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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 13
Scriptname QF_MQ14_00141761 Extends Quest Hidden
;BEGIN ALIAS PROPERTY SC04_Avoid_NPC_09
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC04_Avoid_NPC_09 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC04_Avoid_NPC_06
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC04_Avoid_NPC_06 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC04_Avoid_NPC_02
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC04_Avoid_NPC_02 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC04_Avoid_NPC_07
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC04_Avoid_NPC_07 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC06_Floor
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC06_Floor Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Jespar
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Jespar Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY InjuredCompanion
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_InjuredCompanion Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC04_Avoid_NPC_05
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC04_Avoid_NPC_05 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Yuslan
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Yuslan Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC08_Spectator_008
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC08_Spectator_008 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Lexil
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Lexil Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC01_Keeper
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC01_Keeper Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC08_Spectator_011
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC08_Spectator_011 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Player
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Player Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC02_Arcanist_01
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC02_Arcanist_01 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Leora
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Leora Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC01_Pater
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC01_Pater Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC06_Traitor
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC06_Traitor Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC08_Spectator_005
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC08_Spectator_005 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC04_Arcanist
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC04_Arcanist Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC01_Guard
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC01_Guard Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC01_GrievingKeeper
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC01_GrievingKeeper Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Companion
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Companion Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC08_Spectator_001
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC08_Spectator_001 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC02_Arcanist_02
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC02_Arcanist_02 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Tealor
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Tealor Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC08_Spectator_004
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC08_Spectator_004 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC04_Keeper02
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC04_Keeper02 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC06_Apothekarius
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC06_Apothekarius Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC04_Keeper
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC04_Keeper Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC08_Spectator_003
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC08_Spectator_003 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC08_Spectator_010
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC08_Spectator_010 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC08_Spectator_006
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC08_Spectator_006 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC04_Avoid_NPC_01
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC04_Avoid_NPC_01 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Calia
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Calia Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC08_Spectator_009
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC08_Spectator_009 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC04_Avoid_NPC_04
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC04_Avoid_NPC_04 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC04_Novice
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC04_Novice Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC08_Spectator_002
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC08_Spectator_002 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC08_Spectator_007
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC08_Spectator_007 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC04_Avoid_NPC_03
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC04_Avoid_NPC_03 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC04_Avoid_NPC_08
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC04_Avoid_NPC_08 Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_7
Function Fragment_7()
;BEGIN AUTOCAST TYPE _00E_MQ14_Functions
Quest __temp = self as Quest
_00E_MQ14_Functions kmyQuest = __temp as _00E_MQ14_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC06()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN AUTOCAST TYPE _00E_MQ14_Functions
Quest __temp = self as Quest
_00E_MQ14_Functions kmyQuest = __temp as _00E_MQ14_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.PrepareForFinalMission()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN AUTOCAST TYPE _00E_MQ14_Functions
Quest __temp = self as Quest
_00E_MQ14_Functions kmyQuest = __temp as _00E_MQ14_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SetUp()
kmyQuest.MoveCompanion()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN AUTOCAST TYPE _00E_MQ14_Functions
Quest __temp = self as Quest
_00E_MQ14_Functions kmyQuest = __temp as _00E_MQ14_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(10)
kmyQuest.LockUpEverything()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_12
Function Fragment_12()
;BEGIN AUTOCAST TYPE _00E_MQ14_Functions
Quest __temp = self as Quest
_00E_MQ14_Functions kmyQuest = __temp as _00E_MQ14_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.FailCompanionQuestsIfNotCompleted()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_11
Function Fragment_11()
;BEGIN AUTOCAST TYPE _00E_MQ14_Functions
Quest __temp = self as Quest
_00E_MQ14_Functions kmyQuest = __temp as _00E_MQ14_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.FadeToBlackTraitor()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_10
Function Fragment_10()
;BEGIN AUTOCAST TYPE _00E_MQ14_Functions
Quest __temp = self as Quest
_00E_MQ14_Functions kmyQuest = __temp as _00E_MQ14_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.FinishQuest()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN AUTOCAST TYPE _00E_MQ14_Functions
Quest __temp = self as Quest
_00E_MQ14_Functions kmyQuest = __temp as _00E_MQ14_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.MoveTealor()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_9
Function Fragment_9()
;BEGIN AUTOCAST TYPE _00E_MQ14_Functions
Quest __temp = self as Quest
_00E_MQ14_Functions kmyQuest = __temp as _00E_MQ14_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC08()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN AUTOCAST TYPE _00E_MQ14_Functions
Quest __temp = self as Quest
_00E_MQ14_Functions kmyQuest = __temp as _00E_MQ14_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveDisplayed(25)
kmyQuest.EnableBeacon()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment