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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 16
Scriptname QF_NQ14_0011C4D1 Extends Quest Hidden
;BEGIN ALIAS PROPERTY Ulvar
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Ulvar Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Bunvar
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Bunvar Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_14
Function Fragment_14()
;BEGIN AUTOCAST TYPE _00E_NQ14_Functions
Quest __temp = self as Quest
_00E_NQ14_Functions kmyQuest = __temp as _00E_NQ14_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC01()
kmyQuest.PlayJesparComment()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN CODE
SetObjectiveCompleted(30)
SetObjectiveDisplayed(40)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN CODE
SetObjectiveCompleted(20)
SetObjectiveDisplayed(30)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_10
Function Fragment_10()
;BEGIN AUTOCAST TYPE _00E_NQ14_Functions
Quest __temp = self as Quest
_00E_NQ14_Functions kmyQuest = __temp as _00E_NQ14_Functions
;END AUTOCAST
;BEGIN CODE
CompleteAllObjectives()
kmyQuest.GiveEPForQuest()
Game.GetPlayer().AddItem(Beute01, 3)
Game.GetPlayer().AddItem(Beute02, 2)
kmyQuest.TriggerPackageUpdate()
kmyQuest.PlayJesparComment()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_15
Function Fragment_15()
;BEGIN AUTOCAST TYPE _00E_NQ14_Functions
Quest __temp = self as Quest
_00E_NQ14_Functions kmyQuest = __temp as _00E_NQ14_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.UlvarStopCombat()
kmyQuest.TriggerPackageUpdate()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
SetObjectiveCompleted(10)
SetObjectiveDisplayed(20)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_8
Function Fragment_8()
;BEGIN CODE
SetObjectiveCompleted(40)
SetObjectiveDisplayed(50)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN CODE
SetObjectiveDisplayed(10)
Alias_Bunvar.TryToEvaluatePackage()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_12
Function Fragment_12()
;BEGIN CODE
SetObjectiveCompleted(50)
SetObjectiveDisplayed(55)
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
Potion Property Beute01 Auto
MiscObject Property Beute02 Auto