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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 24
Scriptname SF_FS_NQR05_SC16_Temple_05_01024C1A Extends Scene Hidden
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
FS_NQR05.TharaelBackstab()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_8
Function Fragment_8()
;BEGIN CODE
fs_nqr05.SetObjectiveCompleted(95)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN CODE
FS_NQR05.SetCurrentStageID(240)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_15
Function Fragment_15()
;BEGIN CODE
Game.DisablePlayerControls()
FS_NQR05.SpawnAbnormality()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_12
Function Fragment_12()
;BEGIN CODE
FS_NQR05.SetCurrentStageID(250)
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_FS_NQR05_Functions Property FS_NQR05 Auto