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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 8
Scriptname QF_FS_EnvironmentScene03_0102E673 Extends Quest Hidden
;BEGIN ALIAS PROPERTY FS_EnvironmentScene_Bandit_02
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_FS_EnvironmentScene_Bandit_02 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY FS_EnvironmentScene_Bandit_01
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_FS_EnvironmentScene_Bandit_01 Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN CODE
Game.DisablePlayerControls()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN AUTOCAST TYPE _00E_FS_EnvironmentScene03_SC
Quest __temp = self as Quest
_00E_FS_EnvironmentScene03_SC kmyQuest = __temp as _00E_FS_EnvironmentScene03_SC
;END AUTOCAST
;BEGIN CODE
kmyQuest.StopSC01()
Game.EnablePlayerControls()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_7
Function Fragment_7()
;BEGIN AUTOCAST TYPE _00E_FS_EnvironmentScene03_SC
Quest __temp = self as Quest
_00E_FS_EnvironmentScene03_SC kmyQuest = __temp as _00E_FS_EnvironmentScene03_SC
;END AUTOCAST
;BEGIN CODE
kmyQuest.StopSC01()
kmyQuest.RegisterForMurder()
Game.EnablePlayerControls()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN CODE
Game.DisablePlayerControls()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN CODE
Game.DisablePlayerControls()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN AUTOCAST TYPE _00E_FS_EnvironmentScene03_SC
Quest __temp = self as Quest
_00E_FS_EnvironmentScene03_SC kmyQuest = __temp as _00E_FS_EnvironmentScene03_SC
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartCombatPlayer()
Game.EnablePlayerControls()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN AUTOCAST TYPE _00E_FS_EnvironmentScene03_SC
Quest __temp = self as Quest
_00E_FS_EnvironmentScene03_SC kmyQuest = __temp as _00E_FS_EnvironmentScene03_SC
;END AUTOCAST
;BEGIN CODE
Game.DisablePlayerControls()
kmyQuest.StartSC01()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment