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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 12
Scriptname SF_FS_NQ01_SC10_Qyra_SecretE_0100F745 Extends Scene Hidden
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN CODE
FS_NQ01.TriggerCorrectionPain()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN CODE
Game.DisablePlayerControls()
GetOwningQuest().SetObjectiveCompleted(70)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_9
Function Fragment_9()
;BEGIN CODE
FS_NQ01.EnableDoor()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
FS_NQ01.YuslanStopAnimation()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_11
Function Fragment_11()
;BEGIN CODE
GetOwningQuest().SetCurrentStageID(140)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN CODE
FS_NQ01.YuslanFallDown()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_FS_NQ01_Functions Property FS_NQ01 Auto