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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 27
Scriptname QF_MQ09_0007FA91 Extends Quest Hidden
;BEGIN ALIAS PROPERTY HoheSpinne
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_HoheSpinne Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY HoherBaer
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_HoherBaer Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Nehrimesian01
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Nehrimesian01 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Jespar
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Jespar Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Taranor
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Taranor Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY TalkingActivator
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_TalkingActivator Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Alma
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Alma Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Player
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Player Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Nehrimesian02
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Nehrimesian02 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Samael
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Samael Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY HoherTiger
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_HoherTiger Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Tealor
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Tealor Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_19
Function Fragment_19()
;BEGIN AUTOCAST TYPE _00E_MQ09_QuestFunctions
Quest __temp = self as Quest
_00E_MQ09_QuestFunctions kmyQuest = __temp as _00E_MQ09_QuestFunctions
;END AUTOCAST
;BEGIN CODE
kmyQuest.DisappearTealor()
_00E_Music_Special_Character_Tealor.Remove()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN AUTOCAST TYPE _00E_MQ09_QuestFunctions
Quest __temp = self as Quest
_00E_MQ09_QuestFunctions kmyQuest = __temp as _00E_MQ09_QuestFunctions
;END AUTOCAST
;BEGIN CODE
kmyQuest.InitQuest()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_15
Function Fragment_15()
;BEGIN AUTOCAST TYPE _00E_MQ09_QuestFunctions
Quest __temp = self as Quest
_00E_MQ09_QuestFunctions kmyQuest = __temp as _00E_MQ09_QuestFunctions
;END AUTOCAST
;BEGIN CODE
Utility.Wait(2)
kmyQuest.KillPlayer()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_12
Function Fragment_12()
;BEGIN AUTOCAST TYPE _00E_MQ09_QuestFunctions
Quest __temp = self as Quest
_00E_MQ09_QuestFunctions kmyQuest = __temp as _00E_MQ09_QuestFunctions
;END AUTOCAST
;BEGIN CODE
kmyQuest.MQ09_D5_RepeatForceGreetSceneStart()
Game.RequestAutoSave()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_21
Function Fragment_21()
;BEGIN AUTOCAST TYPE _00E_MQ09_QuestFunctions
Quest __temp = self as Quest
_00E_MQ09_QuestFunctions kmyQuest = __temp as _00E_MQ09_QuestFunctions
;END AUTOCAST
;BEGIN CODE
kmyQuest.EndQuest()
CompleteAllObjectives()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_13
Function Fragment_13()
;BEGIN AUTOCAST TYPE _00E_MQ09_QuestFunctions
Quest __temp = self as Quest
_00E_MQ09_QuestFunctions kmyQuest = __temp as _00E_MQ09_QuestFunctions
;END AUTOCAST
;BEGIN CODE
kmyQuest.MQ09_D6_SceneForceStart()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_10
Function Fragment_10()
;BEGIN AUTOCAST TYPE _00E_MQ09_QuestFunctions
Quest __temp = self as Quest
_00E_MQ09_QuestFunctions kmyQuest = __temp as _00E_MQ09_QuestFunctions
;END AUTOCAST
;BEGIN CODE
kmyQuest.GameFadeOut()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN CODE
SetObjectiveCompleted(5)
SetObjectiveDisplayed(10)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN AUTOCAST TYPE _00E_MQ09_QuestFunctions
Quest __temp = self as Quest
_00E_MQ09_QuestFunctions kmyQuest = __temp as _00E_MQ09_QuestFunctions
;END AUTOCAST
;BEGIN CODE
SetObjectiveDisplayed(5)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_8
Function Fragment_8()
;BEGIN AUTOCAST TYPE _00E_MQ09_QuestFunctions
Quest __temp = self as Quest
_00E_MQ09_QuestFunctions kmyQuest = __temp as _00E_MQ09_QuestFunctions
;END AUTOCAST
;BEGIN CODE
kmyQuest.HohenAufloesen()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
MusicType Property _00E_Music_Special_Character_Tealor Auto