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Scriptname Scene extends Form Hidden
; Forces a scene to start and kills the current scenes running on any ref in that scene
Function ForceStart() native
; Starts this scene
Function Start() native
; Stops the scene
Function Stop() native
; Is this scene currently playing?
bool Function IsPlaying() native
; Returns the quest that owns this scene
Quest Function GetOwningQuest() native
; Returns whether the specified action is complete or not
bool Function IsActionComplete(int aiActionID) native