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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 15
Scriptname SF_MQ07A_SC14_SigilstoneActi_0010A76F Extends Scene Hidden
;BEGIN FRAGMENT Fragment_14
Function Fragment_14()
;BEGIN CODE
(Game.GetPlayer() as _00E_PlayerFunctions).StopRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN CODE
GetOwningQuest().SetCurrentStageID(215)
(Game.GetPlayer() as _00E_PlayerFunctions).ResumeRandomHeadTracking()
MQ07A.EndSC14()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_10
Function Fragment_10()
;BEGIN CODE
AllowIdleChatter.SetValue(1)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_12
Function Fragment_12()
;BEGIN CODE
GetOwningQuest().SetObjectiveCompleted(45)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN CODE
MQ07a.ActivateSigilStone()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_9
Function Fragment_9()
;BEGIN CODE
AllowIdleChatter.SetValue(0)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_13
Function Fragment_13()
;BEGIN CODE
MQ07a.SetCurrentStageID(197)
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_MQ07a_Functions Property MQ07A Auto
GlobalVariable Property AllowIdleChatter Auto