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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 22
Scriptname QF_NQ_G_02_00137183 Extends Quest Hidden
;BEGIN ALIAS PROPERTY PlayerDialogueMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_PlayerDialogueMarker Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Guard
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Guard Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MenhirFaceAbyssMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MenhirFaceAbyssMarker Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Mutterpilz
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Mutterpilz Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Menhir
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Menhir Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY GuardDialogueMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_GuardDialogueMarker Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY HafnerHof
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_HafnerHof Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MendelusDialogueMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MendelusDialogueMarker Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MendelusVollerbeutel
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MendelusVollerbeutel Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY HelgeHafner
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_HelgeHafner Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY QuestMarkerAltGaragatha1
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_QuestMarkerAltGaragatha1 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY HafnerDialogueMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_HafnerDialogueMarker Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MenhirDialogueMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MenhirDialogueMarker Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_20
Function Fragment_20()
;BEGIN AUTOCAST TYPE _00E_NQ_G_02_Functions
Quest __temp = self as Quest
_00E_NQ_G_02_Functions kmyQuest = __temp as _00E_NQ_G_02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.RewardMoney(1)
kmyQuest.FinishQuest()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_9
Function Fragment_9()
;BEGIN CODE
SetObjectiveCompleted(20)
SetObjectiveDisplayed(35)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_10
Function Fragment_10()
;BEGIN CODE
SetObjectiveCompleted(20)
SetObjectiveDisplayed(35)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN CODE
SetObjectiveCompleted(5)
SetObjectiveDisplayed(10)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_7
Function Fragment_7()
;BEGIN CODE
SetObjectiveDisplayed(25)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
SetObjectiveDisplayed(5)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN AUTOCAST TYPE _00E_NQ_G_02_Functions
Quest __temp = self as Quest
_00E_NQ_G_02_Functions kmyQuest = __temp as _00E_NQ_G_02_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(10)
kmyQuest.StartSC01()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_16
Function Fragment_16()
;BEGIN AUTOCAST TYPE _00E_NQ_G_02_Functions
Quest __temp = self as Quest
_00E_NQ_G_02_Functions kmyQuest = __temp as _00E_NQ_G_02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.RewardMoney(0.5)
kmyQuest.FinishQuest()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN CODE
SetObjectiveDisplayed(20)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_11
Function Fragment_11()
;BEGIN CODE
SetObjectiveCompleted(20)
SetObjectiveDisplayed(35)
Game.EnablePlayerControls()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_18
Function Fragment_18()
;BEGIN AUTOCAST TYPE _00E_NQ_G_02_Functions
Quest __temp = self as Quest
_00E_NQ_G_02_Functions kmyQuest = __temp as _00E_NQ_G_02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.RewardMoney(1)
kmyQuest.FinishQuest()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_15
Function Fragment_15()
;BEGIN AUTOCAST TYPE _00E_NQ_G_02_Functions
Quest __temp = self as Quest
_00E_NQ_G_02_Functions kmyQuest = __temp as _00E_NQ_G_02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.RewardMoney(1)
kmyQuest.FinishQuest()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_8
Function Fragment_8()
;BEGIN CODE
SetObjectiveDisplayed(20)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_17
Function Fragment_17()
;BEGIN AUTOCAST TYPE _00E_NQ_G_02_Functions
Quest __temp = self as Quest
_00E_NQ_G_02_Functions kmyQuest = __temp as _00E_NQ_G_02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.RewardMoney(1)
kmyQuest.FinishQuest()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_19
Function Fragment_19()
;BEGIN AUTOCAST TYPE _00E_NQ_G_02_Functions
Quest __temp = self as Quest
_00E_NQ_G_02_Functions kmyQuest = __temp as _00E_NQ_G_02_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.RewardMoney(1)
SetObjectiveCompleted(25)
kmyQuest.FinishQuest()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment