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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 42
Scriptname SF_FS_NQR05_SC17_AfterBossfi_01029A2D Extends Scene Hidden
;BEGIN FRAGMENT Fragment_32
Function Fragment_32()
;BEGIN CODE
FS_NQR05.TharaelRemoveSpell()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_13
Function Fragment_13()
;BEGIN CODE
FS_NQR05.PlaceRune()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_19
Function Fragment_19()
;BEGIN CODE
FS_NQR05.DisablePortal()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_28
Function Fragment_28()
;BEGIN CODE
;_00E_Func_AIWalk.PlayerAIWalk(true)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_40
Function Fragment_40()
;BEGIN CODE
FS_NQR05.MoveFatherVoiceToSource()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_31
Function Fragment_31()
;BEGIN CODE
FS_NQR05.TharaelEnableHeadtracking()
((FS_NQR05) as _00E_FS_NQR05_Functions).openFatherPortal()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_12
Function Fragment_12()
;BEGIN CODE
FS_NQR05.SetCurrentStageID(270)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_35
Function Fragment_35()
;BEGIN CODE
FS_NQR05.TharaelDisableHeadtracking()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_20
Function Fragment_20()
;BEGIN CODE
((FS_NQR05) as _00E_FS_NQR05_Functions).MaterializeFatherBrotherSorrow()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_FS_NQR05_Functions Property FS_NQR05 Auto