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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 30
Scriptname SF_FS_NQR02_SC05_CorpseDisco_0101C709 Extends Scene Hidden
;BEGIN FRAGMENT Fragment_9
Function Fragment_9()
;BEGIN CODE
GetOwningQuest().SetCurrentStageID(85)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN CODE
FS_NQR02.UpdateObjectivesSkeleton()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_28
Function Fragment_28()
;BEGIN CODE
FS_NQR02.OpenLid()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN CODE
FS_NQR02.Dig()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_24
Function Fragment_24()
;BEGIN CODE
FS_NQR02.TharaelResetAnimation()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_10
Function Fragment_10()
;BEGIN CODE
FS_NQR02.UpdateObjectivesCorpse()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_22
Function Fragment_22()
;BEGIN CODE
FS_NQR02.UpdateObjectivesSkeleton()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_FS_NQR02_Functions Property FS_NQR02 Auto