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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 13
Scriptname QF_FS_NQR03_0014CEA2 Extends Quest Hidden
;BEGIN ALIAS PROPERTY Tharael
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Tharael Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY FS_NQR03_SC02_Flavour_NoviceFemale
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_FS_NQR03_SC02_Flavour_NoviceFemale Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY FS_NQR03_DetachedFatherVoice
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_FS_NQR03_DetachedFatherVoice Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Brother_Greed
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Brother_Greed Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY FS_NQR03_Flavour_03_Akolythe_Male
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_FS_NQR03_Flavour_03_Akolythe_Male Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Sister_Pride
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Sister_Pride Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY FS_NQR03_Flavour_03_Akolythe_Female
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_FS_NQR03_Flavour_03_Akolythe_Female Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY FS_NQR03_SC01_Scion
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_FS_NQR03_SC01_Scion Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY FS_NQR03_SC02_Flavour_VoiceMale
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_FS_NQR03_SC02_Flavour_VoiceMale Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY FS_NQR03_Poster
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_FS_NQR03_Poster Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY First_Seer
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_First_Seer Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Bard
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Bard Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Sister_Envy
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Sister_Envy Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Brother_Sorrow
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Brother_Sorrow Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Player
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Player Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY FS_NQR03_MissingPages
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_FS_NQR03_MissingPages Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
Quest __temp = self as Quest
_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.TeleportPlayer()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
Quest __temp = self as Quest
_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.UnlockDoorEnableTharael()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_10
Function Fragment_10()
;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
Quest __temp = self as Quest
_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.UpdateObjectives_03()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_8
Function Fragment_8()
;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
Quest __temp = self as Quest
_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.UpdateObjectives_02()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_12
Function Fragment_12()
;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
Quest __temp = self as Quest
_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SetUpBrotherSorrow()
kmyQuest.DisableBard()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_9
Function Fragment_9()
;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
Quest __temp = self as Quest
_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.UpdateObjectives_03()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
Quest __temp = self as Quest
_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.UpdateObjectives_01()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_11
Function Fragment_11()
;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
Quest __temp = self as Quest
_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.FinishUp()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_7
Function Fragment_7()
;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
Quest __temp = self as Quest
_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.GivePlayerNote()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
Quest __temp = self as Quest
_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC04()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
Quest __temp = self as Quest
_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC02()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
Quest __temp = self as Quest
_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SetUp()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment