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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 12
Scriptname SF_FS_NQ01_SC03_Cloister_02_000447B8 Extends Scene Hidden
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN CODE
FS_NQ01.CleanUpSC03()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN CODE
FS_NQ01.YuslanKillMercenary()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_11
Function Fragment_11()
;BEGIN CODE
FS_NQ01.SetAlphaMercenary()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN CODE
If FS_NQ01 == NONE
FS_NQ01 = Game.GetForm(0x000438AB) as _00E_FS_NQ01_Functions
Endif
FS_NQ01.SetAlphaMercenary()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
;d
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_FS_NQ01_Functions Property FS_NQ01 Auto