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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 6
Scriptname SF__00E_GenericDialogues_Pri_0006FF3A Extends Scene Hidden
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN CODE
Preacher.Clear()
PreachingMarker.Clear()
Preaching_LookMarker.Clear()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN CODE
(Game.GetPlayer() as _00E_PlayerFunctions).StopRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN CODE
Preacher.GetActorReference().PlayIdle(IdleStop_Loose)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN CODE
(Game.GetPlayer() as _00E_PlayerFunctions).ResumeRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
ReferenceAlias Property Preacher Auto
ReferenceAlias Property PreachingMarker Auto
ReferenceAlias Property Preaching_LookMarker Auto
Idle Property IdleStop_Loose Auto