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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 130
Scriptname QF_FS_NQ02_000438AC Extends Quest Hidden
;BEGIN ALIAS PROPERTY SC01_Wirt
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC01_Wirt Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Tara
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Tara Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC12_Woman
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC12_Woman Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY LeorElron
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_LeorElron Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Passagierbuch_Entry
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Passagierbuch_Entry Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Lagerfeuer
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Lagerfeuer Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC15_Woman
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC15_Woman Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC17_Arp1
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC17_Arp1 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC18_VeiledWoman3
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC18_VeiledWoman3 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Player
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Player Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC16_Bandit2
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC16_Bandit2 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC15_EyeMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC15_EyeMarker Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC14_Woman
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC14_Woman Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Statuette
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Statuette Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Dunkan
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Dunkan Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY DalMercer
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_DalMercer Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC03_Door
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC03_Door Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC17_Marker2
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC17_Marker2 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC18_VeiledWoman2
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC18_VeiledWoman2 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC01_Soeldner
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC01_Soeldner Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC16_Bandit3
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC16_Bandit3 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC18_VeiledWoman1
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC18_VeiledWoman1 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY DalMercerLever
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_DalMercerLever Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY EsmeNotiz1
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_EsmeNotiz1 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Esme
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Esme Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Passagierbuch
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Passagierbuch Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC16_Bandit1
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC16_Bandit1 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC14_Man
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC14_Man Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Museumswaerter
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Museumswaerter Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC17_Arp2
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC17_Arp2 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC17_Marker1
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC17_Marker1 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY EsmeNotiz2
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_EsmeNotiz2 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC18_EyeMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC18_EyeMarker Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC11_Door
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC11_Door Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC15_Man
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC15_Man Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC20_Messenger
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC20_Messenger Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.PrepareCardGame()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_49
Function Fragment_49()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(130)
setobjectivedisplayed(140)
kmyQuest.StartTravelWithEsme()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_86
Function Fragment_86()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2
Quest __temp = self as Quest
_00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2
;END AUTOCAST
;BEGIN CODE
kmyQuest.BanditDrawWeapon()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_39
Function Fragment_39()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SC09Failsafe()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_80
Function Fragment_80()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.PrepareFahlsternVision3()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_30
Function Fragment_30()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC06mitDunkan()
setobjectivedisplayed(100)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_114
Function Fragment_114()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2
Quest __temp = self as Quest
_00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC20()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_82
Function Fragment_82()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StopFahlsternVision3()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_33
Function Fragment_33()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.OpenKeller()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_41
Function Fragment_41()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.EnableStatuette()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_45
Function Fragment_45()
;BEGIN CODE
SetObjectiveCompleted(80)
SetObjectiveDisplayed(90)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_125
Function Fragment_125()
;BEGIN CODE
SetObjectiveDisplayed(5)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_27
Function Fragment_27()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SC03Failsafe()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_101
Function Fragment_101()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2
Quest __temp = self as Quest
_00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC18()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_11
Function Fragment_11()
;BEGIN CODE
SetObjectiveDisplayed(35)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_93
Function Fragment_93()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2
Quest __temp = self as Quest
_00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2
;END AUTOCAST
;BEGIN CODE
kmyQuest.OpenIshmartepDoor()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_104
Function Fragment_104()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2
Quest __temp = self as Quest
_00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2
;END AUTOCAST
;BEGIN CODE
kmyQuest.EnableVeiledWoman3()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_87
Function Fragment_87()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2
Quest __temp = self as Quest
_00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2
;END AUTOCAST
;BEGIN CODE
kmyQuest.BanditFight()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_28
Function Fragment_28()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StopDoorVision()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_53
Function Fragment_53()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StopTravelWithEsme()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_119
Function Fragment_119()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.Timer()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_21
Function Fragment_21()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveDisplayed(50)
kmyQuest.EnableEsmeNotiz2()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_22
Function Fragment_22()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(50)
SetObjectiveDisplayed(60)
kmyQuest.MoveEsmeToBadehaus()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_24
Function Fragment_24()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.ErsteBelohnung()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_14
Function Fragment_14()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(40)
kmyQuest.GiveEsmePassagierbuch()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_31
Function Fragment_31()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC06ohneDunkan()
setobjectivedisplayed(100)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_122
Function Fragment_122()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SC15FadeOutIn()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_115
Function Fragment_115()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2
Quest __temp = self as Quest
_00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2
;END AUTOCAST
;BEGIN CODE
kmyQuest.GivePlayerEpilogNote()
SetObjectiveCompleted(230)
setobjectivedisplayed(240)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_102
Function Fragment_102()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2
Quest __temp = self as Quest
_00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2
;END AUTOCAST
;BEGIN CODE
kmyQuest.EnableVeiledWoman1()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_37
Function Fragment_37()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StopSchreinVision()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_35
Function Fragment_35()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSchreinVision()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_117
Function Fragment_117()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2
Quest __temp = self as Quest
_00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2
;END AUTOCAST
;BEGIN CODE
kmyQuest.MoveToEpilogPosition()
SetObjectiveCompleted(250)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_124
Function Fragment_124()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2
Quest __temp = self as Quest
_00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2
;END AUTOCAST
;BEGIN CODE
;Sympathie ist zu niedrig f<EFBFBD>r Epilog
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_100
Function Fragment_100()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2
Quest __temp = self as Quest
_00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(200)
setobjectivedisplayed(210)
kmyQuest.PrepareSC18()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_46
Function Fragment_46()
;BEGIN CODE
SetObjectiveCompleted(90)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_71
Function Fragment_71()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.PrepareFahlsternVision2()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_120
Function Fragment_120()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2
Quest __temp = self as Quest
_00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2
;END AUTOCAST
;BEGIN CODE
kmyQuest.MoveEsmeToDuenenhaim()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC01()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_118
Function Fragment_118()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2
Quest __temp = self as Quest
_00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2
;END AUTOCAST
;BEGIN CODE
kmyQuest.EndEpilog()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_108
Function Fragment_108()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2
Quest __temp = self as Quest
_00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2
;END AUTOCAST
;BEGIN CODE
kmyQuest.SC19FadeOut()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_77
Function Fragment_77()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.EnableSC15()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.EnableGamblingTable()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_73
Function Fragment_73()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StopFahlsternVision2()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_105
Function Fragment_105()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2
Quest __temp = self as Quest
_00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2
;END AUTOCAST
;BEGIN CODE
kmyQuest.DisableVeiledWoman2and3()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_103
Function Fragment_103()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2
Quest __temp = self as Quest
_00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2
;END AUTOCAST
;BEGIN CODE
kmyQuest.EnableVeiledWoman2()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_12
Function Fragment_12()
;BEGIN CODE
SetObjectiveCompleted(30)
SetObjectiveDisplayed(40)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_42
Function Fragment_42()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.EnableStatuette()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_20
Function Fragment_20()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveDisplayed(50)
kmyQuest.EnableEsmeNotiz1()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_72
Function Fragment_72()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartFahlsternVision2()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_43
Function Fragment_43()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(100)
setobjectivedisplayed(120)
kmyQuest.RemoveStatuette()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_85
Function Fragment_85()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2
Quest __temp = self as Quest
_00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC16()
SetObjectiveCompleted(190)
setobjectivedisplayed(195)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_40
Function Fragment_40()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.DunkanFight()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_32
Function Fragment_32()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC07()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_64
Function Fragment_64()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StopFahlsternVision1()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_81
Function Fragment_81()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartFahlsternVision3()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_63
Function Fragment_63()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartFahlsternVision1()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_52
Function Fragment_52()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(150)
setobjectivedisplayed(160)
kmyQuest.StartSC11()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_84
Function Fragment_84()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.DisableFahlsternWall()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_36
Function Fragment_36()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.EnableSchreinActivator()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_88
Function Fragment_88()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2
Quest __temp = self as Quest
_00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2
;END AUTOCAST
;BEGIN CODE
kmyQuest.DisableBandits()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_51
Function Fragment_51()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SteintafelFound()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_47
Function Fragment_47()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(120)
setobjectivedisplayed(130)
kmyQuest.StartTravelWithEsme()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_61
Function Fragment_61()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(170)
setobjectivedisplayed(180)
kmyQuest.OpenFahlsternDoor()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_13
Function Fragment_13()
;BEGIN CODE
SetObjectiveCompleted(35)
SetObjectiveDisplayed(40)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_65
Function Fragment_65()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartTravelWithEsme()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_44
Function Fragment_44()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC10()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_123
Function Fragment_123()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2
Quest __temp = self as Quest
_00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(180)
setobjectivedisplayed(190)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_70
Function Fragment_70()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartTravelWithEsme()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_54
Function Fragment_54()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(160)
setobjectivedisplayed(170)
kmyQuest.EnableSC11Travelbox()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_78
Function Fragment_78()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SpawnElementar5()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_58
Function Fragment_58()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SpawnElementar2()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_69
Function Fragment_69()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartTravelWithEsme()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_79
Function Fragment_79()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartTravelWithEsme()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_68
Function Fragment_68()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SpawnElementar4()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_116
Function Fragment_116()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2
Quest __temp = self as Quest
_00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC21()
SetObjectiveCompleted(240)
setobjectivedisplayed(250)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_26
Function Fragment_26()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartDoorVision()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_38
Function Fragment_38()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.EnableGeheimraum()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_91
Function Fragment_91()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2
Quest __temp = self as Quest
_00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2
;END AUTOCAST
;BEGIN CODE
kmyQuest.BanditFightWithoutBandit1()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_59
Function Fragment_59()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.DisableFahlsternBarrier()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_8
Function Fragment_8()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.InventarCheckForBook()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_25
Function Fragment_25()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.PrepareDoorVision()
SetObjectiveCompleted(70)
SetObjectiveDisplayed(80)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_66
Function Fragment_66()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SpawnElementar3()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveDisplayed(10)
kmyQuest.StartSC02()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_113
Function Fragment_113()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
;Sympathie ist hoch genug f<EFBFBD>r Epilog
kmyQuest.Timer()
setobjectivedisplayed(230)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_23
Function Fragment_23()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(60)
SetObjectiveDisplayed(70)
kmyQuest.StartTravelWithEsme()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_9
Function Fragment_9()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.GivePlayerGewuerzwein()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_7
Function Fragment_7()
;BEGIN CODE
SetObjectiveCompleted(10)
SetObjectiveDisplayed(20)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_89
Function Fragment_89()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2
Quest __temp = self as Quest
_00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(195)
setobjectivedisplayed(200)
kmyQuest.EnableTravelToIshmartep()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_34
Function Fragment_34()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SpawnElementar()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_111
Function Fragment_111()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2
Quest __temp = self as Quest
_00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(220)
kmyQuest.SC19DisableEsme()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_126
Function Fragment_126()
;BEGIN CODE
SetObjectiveCompleted(5)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN CODE
SetObjectivecompleted(20)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_50
Function Fragment_50()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions
Quest __temp = self as Quest
_00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(140)
setobjectivedisplayed(150)
kmyQuest.Timer()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_106
Function Fragment_106()
;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2
Quest __temp = self as Quest
_00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(210)
setobjectivedisplayed(220)
kmyQuest.StopSC18()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment