKissAnimation()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN AUTOCAST TYPE _00E_CQJ05_Functions
Quest __temp = self as Quest
_00E_CQJ05_Functions kmyQuest = __temp as _00E_CQJ05_Functions
;END AUTOCAST
;BEGIN CODE
Game.EnablePlayerControls()
Game.SetPlayerAIDriven(False)
kmyQuest.RemoveSilence()
kmyQuest.CompleteAndGiveEP()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN AUTOCAST TYPE _00E_CQJ05_Functions
Quest __temp = self as Quest
_00E_CQJ05_Functions kmyQuest = __temp as _00E_CQJ05_Functions
;END AUTOCAST
;BEGIN CODE
Game.SetPlayerAiDriven(True)
_00E_Func_AIWalk.PlayerAIWalk(False)
kmyQuest.StartSC01()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment