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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 23
Scriptname QF_NQ_G_07_0013C2E4 Extends Quest Hidden
;BEGIN ALIAS PROPERTY Notiz
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Notiz Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY VersteckteTuer
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_VersteckteTuer Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY KileanischerSoeldner03
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_KileanischerSoeldner03 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MaelGroschenfuerst
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MaelGroschenfuerst Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY KileanischerSoeldner02
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_KileanischerSoeldner02 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Devra
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Devra Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY LeoraEren
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_LeoraEren Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY UndercityDweller
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_UndercityDweller Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY DijaamPrisonMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_DijaamPrisonMarker Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Kontor
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Kontor Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Rogash
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Rogash Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY LeiterTheater
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_LeiterTheater Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY KileanischerSoeldner01
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_KileanischerSoeldner01 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Wuulas
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Wuulas Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY PrisonGuard
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_PrisonGuard Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY FalltuerKanalisation
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_FalltuerKanalisation Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY DijaamOnelys
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_DijaamOnelys Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MendelusVollerbeutel
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MendelusVollerbeutel Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Oolan
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Oolan Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY TheaterDoorMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_TheaterDoorMarker Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Protektor
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Protektor Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY DijaamUnconsciousMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_DijaamUnconsciousMarker Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Salvira
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Salvira Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Alyx
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Alyx Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Apothekarius
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Apothekarius Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_7
Function Fragment_7()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(40)
kmyQuest.SetupSC05()
kmyQuest.StartSC05()
kmyQuest.ShowLetterThoughtMessage()
SetObjectiveDisplayed(45)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_17
Function Fragment_17()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.ChairSwitch()
SetCurrentStageID(85)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_20
Function Fragment_20()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.LockTheaterDoors()
SetObjectiveCompleted(50)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(25)
kmyQuest.SetupSC04()
kmyQuest.StartSC04()
kmyQuest.DisablePrisonGuards()
SetObjectiveDisplayed(30)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_14
Function Fragment_14()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SetUpSC01()
kmyQuest.StartSC01()
SetObjectiveDisplayed(5)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_12
Function Fragment_12()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(65)
kmyQuest.RemovePotion()
kmyQuest.MaelActivateOverrideDisable()
kmyQuest.TeleportLeoraToSunTemple()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_19
Function Fragment_19()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(5)
kmyQuest.SetupSC02()
kmyQuest.StartSC02()
SetObjectiveDisplayed(15)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_13
Function Fragment_13()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(70)
kmyQuest.FinishQuest()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN CODE
SetObjectiveCompleted(30)
SetObjectiveCompleted(35)
SetObjectiveDisplayed(40)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_18
Function Fragment_18()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SetupSC07()
kmyQuest.StartSC07()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(15)
kmyQuest.TeleportRogash()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_9
Function Fragment_9()
;BEGIN CODE
SetObjectiveCompleted(45)
SetObjectiveDisplayed(50)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_11
Function Fragment_11()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.DespawnTheaterScene()
kmyQuest.ResetKontor()
kmyQuest.SetupSC06()
kmyQuest.StartSC06()
SetObjectiveDisplayed(70)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.OpenKontorDoors()
kmyQuest.SetupSC03()
kmyQuest.StartSC03()
kmyQuest.DisableFacadeGuards()
kmyQuest.CleanSounds()
SetObjectiveDisplayed(25)
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment