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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 19
Scriptname SF_FS_NQ01_SC08_Qyra_01_0100A69F Extends Scene Hidden
;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN CODE
Game.DisablePlayerControls()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
GetOwningQuest().SetCurrentStageID(120)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_15
Function Fragment_15()
;BEGIN CODE
FS_NQ01.PortYuslanWithEffects()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN CODE
FS_NQ01.DisableYuslan()
Game.EnablePlayerControls()
FS_NQ01.SetObjectiveDisplayed(50)
FS_NQ01.SetObjectiveDisplayed(55)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN CODE
GetOwningQuest().SetCurrentStageID(125)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_17
Function Fragment_17()
;BEGIN CODE
FS_NQ01.CreateFloatingBody()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_FS_NQ01_Functions Property FS_NQ01 Auto