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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 12
Scriptname QF_MQ13a_0002EBAE Extends Quest Hidden
;BEGIN ALIAS PROPERTY Calia
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Calia Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC02_Cave_YoungMageMale
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC02_Cave_YoungMageMale Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Jespar
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Jespar Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Yaela
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Yaela Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Kurmai
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Kurmai Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC04_Cube
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC04_Cube Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Tealor
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Tealor Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC05_Spectator04
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC05_Spectator04 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Yuslan
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Yuslan Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC05_Spectator05
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC05_Spectator05 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC05_Spectator03
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC05_Spectator03 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Lex
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Lex Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC03_Cave_Spider
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC03_Cave_Spider Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Lijam
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Lijam Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC02_Cave_Warden
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC02_Cave_Warden Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC02_Cave_YoungMage
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC02_Cave_YoungMage Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC04_PipeRef
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC04_PipeRef Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC05_Spectator06
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC05_Spectator06 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC05_Spectator01
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC05_Spectator01 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC05_Spectator02
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC05_Spectator02 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC05_Spectator07
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC05_Spectator07 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC07_Bed
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC07_Bed Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN CODE
SetObjectiveDisplayed(17)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN AUTOCAST TYPE _00E_MQ13a_Functions
Quest __temp = self as Quest
_00E_MQ13a_Functions kmyQuest = __temp as _00E_MQ13a_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.GiveTeleportScroll()
kmyQuest.EnableStuff()
SetObjectiveDisplayed(10)
SetObjectiveDisplayed(15)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN AUTOCAST TYPE _00E_MQ13a_Functions
Quest __temp = self as Quest
_00E_MQ13a_Functions kmyQuest = __temp as _00E_MQ13a_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC03()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_7
Function Fragment_7()
;BEGIN AUTOCAST TYPE _00E_MQ13a_Functions
Quest __temp = self as Quest
_00E_MQ13a_Functions kmyQuest = __temp as _00E_MQ13a_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(19)
kmyQuest.OfferWaitOption()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_8
Function Fragment_8()
;BEGIN AUTOCAST TYPE _00E_MQ13a_Functions
Quest __temp = self as Quest
_00E_MQ13a_Functions kmyQuest = __temp as _00E_MQ13a_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(18)
kmyQuest.StartSC06()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_10
Function Fragment_10()
;BEGIN AUTOCAST TYPE _00E_MQ13a_Functions
Quest __temp = self as Quest
_00E_MQ13a_Functions kmyQuest = __temp as _00E_MQ13a_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.FinishQuest()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_11
Function Fragment_11()
;BEGIN CODE
SetObjectiveDisplayed(18)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_9
Function Fragment_9()
;BEGIN AUTOCAST TYPE _00E_MQ13a_Functions
Quest __temp = self as Quest
_00E_MQ13a_Functions kmyQuest = __temp as _00E_MQ13a_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.CleanUpAndSetUpSC07()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN AUTOCAST TYPE _00E_MQ13a_Functions
Quest __temp = self as Quest
_00E_MQ13a_Functions kmyQuest = __temp as _00E_MQ13a_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SetUp()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN AUTOCAST TYPE _00E_MQ13a_Functions
Quest __temp = self as Quest
_00E_MQ13a_Functions kmyQuest = __temp as _00E_MQ13a_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC02()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN AUTOCAST TYPE _00E_MQ13a_Functions
Quest __temp = self as Quest
_00E_MQ13a_Functions kmyQuest = __temp as _00E_MQ13a_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.AddScrollSetUpSC02()
SetObjectiveCompleted(1)
SetObjectiveDisplayed(5)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN AUTOCAST TYPE _00E_MQ13a_Functions
Quest __temp = self as Quest
_00E_MQ13a_Functions kmyQuest = __temp as _00E_MQ13a_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(17)
SetObjectiveDisplayed(19)
kmyQuest.StartSC04()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment