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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 67
Scriptname SF_MQ06_SC1_PlayerEncounters_000D24B7 Extends Scene Hidden
;BEGIN FRAGMENT Fragment_39
Function Fragment_39()
;BEGIN CODE
MQ06.SetUp()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_37
Function Fragment_37()
;BEGIN CODE
AllowIdleChatter.SetValue(0)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_59
Function Fragment_59()
;BEGIN CODE
MQ06.DisableCharacters()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_34
Function Fragment_34()
;BEGIN CODE
MQ06.TurnActorsTranslucent()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_42
Function Fragment_42()
;BEGIN CODE
MQ06.FadeInKonstantin()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_44
Function Fragment_44()
;BEGIN CODE
Mq06.FadeInNatara()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_46
Function Fragment_46()
;BEGIN CODE
MQ06.FadeInCalia()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_43
Function Fragment_43()
;BEGIN CODE
MQ06.FadeInTealor()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
MQ06.FadeBack()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_MQ06_Functions Property MQ06 Auto
GlobalVariable Property AllowIdleChatter Auto