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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 34
Scriptname QF_NQR01_0013EB12 Extends Quest Hidden
;BEGIN ALIAS PROPERTY Arena_Battle_01_Enemy_03
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Arena_Battle_01_Enemy_03 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Cinematic_CageOpener
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Cinematic_CageOpener Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Arena_Battle_01_Enemy_02
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Arena_Battle_01_Enemy_02 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Arena_Battle_Commentator
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Arena_Battle_Commentator Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Arena_Battle_01_Enemy_01
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Arena_Battle_01_Enemy_01 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Arena_Battle_04_Enemy
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Arena_Battle_04_Enemy Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Arena_Battle_05_Enemy
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Arena_Battle_05_Enemy Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Player
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Player Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Cinematic_Fake_Tharael_02
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Cinematic_Fake_Tharael_02 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Arena_Battle_03_Enemy
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Arena_Battle_03_Enemy Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Cinematic_Fake_Tharael_01
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Cinematic_Fake_Tharael_01 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Arena_Battle_02_Enemy02
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Arena_Battle_02_Enemy02 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Tharael
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Tharael Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Rasha
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Rasha Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Arena_Battle_02_Enemy01
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Arena_Battle_02_Enemy01 Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_13
Function Fragment_13()
;BEGIN AUTOCAST TYPE _00E_NQR01_Functions
Quest __temp = self as Quest
_00E_NQR01_Functions kmyQuest = __temp as _00E_NQR01_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.GiveRewardEXP(False)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_33
Function Fragment_33()
;BEGIN CODE
Alias_Rasha.GetActorReference().BlockActivation(false)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_28
Function Fragment_28()
;BEGIN CODE
UnregisterForUpdateGameTime()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_19
Function Fragment_19()
;BEGIN AUTOCAST TYPE _00E_NQR01_Functions
Quest __temp = self as Quest
_00E_NQR01_Functions kmyQuest = __temp as _00E_NQR01_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SetUpSC04()
SetObjectiveDisplayed(20)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_8
Function Fragment_8()
;BEGIN AUTOCAST TYPE _00E_NQR01_Functions
Quest __temp = self as Quest
_00E_NQR01_Functions kmyQuest = __temp as _00E_NQR01_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.Register()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_11
Function Fragment_11()
;BEGIN CODE
SetObjectiveCompleted(30)
SetObjectiveDisplayed(20, True, True)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_17
Function Fragment_17()
;BEGIN CODE
SetObjectiveDisplayed(5)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_7
Function Fragment_7()
;BEGIN AUTOCAST TYPE _00E_NQR01_Functions
Quest __temp = self as Quest
_00E_NQR01_Functions kmyQuest = __temp as _00E_NQR01_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(25)
SetObjectiveDisplayed(20, True, True)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_25
Function Fragment_25()
;BEGIN AUTOCAST TYPE _00E_NQR01_Functions
Quest __temp = self as Quest
_00E_NQR01_Functions kmyQuest = __temp as _00E_NQR01_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.Register()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_18
Function Fragment_18()
;BEGIN AUTOCAST TYPE _00E_NQR01_Functions
Quest __temp = self as Quest
_00E_NQR01_Functions kmyQuest = __temp as _00E_NQR01_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(5)
SetObjectiveDisplayed(7)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_12
Function Fragment_12()
;BEGIN AUTOCAST TYPE _00E_NQR01_Functions
Quest __temp = self as Quest
_00E_NQR01_Functions kmyQuest = __temp as _00E_NQR01_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartArenaBattle05()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_23
Function Fragment_23()
;BEGIN AUTOCAST TYPE _00E_NQR01_Functions
Quest __temp = self as Quest
_00E_NQR01_Functions kmyQuest = __temp as _00E_NQR01_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(45)
SetObjectiveDisplayed(20, True, True)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_10
Function Fragment_10()
;BEGIN AUTOCAST TYPE _00E_NQR01_Functions
Quest __temp = self as Quest
_00E_NQR01_Functions kmyQuest = __temp as _00E_NQR01_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartArenaBattle03()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_20
Function Fragment_20()
;BEGIN AUTOCAST TYPE _00E_NQR01_Functions
Quest __temp = self as Quest
_00E_NQR01_Functions kmyQuest = __temp as _00E_NQR01_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.Register()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_21
Function Fragment_21()
;BEGIN AUTOCAST TYPE _00E_NQR01_Functions
Quest __temp = self as Quest
_00E_NQR01_Functions kmyQuest = __temp as _00E_NQR01_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartArenaBattle04()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN CODE
UnregisterForUpdateGameTime()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN AUTOCAST TYPE _00E_NQR01_Functions
Quest __temp = self as Quest
_00E_NQR01_Functions kmyQuest = __temp as _00E_NQR01_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.Register()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_9
Function Fragment_9()
;BEGIN CODE
UnregisterForUpdateGameTime()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_30
Function Fragment_30()
;BEGIN CODE
UnregisterForUpdateGameTime()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN AUTOCAST TYPE _00E_NQR01_Functions
Quest __temp = self as Quest
_00E_NQR01_Functions kmyQuest = __temp as _00E_NQR01_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartArenaBattle02()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN AUTOCAST TYPE _00E_NQR01_Functions
Quest __temp = self as Quest
_00E_NQR01_Functions kmyQuest = __temp as _00E_NQR01_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartArenaBattle01()
SetObjectiveCompleted(7)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_24
Function Fragment_24()
;BEGIN AUTOCAST TYPE _00E_NQR01_Functions
Quest __temp = self as Quest
_00E_NQR01_Functions kmyQuest = __temp as _00E_NQR01_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.GiveRewardEXP(True)
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment