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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 30
Scriptname QF_FS_NQ03_000438AD Extends Quest Hidden
;BEGIN ALIAS PROPERTY SC21_Traitor
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC21_Traitor Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Yuslan
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Yuslan Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MessengerGirl
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MessengerGirl Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Lexil
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Lexil Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Player
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Player Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY LexilOriginal
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_LexilOriginal Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY WordOfTheDead
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_WordOfTheDead Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC20_Table
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC20_Table Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY LetterHideout
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_LetterHideout Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY LishariDead
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_LishariDead Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY PlayerVoice
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_PlayerVoice Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC19_GarrecEyeMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC19_GarrecEyeMarker Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Wirt
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Wirt Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC21_Bed
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC21_Bed Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Garrec
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Garrec Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_10
Function Fragment_10()
;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
Quest __temp = self as Quest
_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.PlayCommentStart()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_16
Function Fragment_16()
;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
Quest __temp = self as Quest
_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.PlayCommentHideout()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_14
Function Fragment_14()
;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
Quest __temp = self as Quest
_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.PlayCommentTrack()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_24
Function Fragment_24()
;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
Quest __temp = self as Quest
_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC20()
SetObjectiveCompleted(70)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
Quest __temp = self as Quest
_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.PrepareSC01()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_12
Function Fragment_12()
;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
Quest __temp = self as Quest
_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.PlayCommentTrap1()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_8
Function Fragment_8()
;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
Quest __temp = self as Quest
_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(40)
kmyQuest.StartMemory1()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
Quest __temp = self as Quest
_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC01()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN CODE
;abgelehnt, das Wort der Toten zu benutzen
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_13
Function Fragment_13()
;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
Quest __temp = self as Quest
_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.PlayCommentTrap2()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN CODE
SetObjectiveCompleted(10)
SetObjectiveDisplayed(20)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_15
Function Fragment_15()
;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
Quest __temp = self as Quest
_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.PlayCommentTrap3()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
Quest __temp = self as Quest
_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.PrepareSC02()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_21
Function Fragment_21()
;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
Quest __temp = self as Quest
_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.TeleportPlayerToVision2()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_28
Function Fragment_28()
;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
Quest __temp = self as Quest
_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.FinishQuest()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_18
Function Fragment_18()
;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
Quest __temp = self as Quest
_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.MovePlayerVoiceToHideout()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_29
Function Fragment_29()
;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
Quest __temp = self as Quest
_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SetUpEpilogTalk()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_17
Function Fragment_17()
;BEGIN CODE
SetObjectiveDisplayed(60)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN CODE
SetObjectiveDisplayed(10)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_7
Function Fragment_7()
;BEGIN CODE
SetObjectiveDisplayed(40)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_26
Function Fragment_26()
;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
Quest __temp = self as Quest
_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC21()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_27
Function Fragment_27()
;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
Quest __temp = self as Quest
_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.TeleportBack()
SetObjectiveCompleted(50)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_25
Function Fragment_25()
;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
Quest __temp = self as Quest
_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.EndSC20()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_23
Function Fragment_23()
;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
Quest __temp = self as Quest
_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.GarrecAppears()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_9
Function Fragment_9()
;BEGIN CODE
SetObjectiveDisplayed(50)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN CODE
SetObjectivecompleted(20)
SetObjectiveDisplayed(30)
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment