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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 26
Scriptname QF_NQ21_0014B7DC Extends Quest Hidden
;BEGIN ALIAS PROPERTY Adelige
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Adelige Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Kabar
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Kabar Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Note
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Note Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY NoteSpawnMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_NoteSpawnMarker Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Nathael
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Nathael Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY LeichengrubeTarget
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_LeichengrubeTarget Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Arkanist
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Arkanist Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_14
Function Fragment_14()
;BEGIN CODE
SetObjectiveDisplayed(35)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_25
Function Fragment_25()
;BEGIN CODE
CompleteAllObjectives()
_00E_EPHandler.GiveEP(1200)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_12
Function Fragment_12()
;BEGIN AUTOCAST TYPE _00E_NQ21_Questfunctions
Quest __temp = self as Quest
_00E_NQ21_Questfunctions kmyQuest = __temp as _00E_NQ21_Questfunctions
;END AUTOCAST
;BEGIN CODE
kmyquest.PortToContainer()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN CODE
SetObjectiveDisplayed(10)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_8
Function Fragment_8()
;BEGIN CODE
SetObjectiveCompleted(40)
SetObjectiveDisplayed(50)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_15
Function Fragment_15()
;BEGIN CODE
SetObjectiveFailed(30)
SetObjectiveCompleted(35)
_00E_EPHandler.GiveEP(1300)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_19
Function Fragment_19()
;BEGIN CODE
_00E_EPHandler.GiveEP(500)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_23
Function Fragment_23()
;BEGIN CODE
_00E_EPHandler.GiveEP(2100)
CompleteAllObjectives()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_21
Function Fragment_21()
;BEGIN CODE
_00E_EPHandler.GiveEP(1500)
Alias_Kabar.GetReference().Disable()
CompleteAllObjectives()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_9
Function Fragment_9()
;BEGIN AUTOCAST TYPE _00E_NQ21_Questfunctions
Quest __temp = self as Quest
_00E_NQ21_Questfunctions kmyQuest = __temp as _00E_NQ21_Questfunctions
;END AUTOCAST
;BEGIN CODE
kmyQuest.PrepareSC2()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN CODE
SetObjectiveCompleted(10)
SetObjectiveDisplayed(20)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN CODE
NQ21_SC1.ForceStart()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN CODE
SetObjectiveCompleted(20)
SetObjectiveDisplayed(30)
SetObjectiveDisplayed(40)
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
Scene Property NQ21_SC1 Auto