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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 24
Scriptname SF_FS_NQ07_SC05_ManfredSeele_01024B61 Extends Scene Hidden
;BEGIN FRAGMENT Fragment_20
Function Fragment_20()
;BEGIN CODE
_00E_FS_NQ07_Functions FS_NQ07 = GetOwningQuest() as _00E_FS_NQ07_Functions
FS_NQ07.ManfredFailsave()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_17
Function Fragment_17()
;BEGIN CODE
_00E_FS_NQ07_Functions FS_NQ07 = GetOwningQuest() as _00E_FS_NQ07_Functions
FS_NQ07.DraugrSound()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_22
Function Fragment_22()
;BEGIN CODE
_00E_FS_NQ07_Functions FS_NQ07 = GetOwningQuest() as _00E_FS_NQ07_Functions
FS_NQ07.CuthbertSqueak()
FS_NQ07.SetObjectiveCompleted(85)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_10
Function Fragment_10()
;BEGIN CODE
_00E_FS_NQ07_Functions FS_NQ07 = GetOwningQuest() as _00E_FS_NQ07_Functions
FS_NQ07.KillFailsave2()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_11
Function Fragment_11()
;BEGIN CODE
_00E_FS_NQ07_Functions FS_NQ07 = GetOwningQuest() as _00E_FS_NQ07_Functions
FS_NQ07.SetCurrentStageID(290)
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment