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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 10
Scriptname QF_MQ12c_00133D77 Extends Quest Hidden
;BEGIN ALIAS PROPERTY SC01_ExecutionVoice_Natara
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC01_ExecutionVoice_Natara Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC04_Companion
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC04_Companion Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Player
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Player Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Jespar
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Jespar Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC01_ExecutionVoice_Tealor
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC01_ExecutionVoice_Tealor Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC03_VoiceMother
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC03_VoiceMother Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC01_PrisonWarden
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC01_PrisonWarden Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Calia
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Calia Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC02_Bed
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC02_Bed Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC01_ExecutionVoice_Jorrek
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC01_ExecutionVoice_Jorrek Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC03_FatherVoice
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC03_FatherVoice Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Father
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Father Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN AUTOCAST TYPE _00E_MQ12c_Functions
Quest __temp = self as Quest
_00E_MQ12c_Functions kmyQuest = __temp as _00E_MQ12c_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.EndSC03()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_8
Function Fragment_8()
;BEGIN AUTOCAST TYPE _00E_MQ12c_Functions
Quest __temp = self as Quest
_00E_MQ12c_Functions kmyQuest = __temp as _00E_MQ12c_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.CleanUpAndStartMQ13()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN AUTOCAST TYPE _00E_MQ12c_Functions
Quest __temp = self as Quest
_00E_MQ12c_Functions kmyQuest = __temp as _00E_MQ12c_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.DebrisLevel01()
kmyQuest.SetUpSC01()
SetObjectiveDisplayed(5)
SetObjectiveDisplayed(10)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN AUTOCAST TYPE _00E_MQ12c_Functions
Quest __temp = self as Quest
_00E_MQ12c_Functions kmyQuest = __temp as _00E_MQ12c_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC04()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN AUTOCAST TYPE _00E_MQ12c_Functions
Quest __temp = self as Quest
_00E_MQ12c_Functions kmyQuest = __temp as _00E_MQ12c_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC02()
SetObjectiveCompleted(5)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN AUTOCAST TYPE _00E_MQ12c_Functions
Quest __temp = self as Quest
_00E_MQ12c_Functions kmyQuest = __temp as _00E_MQ12c_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC03()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment